[RELEASE] Matterhorn Railways v1.2

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noofnoof
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Re: [WIP] Matterhorn Railways v1.0

Post by noofnoof »

strongbow wrote:Yes, it definitely makes guys turn their heads and have pictures taken with it.
+1 respect. how that is even possible though, because I already held you in such esteem, creating such amazing mods.
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Re: [WIP] Matterhorn Railways v1.0

Post by strongbow »

Took me a while though to come up with a semi-smart answer. :wink:
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Re: [WIP] Matterhorn Railways v1.0

Post by strongbow »

Same rack, different location, different clothes...

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FGC Beh2/6 Nuria
FGC Beh2/6 Nuria
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Tattoo
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Re: [WIP] Matterhorn Railways v1.0

Post by Tattoo »

Very nice as usual Strongbow. I have a question about them. What is the middle part of them trains? Is that where the engine is? No certain reason why I ask, just curious. I also wanted to ask you something about the screenshot of the train in max on the first page. The lights look like they are on. Did you use a self illuminating texture or is that something else? Thanks...
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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strongbow
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Re: [WIP] Matterhorn Railways v1.0

Post by strongbow »

Yes, the middle part is the power module and the front + back part are not powered. As for MAX, I find it easier to model with a material applied to the mesh that has self-illumination at 25-33%. That way nothing gets drowned in black and it has a nicer look to work with. There is no lights in that scene, apart from the default lights that MAX applies to every new scene. I also love how ZBrush displays viewport models in a sort of wax look, but that's not useful for trains at all. :)
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Re: [WIP] Matterhorn Railways v1.0

Post by Seelenquell »

rofl at zbrush.. maybe you could sculpt some landscapes?

anyway nice as usual, martin. i promise - this time no single word about the seats..
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: [WIP] Matterhorn Railways v1.0

Post by strongbow »

Hahaha, the joke with seats never gets old... :wink: :D

But as for ZBrush, even landscapes in Locomotion have a sharp look - maybe a gigantic snowman? Should be easy with the ZSpheres tool. :)
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Re: [WIP] Matterhorn Railways v1.0

Post by Tattoo »

Thanks Strongbow. I wasn't sure how you did that but thought is was a self illuminating texture. The screenie looks cool with them looking like the lights on the train are on. I just recently learned about that. I wasn't asking about the scene lights tho. I guess I should have been a little more specific but you understood what I was asking. Thanks again.
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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strongbow
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Re: [WIP] Matterhorn Railways v1.0

Post by strongbow »

You're welcome Tatoo, glad I can help.

Here's the units in game, with all the details lost. :?
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Re: [WIP] Matterhorn Railways v1.0

Post by Tattoo »

strongbow wrote:Here's the units in game, with all the details lost. :?
hehe, I know what ya mean but them still look damn good. You da man!!!
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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strongbow
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Re: [WIP] Matterhorn Railways v1.0

Post by strongbow »

And the last unit for this pack is the GGB Bhe4/8, which has been available in the Tatra pack for some years now, but this time it comes along with the original version from 1965 with old stairs and livery. I don't think I've ever shown it in high resolution, even though it's more basic than my recent work.

Anyway...

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GGB Bhe4/8 (1965)
GGB Bhe4/8 (1965)
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GGB Bhe4/8 (2003)
GGB Bhe4/8 (2003)
ggb_bhe48_2003.png (66.04 KiB) Viewed 10503 times
ingame
ingame
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Re: [WIP] Matterhorn Railways v1.0

Post by SwissFan91 »

Definitely love any Gornergrat trains :D Well done.
Total Alpine Replacement Set: Industry, Town, Objects
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Re: [WIP] Matterhorn Railways v1.0

Post by strongbow »

Now that I got your attention, how about that scenario I sent you a while back? :wink:
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Re: [WIP] Matterhorn Railways v1.0

Post by maquinista »

strongbow wrote:You're welcome Tatoo, glad I can help.

Here's the units in game, with all the details lost. :?
Awesome models. :D I like them.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [RELEASE] Matterhorn Railways v1.0

Post by strongbow »

Update here as well with a company-coloured unit. See first post.
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Matterhorn Railways v1.1
Matterhorn Railways v1.1
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Re: [RELEASE] Matterhorn Railways v1.2

Post by strongbow »

Since I had the ABeh 2/6 front mask modelled in 3D, I decided to do the Westswiss Metergauge trains that share a similar design. You can read about them on Wikipedia (use Google Translate if needed).
westswiss_metergauge.png
westswiss_metergauge.png (28.25 KiB) Viewed 8291 times
goldenpass_panoramic.png
goldenpass_panoramic.png (32.1 KiB) Viewed 8291 times
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Re: [RELEASE] Matterhorn Railways v1.2

Post by griffinrails »

Looks great!
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =

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strongbow
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Re: [RELEASE] Matterhorn Railways v1.2

Post by strongbow »

Some more carriages for the Goldenpass Panoramic...
goldenpass_panoramic2.png
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Re: [RELEASE] Matterhorn Railways v1.2

Post by griffinrails »

Very nice! Loving the blur effect around the sides of the screenshot!
I'd love to see this included with these GoldenPass cars:
Image
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =

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