Qubicle Constructor
Moderator: Graphics Moderators
Qubicle Constructor
Guys, quick idea, do you wanna try out Qubicle Constructor? A 3d modeler for our nice little isometric pixel art! It might get hacky with the basic edition, also I can help, I have experience with it, though I haven't got the artistic talent to do anything TTD-ish. Also could convert the already existing stuff into 3d, and even into obj, Minecraft or Ace of Spades!
EDIT:
BTW of course a lot better then Blender, if I remember right which you guys use for 32bpp?
EDIT:
BTW of course a lot better then Blender, if I remember right which you guys use for 32bpp?
Re: Qubicle Constructor
Mm, putting the tedious pixel art back into 3d rendering.
Since TTD graphics aren't "blocky" in any way, I fail to see how this is more useful than conventional 3d modelling programs.
Since TTD graphics aren't "blocky" in any way, I fail to see how this is more useful than conventional 3d modelling programs.
Re: Qubicle Constructor
Dude no, I'll make you some stuff you won't even believe how much better it is! And not blocky. The stuff on the website is a bad example. Mainly visible edges. Not how voxels are supposed to be rendered. But it's a matter of style and qubicle can handle any style.
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Re: Qubicle Constructor
You might need to realize that the actual trains or whatever else are not consisting of any cubes or whatever, only their projection as in the sprite tends to be "cubes" as it often has rather few pixels. So I do not see how could you use such a cubicle program for sprites... maybe you will surprise us.
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Re: Qubicle Constructor
I would assume he would create a model in this "Qubicle" program and then render it into sprites that can be exported/edited into a GRF-usable format.V453000 :) wrote:You might need to realize that the actual trains or whatever else are not consisting of any cubes or whatever, only their projection as in the sprite tends to be "cubes" as it often has rather few pixels. So I do not see how could you use such a cubicle program for sprites... maybe you will surprise us.
From what I gather, Pikka has models for his aircraft that he renders & edits into sprites for his Av8 grf. However, he presumably uses a more "mainstream" 3D program like 3ds max or blender.
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"Fashions and cultures change, but steam trains shall always be majestic."
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"Fashions and cultures change, but steam trains shall always be majestic."
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Re: Qubicle Constructor
Yes I know Aviators are made that way for example, but how is that related to making objects actually consisting of cubes?
Re: Qubicle Constructor
If aircraft would consist of salt, it would be perfectly fine to model them with lots of small cubes.
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Re: Qubicle Constructor
It would be a great new climate
Re: Qubicle Constructor
Go on then.Dany wrote:Dude no, I'll make you some stuff you won't even believe how much better it is!
- V453000 :)
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Re: Qubicle Constructor
Pikka is about the last person I would ever challenge on making better sprites just saying
Re: Qubicle Constructor
NOT CUBES GODDAMMIT.
*facepalm*
A voxel just says that there is a volume there...
Gonna try something now.
*facepalm*
A voxel just says that there is a volume there...
Gonna try something now.
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Re: Qubicle Constructor
The Internet is not a big truck... it's a series of cubes!
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Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: Qubicle Constructor
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: Qubicle Constructor
We're looking forward to see your epic artwork. Please post some.Dany wrote:Gonna try something now.
Well, pixels are 2D cubes, so hey, that's 2/3 of the jobV453000 :) wrote:That image is actually an output of a bitmap editor I believe.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Qubicle Constructor
If you had spent as much effort actually making something with the Qubicle Constructor rather than arguing how great it is, that would have been a more productive use of your time to prove what you say is true. Would it not?
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