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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri May 18, 2018 4:19 pm 
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Tycoon
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Joined: Fri Oct 17, 2008 12:17 pm
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Location: Virgo Supercluster
I had this "what if I exchanged the 'neat empty ground tile' with one of the 'dirty, messier' ones?" moment, so of course I gave it a try.
Attachment:
aesthetics_88.png [1.13 MiB]
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It's actually not even that noticeable if you don't pick a scene like with with lots of flat land ... oh, and something messed up the water, but whatever, it was just a little test. ^^

Only real problem I see with this is the repetitiveness, so imo not a style to go for, unless somehow you can randomize multiple ground tiles ...


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Aug 10, 2018 10:25 pm 
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Location: Virgo Supercluster
More.

Hiroshima has discovered the joy of agriculture; specifically wine.
Attachment:
aesthetics_89.png [1.06 MiB]
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Sakai, the idyllic village between snow-covered mountains, and its new forest.
Attachment:
aesthetics_90.png [1.26 MiB]
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Noda (and loops) with harbor, industrial area and also some wine. Unfortunately, the paper mill didn't fit the screenshot, tsk.
Attachment:
aesthetics_91.png [1.06 MiB]
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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Sat Aug 11, 2018 6:31 am 
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Lovely screenshots. I like the way you showed the agricultural zone, the village in the snow-capped mountains and the town with the harbor :)) .

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Sat Aug 11, 2018 10:30 pm 
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Yapp, I'm quite happy with those too :mrgreen:

Now onto an issue I'm sure everyone that plays a savegame for years has encountered:
Attachment:
aesthetics_92.png [1.3 MiB]
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Look at the fancy illustration showing how there's nice mountains but trees cover everything up! The landscape just looks boringly flat! Huge problem! So sad!

So I tried "contouring" the mountains to make them stand out even with trees everywhere:
Attachment:
aesthetics_93.png [1.17 MiB]
Not downloaded yet

I actually like how it turned out; kinda works. Unfortunately I fear I can't be bugged to click for hours just to make mountains properly visible. Guess they'll stay flat :roll:

Unrelated screenshot with more ... stuff. Trains. Industry. Farms. Motorways. A river. Another river. Heck, there's even a plane.
Attachment:
aesthetics_94.png [1.03 MiB]
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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Sun Aug 12, 2018 9:07 pm 
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More messing about.

Mountain with touristy castle and such. I think I've shown that area with less details before:
Attachment:
aesthetics_95.png [1.18 MiB]
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Anyway, same area, with winter spreading:
Attachment:
aesthetics_96.png [1.23 MiB]
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You can really tell that the transition doesn't work equally well for everything ^^;
(and yes, that's town walls with snow-support; very much WIP)

And in full winter mode:
Attachment:
aesthetics_97.png [1.19 MiB]
Not downloaded yet

Conclusion: variable snow-line is very nice, but alas, a pain if you care about every detail as you'll never get everything to look perfect. Works fine for some stuff, not so much for other things. :mrgreen:


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Tue Aug 14, 2018 3:35 pm 
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So I thought - "new Marico version, so needs more harbors" ... then I kinda thought I'd do a simple one; just to offload fish from ships to trucks:
Attachment:
aesthetics_98.png [842.5 KiB]
Not downloaded yet

Looks so harmless, but went almost nuts building it :mrgreen: Basically, Marico-tracks seem to conform to the landscape for the harbor elements, so I could do the corners quite how I wanted; and I tried a dozen or so variations until I got something that I felt was OK ^^; mb's work as always is amazing, but that stuff is tough to build right I have to say (especially with long daylength on as razing coastal tiles of course temporarily doesn't flood them so you can't just build stuff again instantly ... )

Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version:
Attachment:
aesthetics_99.png [1.08 MiB]
Not downloaded yet

I mean, that's just overbuilding them with the others one, but still, gnaaaa ^^ There's a lot of farm tiles on the map ...

At least I can think up something special(tm) for screenshot 100 while I fix this. Maybe.


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Tue Aug 14, 2018 7:26 pm 
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Location: Courbevoie, near Paris, France
Have you ever thought about the Japanese-German Town Names GRF ? :D

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Thu Aug 16, 2018 1:23 am 
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Pyoro wrote:
Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version:

Seem like the tractor dealerships business is going very well! 8) Nice shots!

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