Working on a refined pak64 - pak64.Crisp

Discuss the free TT-like game Simutrans.
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Varkaleas
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Posts: 86
Joined: 16 Apr 2012 08:38

Working on a refined pak64 - pak64.Crisp

Post by Varkaleas »

I assume after all the years of development, pak64 looks exactly like the developers want it to. But I couldn't really get familiar with it, and always wished for some changes in it's visual appearance. So I have started to work on a pak64 variant of my own.

I've called it pak64.Crisp, and the main differences will be that pak64.Crisp has more contrast and also light outlines for the objects. So far I have adapted many houses and trees, and also some of the ground textures. Content-wise, pak 64 and pak64.Crisp are identical at the moment, so they should be fully compatible.

Later I want to do some fine tuning of the costs, the balance between fixed and running costs, also the balance between costs of buildings, infrastructure and vehicles.

pak64.Crisp v0.01 doesn't have many changes yet, I just work since a few days on it. So it is more or less a preview of the concepts, but will see many detail updates.

Download:

http://sourceforge.net/projects/ironsim ... k64.Crisp/
Attachments
mediterran.jpg
mediterran.jpg (61.14 KiB) Viewed 10217 times
hillside.jpg
hillside.jpg (60.14 KiB) Viewed 10217 times
tundra.jpg
tundra.jpg (63.65 KiB) Viewed 10217 times
Working on a Simutrans fork with a nicer UI: http://sourceforge.net/projects/ironsimu/
Varkaleas
Engineer
Engineer
Posts: 86
Joined: 16 Apr 2012 08:38

Re: Working on a refined pak64 - pak64.Crisp

Post by Varkaleas »

I had made a mistake and many trees, particularly the tropical ones, had been missing in v0.01. I've uploaded up a new package with all of the trees, v0.02:

http://sourceforge.net/projects/ironsim ... k64.Crisp/

Also, attached a screenshot of the snowy places up in the mountains.
Attachments
snowline.jpg
snowline.jpg (50.62 KiB) Viewed 10179 times
Working on a Simutrans fork with a nicer UI: http://sourceforge.net/projects/ironsimu/
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