I have not triedCsaboka wrote:Yes, but wouldn't that be easier with the new system proposed?
2.0.1 alpha / 2.5 beta discussion
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- hovering teacup
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beta 4 causes crash when the station tool hovers over buildings/industry.
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- crashlogs.zip
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- Transport Coordinator
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- Transport Coordinator
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Here my 2 filesPatchman wrote:That happened when you clicked the "grf debug" button, right? I guess there's a small problem with that.
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- ttdpatch.cfg
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- newgrfw.cfg
- (1.42 KiB) Downloaded 443 times
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- Transport Coordinator
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I have other problem
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- newgrfw.cfg
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- ttdpatch.cfg
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- Crash003.txt
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- Transport Coordinator
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Sum corrections for the german in-game text strings provided by the mkpttxt executable:
First, the spelling mistakes, already corrected:
Now for the "you-wouldn't-put-it-that-way" mistakes:
...is way better than:
Moreover, there'r some entries, I don't quite understand what they're supposed to do:
Whoever translated this ... (s)he'd have gotten an A
First, the spelling mistakes, already corrected:
Code: Select all
; neterror1="\94Netzwerkfehler!\00"
; warning_notowns="\94Warnung: Dieses Spiel hat keine Städte. TTD wird vermutlich "
; "abstürzen wenn es geladen wird!\00"
; txtetoolbox_saveasdefault="\98Als Standard speichern\00"
; grfdebughint="\98Erzeugt eine Debug-Datei des gesamten GRF Status\00"
Code: Select all
; txtetoolbox="\94Erweitertes GUI\00"
; bribefailed="\94Ihr Bestechungsversuch wurde durch eine staatliche Untersuchung "
; "aufgedeckt.\00"
; totalcargo="\8eTransportierte Fracht insgesamt\00"
Code: Select all
; txtetoolbox="\94Erweiterte GUI Einstellungen\00" [because this is too long to fit into]
; bribefailed="\94Ihr Bestechungsversuch wurde aufgedeckt durch eine staatliche "
; "Untersuchung.\00" [grammar mistake]
; totalcargo="\8eGesamtzahl der transportierten Fracht\00" [because this is too long to fit into]
Code: Select all
; txtetoolbox_depotalltrash="\98Depot allTrash\00"
; txtetoolbox_saveinsavegame="\98Einstellungen anstecken\00"
; txtetoolbox_usedefaultinsave="\98Entfernen\00"
Thanks for the comments. I've changed it to what you wrote, except I used
Code: Select all
txtetoolbox="\94GUI Einstellungen\00"
txtetoolbox_depotalltrash="\98Depot allTrash\00"
txtetoolbox_saveinsavegame="\98Mit Spielstand speichern\00"
txtetoolbox_usedefaultinsave="\98Vom Spielstand entfernen\00"
That'd be meWhoever translated this ... (s)he'd have gotten an A
A couple of crash logs from the nightly. These happen when trying to start a new game or enter the scenario editor, after previously abandoning a game.
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- CRASH005.TXT
- (1.55 KiB) Downloaded 394 times
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- CRASH004.TXT
- (1.55 KiB) Downloaded 388 times
When the fishing grounsd become a news item, like when the production rises or drops, then the view of the fishing grounds in the news window is located too high in this window.
This has been in it from the first day and I think it's time to change that.
You can't see the bird's fly over the fishing grounds and you have to click very high in the window to hit the actual fishing grounds.
This has been in it from the first day and I think it's time to change that.
You can't see the bird's fly over the fishing grounds and you have to click very high in the window to hit the actual fishing grounds.
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- clip2.png (41.41 KiB) Viewed 16832 times
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Still the best OS around
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- Tycoon
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No, I agree with him. The fishing grounds should be at the bottom of the window, or at least centered.
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Ahh, but you're missing what Michael is saying, the fishing grounds are centred. You're paying attention to the birds, without noticing that they are circling above the tile the fishing ground occupies itself.
This is moreso a graphical issue, than anything else.
This is moreso a graphical issue, than anything else.
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NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
The fishibng grouns are not centered, at least not in my games.
You have to click on the top of the shadow of the birds to hit the fishing grounds, and that spot isn't centered at all.
But this is Michaels baby, and he can do with it what he pleases, won't keep me from using it though.
You have to click on the top of the shadow of the birds to hit the fishing grounds, and that spot isn't centered at all.
But this is Michaels baby, and he can do with it what he pleases, won't keep me from using it though.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
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Well, there´s definitely something wrong with it. Although I couldn´t see that message for myself (seems they´re rare), in my games they´re not even centered in their own windows when selecting them from the map.
> But this is Michaels baby, and he can do with it what he pleases, [...]
If there´s a bug, I think it must be with regards to the newindustries feature, because the .grf author has no specific control about those message windows, they´re only referenced from the .grf giving the proper text handles.
regards
Michael
> But this is Michaels baby, and he can do with it what he pleases, [...]
If there´s a bug, I think it must be with regards to the newindustries feature, because the .grf author has no specific control about those message windows, they´re only referenced from the .grf giving the proper text handles.
regards
Michael
Michael, I assume that, in the fishing ground's prop 0A, you're setting both xoffs and yoffs for the fishing ground's tile to 00? What happens if you add 1 to all xoffs and yoffs values in that prop 0A?
I suppose it might make things worse too, but it seems like it would be worth a try.
I suppose it might make things worse too, but it seems like it would be worth a try.
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