Maritime Collection (MariCo) v0.37

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Pyoro
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Re: Maritime Collection (MariCo) v0.35

Post by Pyoro » 12 Aug 2018 12:20

Alright, here's a bunch of observations:
- buffers don't work if the next track is one with not-grass ground. It'd be nice if there'd be a buffer for that case, too
- also nice would be if the warehouses decided to have a track depending on what's next to them; if possible
- also, when building the warehouse variation with 3 warehouses (instead of 2 or 4) on level ground, it just builds the same 4-warehouses variation always. Might be on purpose, I don't know
- in the buy menu, the long train variation always uses temperate grass as groundtile (it's fine when build so no big deal). This is also true for some anchored ships
- you can build a loop, which is pretty amazing, but not a tight reversing-loop, if you now what I mean. You can if you use extra straights, so no big deal, but would be a nice variation
- some objects you can just build over, some objects you can't. I don't know whether there's some system behind it, but I wouldn't mind if it'd be possible to just build over everything ^^;
- an empty ground tile would be nice to fill in space ;)
- maybe a water-drop symbol for the objects that can be build on water? I know it's written in the readme but for neatness-sake perhaps ...

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Re: Maritime Collection (MariCo) v0.36

Post by michael blunck » 26 Dec 2018 16:33

MariCo version 0.36 has been released, including a number of new and improved features, see first post.

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Re: Maritime Collection (MariCo) v0.36

Post by Supercheese » 27 Dec 2018 23:14

Brilliant! :D
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

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Re: Maritime Collection (MariCo) v0.36

Post by perverted monkey » 28 Dec 2018 02:01

:bow:

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Re: Maritime Collection (MariCo) v0.36

Post by lostpawn » 28 Dec 2018 11:42

In the first post it says 'see for download below' but I can not find the link to the download of the 0.36 version. Please help. Thank you.

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Re: Maritime Collection (MariCo) v0.36

Post by kamnet » 28 Dec 2018 12:00

lostpawn wrote:In the first post it says 'see for download below' but I can not find the link to the download of the 0.36 version. Please help. Thank you.
It's the highlighted link that says "from my site".

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Re: Maritime Collection (MariCo) v0.36

Post by lostpawn » 28 Dec 2018 12:07

Thanks Kamnet!

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Re: Maritime Collection (MariCo) v0.36

Post by piratescooby » 28 Dec 2018 13:05

Screen Shot 2018-12-28 at 13.01.51.png
Screen Shot 2018-12-28 at 13.01.51.png (202.18 KiB) Viewed 4418 times
Just Downloaded 0.36 , the grf in the zip is from a previous release , have I downloaded the wrong file ?
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Screen Shot 2018-12-28 at 12.58.05.png
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Re: Maritime Collection (MariCo) v0.36

Post by lostpawn » 04 Jan 2019 12:13

I had the same problem but now it has been updated. the 0.36 version is now included in the zip.

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Re: Maritime Collection (MariCo) v0.36

Post by piratescooby » 04 Jan 2019 14:35

Thanks on my download list .

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Re: Maritime Collection (MariCo) v0.36

Post by temporal8 » 17 May 2019 14:19

Hi, first at all thanks for this awesome mod!

I have a problem with Marico v0.36, i can't select objects in openttd 1.91.

I already deactivate all the newgrf and load Marico alone, but the problem still there, any idea?

Thanks in advance.

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Re: Maritime Collection (MariCo) v0.36

Post by michael blunck » 17 May 2019 16:23

temporal8 wrote: [...] i can't select objects in openttd 1.91.
Which year? Can you built simple moles?

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Michael
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Re: Maritime Collection (MariCo) v0.36

Post by andres1555 » 20 May 2019 23:15

Hi!!!
Is it possible to make it compatible with CZTR Ground 2.0.0 grf? Its water and grass is so cool.

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Re: Maritime Collection (MariCo) v0.35

Post by michael blunck » 30 May 2019 16:02

Pyoro wrote:Alright, here's a bunch of observations:
- buffers don't work if the next track is one with not-grass ground. It'd be nice if there'd be a buffer for that case, too
- also nice would be if the warehouses decided to have a track depending on what's next to them; if possible
- also, when building the warehouse variation with 3 warehouses (instead of 2 or 4) on level ground, it just builds the same 4-warehouses variation always. Might be on purpose, I don't know
- in the buy menu, the long train variation always uses temperate grass as groundtile (it's fine when build so no big deal). This is also true for some anchored ships
- you can build a loop, which is pretty amazing, but not a tight reversing-loop, if you now what I mean. You can if you use extra straights, so no big deal, but would be a nice variation
- some objects you can just build over, some objects you can't. I don't know whether there's some system behind it, but I wouldn't mind if it'd be possible to just build over everything ^^;
- an empty ground tile would be nice to fill in space ;)
- maybe a water-drop symbol for the objects that can be build on water? I know it's written in the readme but for neatness-sake perhaps ...
I've fixed the buffer problem in v0.37, see first page.

W/r to the buy menu question, whenever possible, the original (or replaced) TTD ground tiles are already used. However, this is not possible for "custom" object icons (larger than 1 TTD tile).

And yes, you can already build "tight reversing loops" in recent MariCo versions.

In v0.37, I've also included special labels in the icons for objects which are usually built on land but may also being built on water.

regards
Michael
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Re: Maritime Collection (MariCo) v0.37

Post by andres1555 » 31 May 2019 00:07

Is it possible to make it compatible with the CZTR GROUND? Both would look amazing together. Bye!

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Re: Maritime Collection (MariCo) v0.37

Post by SimYouLater » 31 May 2019 00:57

andres1555 wrote:Is it possible to make it compatible with the CZTR GROUND? Both would look amazing together. Bye!
I'm going to say no. That would require redrawing all the sprites as 3D renderings, which no NewGRF maker is going to agree to unless they already wanted to.
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Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

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Re: Maritime Collection (MariCo) v0.37

Post by michael blunck » 31 May 2019 08:04

To activate the ship loading animation, ships have to be positioned in proper positions behind modern quays or quay extensions, see picture.
ship loading.png
ship loading.png (74.29 KiB) Viewed 1413 times
regards
Michael
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Re: Maritime Collection (MariCo) v0.37

Post by Pyoro » 01 Jun 2019 15:00

Great work all around, as usual :)

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Re: Maritime Collection (MariCo) v0.37

Post by michael blunck » 05 Sep 2019 07:12

MariCo version 0.37b has been released, containing a number of bug fixes, see first post.

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Re: Maritime Collection (MariCo) v0.37

Post by nihues » 07 Sep 2019 11:50

Hello, thanks for keeping updated! But the marico.zip still 0.37, marico.grf and all html is from 30/05/2019

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