[UNIV] Combine Razor Train (V1)
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- Commander_Evil
- Engineer
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- Joined: 04 Jul 2012 11:22
[UNIV] Combine Razor Train (V1)
Howdy. Last night I decided to learn how to use Grfmaker (I understand it isn't as good as coding a vehicle in by hand, but I'm still trying to wrap my head around that.), and made a new locomotive and Carriage. I'm assuming that since it was made with Grfmaker, and Grfmaker was made for TTDPatch, that it will work with it in addition to OTTD (Which I use, since TTDPatch won't work for me.)
It's an alien-designed Locomotive made to work on Earth's rail system by the Combine Empire, and is from Half Life 2.
http://half-life.wikia.com/wiki/Razor_Train
http://half-life.wikia.com/wiki/File:Ha ... 6Canal.jpg
Here's a picture of several of them.
Ingame it has a speed of 131mph (Originally set it to 210, but I guess there's a speed cap on Diesel Locomotives or something), 10,000 Horsepower, and an enormous pricetag. It's released in 2040, along with a specialized carriage that shares its rather tall size that can be retrofitted to any cargo. Really, it's kind of overpowered, and more of a "for fun" vehicle than anything else.
Planned updates:
- A second "pod" based carriage, to split the cargo between liquid/livestock based goods and "solid" goods in the original carriage.
- Slightly less overpowered stats, possibly an earlier release date.
- Double-header version to replace the rear-facing train.
Desired, "maybe after this is done" updates:
-The prototype version of the Razor Train, as seen here:
http://half-life.wikia.com/wiki/File:De ... _train.jpg
Desired but very unlikely updates:
- A set of Combine-themed Station and Depot tiles.
- An HQ Replacement that converts it into the Combine Citadel.
And here's the file.
It's an alien-designed Locomotive made to work on Earth's rail system by the Combine Empire, and is from Half Life 2.
http://half-life.wikia.com/wiki/Razor_Train
http://half-life.wikia.com/wiki/File:Ha ... 6Canal.jpg
Here's a picture of several of them.
Ingame it has a speed of 131mph (Originally set it to 210, but I guess there's a speed cap on Diesel Locomotives or something), 10,000 Horsepower, and an enormous pricetag. It's released in 2040, along with a specialized carriage that shares its rather tall size that can be retrofitted to any cargo. Really, it's kind of overpowered, and more of a "for fun" vehicle than anything else.
Planned updates:
- A second "pod" based carriage, to split the cargo between liquid/livestock based goods and "solid" goods in the original carriage.
- Slightly less overpowered stats, possibly an earlier release date.
- Double-header version to replace the rear-facing train.
Desired, "maybe after this is done" updates:
-The prototype version of the Razor Train, as seen here:
http://half-life.wikia.com/wiki/File:De ... _train.jpg
Desired but very unlikely updates:
- A set of Combine-themed Station and Depot tiles.
- An HQ Replacement that converts it into the Combine Citadel.
And here's the file.
Re: [UNIV] Combine Razor Train (V1)
Ah thank you!
I always kinda wanted to make this but never got round to it! It looks great, what cargoes can it carry?
I always kinda wanted to make this but never got round to it! It looks great, what cargoes can it carry?
- Commander_Evil
- Engineer
- Posts: 10
- Joined: 04 Jul 2012 11:22
Re: [UNIV] Combine Razor Train (V1)
Every cargo type for every climate except toyland.lawton27 wrote:Ah thank you!
I always kinda wanted to make this but never got round to it! It looks great, what cargoes can it carry?
Although, think it would be a good idea to add the toyland cargoes just in case someone wants to use it with the Mars Replacement Set?
Re: [UNIV] Combine Razor Train (V1)
The speed unit for trains is mph*1.6. 210/1.6 is, yes, 131.Commander_Evil wrote:(Originally set it to 210, but I guess there's a speed cap on Diesel Locomotives or something)
Very nicely done, btw.
- Commander_Evil
- Engineer
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- Joined: 04 Jul 2012 11:22
Re: [UNIV] Combine Razor Train (V1)
PikkaBird wrote:The speed unit for trains is mph*1.6. 210/1.6 is, yes, 131.Commander_Evil wrote:(Originally set it to 210, but I guess there's a speed cap on Diesel Locomotives or something)
Very nicely done, btw.
Oooh. I guess I should have done a bit more research on game mechanics.
Thanks for the complement!
Re: [UNIV] Combine Razor Train (V1)
I'm not sure how many people actually still use Toyland to Mars Conversion, but this would fit in PERFECTLY with it! Very nicely done, indeed.
You could.. umm... also... retool it for Maglev. maybe?
You could.. umm... also... retool it for Maglev. maybe?
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Re: [UNIV] Combine Razor Train (V1)
Why? It's not a maglev train.kamnet wrote:You could.. umm... also... retool it for Maglev. maybe?
Re: [UNIV] Combine Razor Train (V1)
Only because in Half-Life at the time the Combine Overlords arrive, mankind had not developed MagLev as the predominant form of train transportation. They adapted their technology to what was available. By the time they get into the world of OpenTTD in 2040, MagLevs are here.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- Commander_Evil
- Engineer
- Posts: 10
- Joined: 04 Jul 2012 11:22
Re: [UNIV] Combine Razor Train (V1)
Do you gentlemen think it would be wise to make a version for each type of rail, with appropriate speed boosts to match the upgrade?
- V453000 :)
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Re: [UNIV] Combine Razor Train (V1)
^ I do not think that would be a good solution because it would just make the weaker trains a lot less used ... unless the faster trains would also have some disadvantage like lower capacity than the slower trains.
By the way, why exclude toyland? It is just a few words in the code and if you do not draw cargo-specific sprites it even isnt any extra drawing work.
By the way, why exclude toyland? It is just a few words in the code and if you do not draw cargo-specific sprites it even isnt any extra drawing work.
Re: [UNIV] Combine Razor Train (V1)
It really doesn't need to go on other rail types it is a rail train
@kamnet, the default maglev trains probably represent what the combine might use just fine
@kamnet, the default maglev trains probably represent what the combine might use just fine
Re: [UNIV] Combine Razor Train (V1)
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
- Commander_Evil
- Engineer
- Posts: 10
- Joined: 04 Jul 2012 11:22
Re: [UNIV] Combine Razor Train (V1)
I was under the assumption that Toyland wasn't very popular. I could add it with the next update, though. I was gonna start work on that today.V453000 :) wrote:^ I do not think that would be a good solution because it would just make the weaker trains a lot less used ... unless the faster trains would also have some disadvantage like lower capacity than the slower trains.
By the way, why exclude toyland? It is just a few words in the code and if you do not draw cargo-specific sprites it even isnt any extra drawing work.
I guess I could do that, is there any way to get feedback through that so I might no how to improve it a bit more?Terkhen wrote: Did you think about putting it in the Online Content?
Re: [UNIV] Combine Razor Train (V1)
You can include a link to this topic in your newgrf, which makes the topic easily accesible from within the game. There's no way to get feedback through bananas directly.
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