New game Campaigns

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juval
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New game Campaigns

Post by juval »

Hi all! :mrgreen:
after playing openttd for more then a year i started to get bored of the games only way to win... or how do you win?

I am not saying that i want to win, I love games like Sim City ans Sims, where you cannot win. But wouldnt it be fun to have more different gameplays to choose from?

When i play i set up differnet goals like, controlling the biggest city before 2050. (by that i mean having the the first station) I think it would be fun to have more then 1 way to win, or dominate or what ever you call it, to add a more wide singelplay, and this might even be possible to implement in the online gaming?

I don't really have any other game campaigns but would like to here if you all have different thoughts about it! Is it even possible :?:

I have no skills in modding myself, so ill let that to you guys :))

Oh and sorry if i am posting this wrong, tried t search for it but nothing came up, nothing useful anyway. Thanks.
juval
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Re: New game Campaigns

Post by juval »

oh i came up with some more game types maybe,... a multiplayer game which gives you points after different goals like: most passangers/cargo deliverd, Best station service, most profitable route and other.

The status of the goals could maybe appear in the yearly report in the end of every year?

A nother multiplayer game could maybe be some kind of king of the hill, controlling the largest city (somehow) or something like that? :rolleyes:
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adf88
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Re: New game Campaigns

Post by adf88 »

Maybe NoAI could be used to trace player achievements?
This would allow goals limited only to NoAI capabilities and authors imagination.
Last edited by adf88 on 23 Feb 2010 16:32, edited 1 time in total.
:] don't worry, be happy and checkout my patches
juval
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Re: New game Campaigns

Post by juval »

Yea that is one good idea, wonder if someone is trying or willing to try that :)
Kogut
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Re: New game Campaigns

Post by Kogut »

Unfortunatelly Noai API (=NewAI?) allow acces only to data of own ai company. (It is impossible to view statistics of another players or ai's).
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
juval
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Re: New game Campaigns

Post by juval »

'oh yea''? well that maybe the case.. well that goes that idea. :?
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adf88
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Re: New game Campaigns

Post by adf88 »

Kogut wrote:Noai API (=NewAI?)
Oh yes, Noai not NewAI. I made a mistake.
Kogut wrote:allow acces only to data of own ai company. (It is impossible to view statistics of another players or ai's).
If that can't be easily modified then each player could have it's own instance of AI which tracks player progress. AI API could be upgraded to allow communication between instances. AIs associated to various players don't have to be homogeneous, they can be different AIs. They need only common interface to communicate.
I would have to take a closer look to NoAI code, but probably there is no need for serious modifications to fulfil requirements.

I'm leaving this as a suggestion. I won't code it in the near feature. Maybe someone else will be interested, especially someone already familiar with NoAI.
:] don't worry, be happy and checkout my patches
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Zuu
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Re: New game Campaigns

Post by Zuu »

Or you can try to get an AI into the first human player slot. That way it will run on the same company as the player that plays the campaign. The specialized campaign AI can be set as a dependency in BaNaNaS for the scenario so that it get downloaded when a user downloads the scenario.

If you don't want to get your hands dirty with tricks, the other option is to let the AI remain in the slot after the player and instruct the players to use the cheat dialog to switch over to the AI company slot. Using this method you can get started today and do not need to wait for changes in OpenTTD.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Mr Havre
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Re: New game Campaigns

Post by Mr Havre »

I would love to see an expansion of scenarios, where you could in the scenarios set different objectives.

If anyone has played Rollercoaster Tycoon, I would love to be able to make scenarios like that.

Objectives could be:
* Get to a certain number of monthly income before X years
* Grow a certain city to X number of people
* etc etc

I feel this would be great from two perspectives.
1. There would be more variety
2. I think people would be more interested in creating fun and challenging scenarios :)
juval
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Re: New game Campaigns

Post by juval »

yea something like that was what i had in mind :) it would also make new and old players more intrested in playing the game
Mr Havre
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Re: New game Campaigns

Post by Mr Havre »

Would love to hear some feedback from any dev. What are your ideas? Do you have any interest in anything like this at all?
If you are interested maybe we could help by starting to do real lists of possible objectives.
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