[OTTD] Dutch Road Furniture

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ZxBiohazardZx
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by ZxBiohazardZx »

i cant help seeing a gap of 1 or 2 pixels between the actual road and the newgrf, is tehre a way to make it seemless more?
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by FooBar »

The set was designed for OpenGFX roads. With those it should be seamless.
It furthermore has support for UK roads, but as it's been a while since I worked on this set and I did not make those sprites, I'm not really sure on the state of that.
If you're having troubles with either OpenGFX or UK roads, I'm happy to accept updated sprites. In case of other road sets a whole new set of sprites needs to be drawn. I can implement that as well, but I'm not drawing it ;)
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Requests for FooBar

Post by jermboy271 »

Hey, FooBar?
You forgot to add roundabouts (like the users wanted) and cross road signs.
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by V453000 :) »

USERS WANTED, OBEY!

that is not how it works around here jermboy271
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Re: Requests for FooBar

Post by FooBar »

jermboy271 wrote:Hey, FooBar?
You forgot to add roundabouts (like the users wanted) and cross road signs.
I didn't forget. I just didn't add them. There's a think called "real life" that comes back to bite you ever more often as you get older.
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by jermboy271 »

V453000 :) wrote:USERS WANTED, OBEY!

that is not how it works around here jermboy271
Pfft!

Excuse me.

I'm talking to Foobar here to make Dutch Road Furniture 0.7.0.
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Alberth »

V453000 :) may have brought it a little harsh, but his point is that unless you actively help, for example by contributing graphics and/or code, there is very little to want, you can at best request something.

In case of round abouts, you may find adding these to be quite non-trivial, which is may be the reason why they are not in the set yet.
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by SwissFan91 »

I'm fairly sure that roundabouts have never been discussed because, regardless of whether you draw them or not, vehicles will still just drive within the lanes of the road as normal. You might be able to make one with a 2x2 square of roads and 'hacking' a graphic overlay into the middle I guess.
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Benny »

Nothing like kids who feel like they're entitled to everything to spice up the thread. :roll:
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Re: Requests for FooBar

Post by Purno »

FooBar wrote:I didn't forget. I just didn't add them. There's a think called "real life" that comes back to bite you ever more often as you get older.
Pfff... you shouldn't known real life would demand your attention when you got older. Why didn't you add roundabouts before real life came back to bite you? Now we'll never have these precious roundabouts, and that's pretty much game breaking ;(

btw, you also forgot to implement my suggestions I made months ago. Users want these! :wink:
Bennythen00b wrote:Nothing like kids who feel like they're entitled to everything to spice up the thread. :roll:
Especially the ones who evade bans. :P

btw, I was talking to FooBar. :mrgreen:

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On a more serious note. Real life is a bummer. I'm happy with any mods that are completed before real life starts to be a bummer. Good job, and good luck with real life. Hope it's the happy things in real life that keep you busy. :)
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Steijn »

Hi, I just downloaded this amazing GRF (*thumbs up*) but it is not fully clear to me how I'am supposed to use it I think. I'am using the original TTD graphics, with a few other GRF's and further I use version 0.6.0 of the Dutch Road Furniture set. Tried to build a motorway but unfortunately the overhead gantries are not available (see image attached) as they are greyed out. This is also the case for the matrix activitors. Can someone explain to me how I'am supposed to use the gantry graphics? :D
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Supercheese »

I think they may be restricted based on current date. Try starting a game in a later year, say, 1980s or 1990s and check if you can build them then.
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Steijn »

Supercheese wrote:I think they may be restricted based on current date. Try starting a game in a later year, say, 1980s or 1990s and check if you can build them then.
Yes you are right. :bow: .
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Steijn »

Hmmm, I have one further question. I now can place the overhead gantries, but I only see the poles on both sides of the road. :shock: This happens also when I load the OpenGFX graphics. What is going wrong here? :)
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by zooks »

You have to place one between the roads as well.
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Steijn »

zooks wrote:You have to place one between the roads as well.
Cheers
You are right, how clumsy of me not trying that beforehand. :oops: Thnx.
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by SkiddLow »

Indonesian Language (are complete translation)
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by FooBar »

Thanks. I've added it to the set. Because the set is now translatable through the webtranslator (http://translator.openttdcoop.org/), we shall have to see if the translation is picked up correctly. If so there is no problem, otherwise it will take a bit longer.
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by YNM »

I'm seeing it needs some fix - FooBar, could you reset the flags, so I can edit it online ?
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by planetmaker »

YNM wrote:I'm seeing it needs some fix - FooBar, could you reset the flags, so I can edit it online ?
Which flags need resetting for you to amend and fix the translation in the webtranslator?
HINT: you can also change strings which are listed as correct and up-to-date :-)
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