I started playing Locomotion again and redid this map. Here is the saved game of my newest layout. This time I made it a 6 track system, 4 for freight and 2 for passenger. I added most of Plastikman's steamers and all rolling stock up to the 1940's thru the scenerio editor so I didn't have to do it using LocoMod. After that, you will have to add what ya want from there.
It's saved at January 1, 1924. I extended all of the trains to full size to fit the stations even tho it was too early for some but in 2 years, more powerful engines become available. Other than that, all the trains run great with minimal backups. Once it gets into the later years and the industries start producing more, you can add more trains and there shouldn't be many traffic jams. That's the reason for the 6 track system. I also put some subways in a few of the towns. You can do build them in the rest of the towns if you feel like it.
I also made a spare track near the Oldway Iron Ore mine so I could build the trains 40 tiles long and check them before I try to add them to the stations. Using it will save time from knowing how long to make them. I hope it helps you all as well. I was gonna take it out but left it for you all to use. It helps.
Here is the list of .dats from LocoSSA that are needed to play this;
--- Sounds ---
SND412W1 : SND412W1.dat
SND412W2 : SND412W2.dat
SNDA424E : SNDA424E.dat
SNDCHAW1 : SNDCHAW1.dat
SNDCHAW2 : SNDCHAW2.dat
SNDFP7FA : SNDFP7FA.dat
SNDFRGH2 : SNDFRGH2.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35H : SNDGP35H.dat
SNDRDCHO : SNDRDCHO.dat
SNDTR3 : SNDTR3.dat
SNDTRART : SNDTRART.dat
SNDUSAIR : SNDUSAIR.dat
SNDUSB01 : SNDUSB01.dat
SNDUSHO1 : SNDUSHO1.dat
--- Vehicle Effects ---
BBSTEAM : BBSTEAM.dat
--- Cliffs ---
LSIRON : LSIRON.dat
--- Ground ---
IRONAREA : Ironarea.dat
SALTFLAT : SALTFLAT.dat
--- Bridges ---
BRDGGIRD : BRDGGIRD-rock1.dat
BRDGSTAR : BRDGSTAR-grass-3.dat
BRDGSTEL : BRDGSTEL.dat
BRDGWOOD : BRDGWOOD-grass2.dat
FLYOVER : FLYOVER.dat
--- Train Stations ---
COALLOAD : COALLOAD.dat
TRSTAFRT : TRSTAFRT.dat
--- Road Stations ---
CARTLOAD : CARTLOAD.dat
--- Vehicles ---
CTW2CBAT : CTW2CBAT.dat
CTW2CBBD : CTW2CBBD.dat
CTW2CBCH : CTW2CBCH.dat
CTW2CBCP : CTW2CBCP.dat
CTW2CBEJ : CTW2CBEJ.dat
CTW2CBMA : CTW2CBMA.dat
CTW2CBME : CTW2CBME.dat
CTW2CBMM : CTW2CBMM.dat
CTW2CBMW : CTW2CBMW.dat
CTW2CBNW : CTW2CBNW.dat
CTW2CBRG : CTW2CBRG.dat
CTW2CBSW : CTW2CBSW.dat
FLIPPER1 : FLIPPER1.dat
FRCABWP1 : FRCABWP1.dat
FRGB4PK1 : FRGB4PK1.dat
FRGBC4NP : FRGBC4NP.dat
FRGBC4SS : FRGBC4SS.dat
FRGBC4W1 : FRGBC4W1.dat
FRGBC4W2 : FRGBC4W2.dat
GF53SP01 : GF53SP01.dat
LPBOXCAC : LPBOXCAC.dat
LPBOXCAR : LPBOXCAR.dat
LPBOXCCN : LPBOXCCN.dat
LPBOXCMC : LPBOXCMC.dat
LPBOXCOP : LPBOXCOP.dat
LPBOXCPG : LPBOXCPG.dat
LPBOXCR2 : LPBOXCR2.dat
LPBOXCWA : LPBOXCWA.dat
LPSC1 : LPSC1.dat
LPSC2 : LPSC2.dat
MINECART : MINECART.dat
MINELOCO : MINELOCO.dat
SPAM : SPAM.dat
USAFC351 : USAFC351.dat
USBIGBOY : USBIGBOY.dat
USBRILLB : USBRILLB.dat
USCBCUCN : USCBCUCN.dat
USCBN522 : USCBN522.dat
USCBN524 : USCBN524.dat
USCBN531 : USCBN531.dat
USFBC4PF : USFBC4PF.dat
USFBC4S1 : USFBC4S1.dat
USFBC4S2 : USFBC4S2.dat
USFBC4S3 : USFBC4S3.dat
USFBC4SM : USFBC4SM.dat
USGBC421 : USGBC421.dat
USGBC436 : USGBC436.dat
USGBC464 : USGBC464.dat
USGBC477 : USGBC477.dat
USGBC4AT : USGBC4AT.dat
USGBC4SP : USGBC4SP.dat
USGBC4WP : USGBC4WP.dat
USGCB4CB : USGCB4CB.dat
USGCB4CP : USGCB4CP.dat
USGCB4SL : USGCB4SL.dat
USGFC351 : USGFC351.dat
USGFC352 : USGFC352.dat
USHC3422 : USHC3422.dat
USHC3425 : USHC3425.dat
USHC3458 : USHC3458.dat
USHC3478 : USHC3478.dat
USHC3487 : USHC3487.dat
USHWBAPR : USHWBAPR.dat
USHWBAPU : USHWBAPU.dat
USHWCBPR : USHWCBPR.dat
USHWCBPU : USHWCBPU.dat
USHWCOPR : USHWCOPR.dat
USHWCOPU : USHWCOPU.dat
USHWDIPR : USHWDIPR.dat
USHWDIPU : USHWDIPU.dat
USHWOBPR : USHWOBPR.dat
USHWOBPU : USHWOBPU.dat
USLBC408 : USLBC408.dat
USLBC421 : USLBC421.dat
USLBC422 : USLBC422.dat
USLBC429 : USLBC429.dat
USLBC439 : USLBC439.dat
USLBC441 : USLBC441.dat
USLBC458 : USLBC458.dat
USLBC459 : USLBC459.dat
USLBC495 : USLBC495.dat
USLS01 : USLS01.dat
USLS02 : USLS02.dat
USNYCBAG : USNYCBAG.dat
USNYCCO : USNYCCO.dat
USNYCDIN : USNYCDIN.dat
USNYCE7A : USNYCE7A.dat
USNYCE7B : USNYCE7B.dat
USNYCLOU : USNYCLOU.dat
USNYCOBS : USNYCOBS.dat
USNYCRPO : USNYCRPO.dat
USNYCSLP : USNYCSLP.dat
USNYLVE : USNYLVE.dat
USNYLVT : USNYLVT.dat
USOHOJN1 : USOHOJN1.dat
USOHOJO1 : USOHOJO1.dat
USPBC421 : USPBC421.dat
USPBC4SP : USPBC4SP.dat
USPCCSEP : USPCCSEP.dat
USPCCSRA : USPCCSRA.dat
USPCCTNT : USPCCTNT.dat
USPRRMAI : USPRRMAI.dat
USPZBAG : USPZBAG.dat
USPZCAB : USPZCAB.dat
USSBG31 : USSBG31.dat
USSCC31 : USSCC31.dat
USSE060A : USSE060A.dat
USSE060F : USSE060F.dat
USSE060P : USSE060P.dat
USSE060R : USSE060R.dat
USSE060S : USSE060S.dat
USSE262A : USSE262A.dat
USSE3751 : USSE3751.dat
USSE4122 : USSE4122.dat
USSECAM1 : USSECAM1.dat
USSECAM2 : USSECAM2.dat
USSECAM3 : USSECAM3.dat
USSECHA1 : USSECHA1.dat
USSECHA2 : USSECHA2.dat
USSECHA3 : USSECHA3.dat
USSECHA4 : USSECHA4.dat
USSECHA5 : USSECHA5.dat
USSEDEC1 : USSEDEC1.dat
USSEDECA : USSEDECA.dat
USSEESE1 : USSEESE1.dat
USSEESE2 : USSEESE2.dat
USSEGS4 : USSEGS4.dat
USSEGS4F : USSEGS4F.dat
USSEJ1E : USSEJ1E.dat
USSEK422 : USSEK422.dat
USSEK423 : USSEK421.dat
USSEMI21 : USSEMI21.dat
USSEMI31 : USSEMI31.dat
USSEMI32 : USSEMI32.dat
USSEMI39 : USSEMI39.dat
USSEMI59 : USSEMI59.dat
USSEMO59 : USSEMO59.dat
USSENIG : USSENIG.dat
USSENWJ : USSENWJ.dat
USSFC351 : USSFC351.dat
USSPDBAG : USSPDBAG.dat
USSPDCO : USSPDCO.dat
USSPDDIN : USSPDDIN.dat
USSPDE7A : USSPDE7A.dat
USSPDE7B : USSPDE7B.dat
USSPDLOU : USSPDLOU.dat
USSPDOBS : USSPDOBS.dat
USSPDRPO : USSPDRPO.dat
USSPDSLP : USSPDSLP.dat
UST1DL84 : UST1DL84.dat
UST1DL85 : UST1DL85.dat
UST1DLWR : UST1DLWR.dat
UST1DS53 : UST1DS53.dat
UST1DS79 : UST1DS79.dat
UST1DS87 : UST1DS87.dat
USUPBAG : USUPBAG.dat
USUPCO : USUPCO.dat
USUPDIN : USUPDIN.dat
USUPE6A : USUPE6A.dat
USUPE6B : USUPE6B.dat
USUPOBS : USUPOBS.dat
USUPRPO : USUPRPO.dat
USUPSLP : USUPSLP.dat
USUPVIST : USUPVIST.dat
--- Trees ---
UCWEEDS1 : UCWEEDS1.dat
--- Climates ---
CLIMUS : CLIMUS.dat
--- Buildings ---
BLOCKADE : BLOCKADE.dat
The stock I used are from Plastikmans US Mega pack, LTD3 Union Pacific Super Power, LPS Pack, London and Port Stanley Pack, Feather River Canyon pack, a few passenger cars and the cabooses from his contest. The cabooses are here;
http://www.tt-forums.net/viewtopic.php?p=872747#p872747
I also used Zimmlocks new coalmine and station which is here;
http://www.tt-forums.net/viewtopic.php?f=40&t=48136
I included the bridges of mine that I used in the game so you don't have to look for them. The are all in the .rar file. I also included my trackst.dat so you don't have to edit yours for the people that aren't good at editing it. I changed the track speed in mine to 1000 so the fast trains don't slow down on the medium curve and others.
And here is a screen shot of it zoomed all the way out.
I think you'll like it...
I made a giant screen shot of this made up of 78 separate screen shots and posted the link to it in the screenshot thread -
http://www.tt-forums.net/viewtopic.php? ... 4#p1080654
EDIT: I knew I was forgetting something. I changed the speed of my wooden bridge from 15 to 200 and made it invisible because I only used it for the grass slope and where they are close to the edge and shows a safety rail. I did that because I don't like the safety rail to show. So if you use a different wooden bridge than the one I posted here, your trains will slow to the speed of the wooden bridge you use and show the safety rail.
I also forgot to put the flyover bridge back in the list of dats. I removed it from the list because I use an edited version of it and the external name is different and I forgot to put back the original name for it. So you'll need it as well. Sorry about that...
EDIT2: I was just told about the file named GF53SP01.dat. That's an LJS file and the person doing them is doing them different than everyone else and they can't be opened with locotool or the wrapper or locotool frontend so I changed all of mine to normal and I was just told that my saved game won't work without the new files I created so if you have the same problem, you should be able to just loco_mod it out because it isn't available until 1941 and wasn't used yet. If that doesn't work for ya'll, let me know and I'll change out the saved game...