Maximum Clients

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Blacklite
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Maximum Clients

Post by Blacklite »

Hi there

I'm looking into temporarily purchasing a server to run a giant game of OpenTTD, and I was wondering how many players can the OpenTTD server handle, and an estimate on how much bandwidth that would use?

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Kogut
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Re: Maximum Clients

Post by Kogut »

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Blacklite
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Re: Maximum Clients

Post by Blacklite »

Oh, my bad. I did search, I just couldn't find it ><

Thanks!

Also, got any idea of how much bandwidth it might use?
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XeryusTC
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Re: Maximum Clients

Post by XeryusTC »

About 2 or 3 kbps per client.
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petert
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Re: Maximum Clients

Post by petert »

XeryusTC wrote:About 2 or 3 kbps per client.
What about map download?
Eddi
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Re: Maximum Clients

Post by Eddi »

map download depends mainly on map size, for multiplayer it is recommended that you don't go over 512x512 maps (or 256x1024), which makes the map about 200 to 500kb. the CPU speed is usually the limiting factor, not the bandwidth.
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Re: Maximum Clients

Post by Vitus »

Also disabling trees and tree growth can greatly reduce the size of map (normally 2-4 times, up to 40 times in *very* extreme cases). Trees can be disabled in map generation menu and tree growth in advanced settings, just note that player is still able to plant trees.
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