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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri May 18, 2018 4:19 pm 
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I had this "what if I exchanged the 'neat empty ground tile' with one of the 'dirty, messier' ones?" moment, so of course I gave it a try.
Attachment:
aesthetics_88.png [1.13 MiB]
Not downloaded yet

It's actually not even that noticeable if you don't pick a scene like with with lots of flat land ... oh, and something messed up the water, but whatever, it was just a little test. ^^

Only real problem I see with this is the repetitiveness, so imo not a style to go for, unless somehow you can randomize multiple ground tiles ...


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Aug 10, 2018 10:25 pm 
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More.

Hiroshima has discovered the joy of agriculture; specifically wine.
Attachment:
aesthetics_89.png [1.06 MiB]
Not downloaded yet


Sakai, the idyllic village between snow-covered mountains, and its new forest.
Attachment:
aesthetics_90.png [1.26 MiB]
Not downloaded yet


Noda (and loops) with harbor, industrial area and also some wine. Unfortunately, the paper mill didn't fit the screenshot, tsk.
Attachment:
aesthetics_91.png [1.06 MiB]
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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Sat Aug 11, 2018 6:31 am 
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Lovely screenshots. I like the way you showed the agricultural zone, the village in the snow-capped mountains and the town with the harbor :)) .

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Sat Aug 11, 2018 10:30 pm 
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Yapp, I'm quite happy with those too :mrgreen:

Now onto an issue I'm sure everyone that plays a savegame for years has encountered:
Attachment:
aesthetics_92.png [1.3 MiB]
Not downloaded yet

Look at the fancy illustration showing how there's nice mountains but trees cover everything up! The landscape just looks boringly flat! Huge problem! So sad!

So I tried "contouring" the mountains to make them stand out even with trees everywhere:
Attachment:
aesthetics_93.png [1.17 MiB]
Not downloaded yet

I actually like how it turned out; kinda works. Unfortunately I fear I can't be bugged to click for hours just to make mountains properly visible. Guess they'll stay flat :roll:

Unrelated screenshot with more ... stuff. Trains. Industry. Farms. Motorways. A river. Another river. Heck, there's even a plane.
Attachment:
aesthetics_94.png [1.03 MiB]
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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Sun Aug 12, 2018 9:07 pm 
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More messing about.

Mountain with touristy castle and such. I think I've shown that area with less details before:
Attachment:
aesthetics_95.png [1.18 MiB]
Not downloaded yet


Anyway, same area, with winter spreading:
Attachment:
aesthetics_96.png [1.23 MiB]
Not downloaded yet

You can really tell that the transition doesn't work equally well for everything ^^;
(and yes, that's town walls with snow-support; very much WIP)

And in full winter mode:
Attachment:
aesthetics_97.png [1.19 MiB]
Not downloaded yet

Conclusion: variable snow-line is very nice, but alas, a pain if you care about every detail as you'll never get everything to look perfect. Works fine for some stuff, not so much for other things. :mrgreen:


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Tue Aug 14, 2018 3:35 pm 
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So I thought - "new Marico version, so needs more harbors" ... then I kinda thought I'd do a simple one; just to offload fish from ships to trucks:
Attachment:
aesthetics_98.png [842.5 KiB]
Not downloaded yet

Looks so harmless, but went almost nuts building it :mrgreen: Basically, Marico-tracks seem to conform to the landscape for the harbor elements, so I could do the corners quite how I wanted; and I tried a dozen or so variations until I got something that I felt was OK ^^; mb's work as always is amazing, but that stuff is tough to build right I have to say (especially with long daylength on as razing coastal tiles of course temporarily doesn't flood them so you can't just build stuff again instantly ... )

Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version:
Attachment:
aesthetics_99.png [1.08 MiB]
Not downloaded yet

I mean, that's just overbuilding them with the others one, but still, gnaaaa ^^ There's a lot of farm tiles on the map ...

At least I can think up something special(tm) for screenshot 100 while I fix this. Maybe.


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Tue Aug 14, 2018 7:26 pm 
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Have you ever thought about the Japanese-German Town Names GRF ? :D

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Thu Aug 16, 2018 1:23 am 
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Pyoro wrote:
Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version:

Seem like the tractor dealerships business is going very well! 8) Nice shots!

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Wed Aug 22, 2018 3:25 pm 
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Government decided to give the local economy a boost by employing a "one tile, one tractor" policy ;)

Anyway, here's the 100th screenshot-that's-actually-not-a-screenshot at all.
Well, frankly I wanted to see how that sort of thing worked for a while - it's a pain, so I'm not sure I'll do it again; but have some sped up, variously blurry footage of me building some new lines ;)


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Aug 31, 2018 1:11 pm 
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Kinda thought a line going down South along that coastal cliff would be nice ...
Attachment:
aesthetics_101.png
aesthetics_101.png [ 238.83 KiB | Viewed 393 times ]

... I imagine it's some sort of old connection before anyone build the Shinkansen route.

Attachment:
aesthetics_102.png
aesthetics_102.png [ 267.73 KiB | Viewed 393 times ]

So I connected it up North, but ... well, it really had nowhere to go in the South :mrgreen:

Attachment:
aesthetics_103.png
aesthetics_103.png [ 250.07 KiB | Viewed 393 times ]

So I decided it's abandoned and partially demolished ^^;
(some destroyed bridge objects sort of things would have been nice :mrgreen: )


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Sun Sep 02, 2018 8:11 pm 
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Nice! Ha I made similar shot few days back 8)

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Mon Sep 03, 2018 7:36 am 
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Beautiful screenshots. I like the way you built the warehouses, the parking lots. The coastal area is well-equipped :wink: .

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Mon Sep 03, 2018 11:49 am 
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Well, you know, erosion is dangerous; better properly secure everything on those steep cliffs :mrgreen:

@ISA
Your work-in-progress Shinkansen-line? Yeah, I had this "wait a minute..." moment when posting that screenshot but couldn't decide whether I had inadvertently copied you or whether it's just coincidence. Seeing as I went through basically all objects I have loaded to find some stuff that'd make it look a bit like a construction site I went with "coincidence", since there really isn't much else I could have used, I think :mrgreen:

... it'd be nice if somebody would make a "in construction" object set. *hinthint*


Last edited by Pyoro on Mon Sep 03, 2018 7:41 pm, edited 1 time in total.

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Mon Sep 03, 2018 7:06 pm 
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Pyoro wrote:
... it'd be nice if somebody would make a "in construction" object set. *hinthint*

Probably would be easy to use existing drawing (tractors, cranes and so on) and place them to tile blue/empty sprite so You can place construction sprites where ever you want. If that would be technically possible as a new objects wouldn't be hard to make I think. easy me to say :P

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Mon Sep 03, 2018 10:31 pm 
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The Useless Tracks GRF does a good job for this yet.

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