Zugspiel preAlpha-Releases
Zugspiel preAlpha-Releases
hi forum,
for those who are interestet, you can find the zugspiel prepreAlpha for windows here: http://www.ph2.net/zugspiel
If your frame rate seems quite ok please tell me since the windoes build is awfully slow on my pc. (the linux build is pretty fast)
(the demo starts in paused mode, you have to press x to see somthing running)
for those who are interestet, you can find the zugspiel prepreAlpha for windows here: http://www.ph2.net/zugspiel
If your frame rate seems quite ok please tell me since the windoes build is awfully slow on my pc. (the linux build is pretty fast)
(the demo starts in paused mode, you have to press x to see somthing running)
Last edited by chochmah on 28 Dec 2003 18:58, edited 2 times in total.
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new zugspiel prealpha build at http://www.ph2.net/zugspiel with:
-factories deliver to TS in range
-TS accept goods
-trains can load and unload at TS
-textbubbels over trains on load/unload new path/no path to destination
-models for loadet/unloadet trains
-factories deliver to TS in range
-TS accept goods
-trains can load and unload at TS
-textbubbels over trains on load/unload new path/no path to destination
-models for loadet/unloadet trains
If it took you 4 our. Can you plese tell me how to cross-compile, witch minGW pakage did you use and how.chochmah wrote:"your memory system is somehow totally broken" what do you mean?
the joy of "watching" zugspiel at the moment is no real aequivalent to an hour of messing with packages and rpms. (Besides it took me 4h to make that windows build so if you want to take a look, please use the windowsversion)
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
It took me 4h to get the code (about 30 files written under linux) to compile with DevC++, not 4h for the process of compiling. I had to replace some libraries and write wrapperfunctions. And 2h alone where wastet on a chdir("objects/") (in a win enviroment that does not work, it took me a lot of time to realize that)
(The prealpha-2 build took only 20 seconds
(The prealpha-2 build took only 20 seconds
Hmmm looks good
may i sugest you compress your images on the site a wee bit.
from about 500K to about 100K would be nice
and you say you are adding 3DS suport, not that it really bothers me which 3d file format you use. but if this is an Open source game, (i don't know if it is) then Blender (.Blend) file suport could be nice, its a free open source modeler and the documentation on the file format is out there.
but yeah looking good from the site.
Alltaken
may i sugest you compress your images on the site a wee bit.
from about 500K to about 100K would be nice
and you say you are adding 3DS suport, not that it really bothers me which 3d file format you use. but if this is an Open source game, (i don't know if it is) then Blender (.Blend) file suport could be nice, its a free open source modeler and the documentation on the file format is out there.
but yeah looking good from the site.
Alltaken
The point is: I don't have enough time to code import filters from scratch and for the .3ds format there are quite a few tutorials/demos out there.
What I need is a chunk of code that loads a modell and displays it. If you can refer me to a tutorial/library/whatever that does that I will gladly add .blend support.
The Zugspiel-Webpage is beyond critic. I'm pretty sure that anyone could do better, if anyone want's to, he is more then welcome.[/i]
What I need is a chunk of code that loads a modell and displays it. If you can refer me to a tutorial/library/whatever that does that I will gladly add .blend support.
The Zugspiel-Webpage is beyond critic. I'm pretty sure that anyone could do better, if anyone want's to, he is more then welcome.[/i]
I couldn't find a tutorial so far but best thing is to ask here: http://www.elysiun.com/forum/index.php
If it is known how to do it, it is known there.
I would like to ask myself but I can't program so I won't understand what they are referring to all the time.
If it is known how to do it, it is known there.
I would like to ask myself but I can't program so I won't understand what they are referring to all the time.
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Yes, it's nice, but use english...
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- Born Acorn
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texturing
hi,
the alphas on the webpage are old releases. Zugspiel is as you can see from the recent screenshots now textured. (At least the terrain and the engines, there are still a lot of models missing)
We'll release a new Alpha as soon as the fltk (gui) and 3ds (model-loading) problems on some machines (all but mine) are solved.
the alphas on the webpage are old releases. Zugspiel is as you can see from the recent screenshots now textured. (At least the terrain and the engines, there are still a lot of models missing)
We'll release a new Alpha as soon as the fltk (gui) and 3ds (model-loading) problems on some machines (all but mine) are solved.
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