SirkoZ wrote:RC12 test results and my oh my, are they interesting - I took quite a few pics.
The game ran from 1950 to 2050, temperate hilly terrain.
Thanks for taking it for a spin and the bug reports.
EDIT: By the way, no one has called me "Dusty" for 20 years or more!
First descriptions of errors/odd behaviour in pics:
_1_ : AI building station parts with no railway connections between them at the same two industries (iron mine, steel mill) at least three times (each time deleted because of no profit of course),
_2_ : overflow line/sideline is not properly connected to mainline because of rails being on a hillside (lack of terraforming where really needed?),
_3_ : at least two station blocks without station but with rails instead of it built at one steel mill,
1. Thanks. I know of this bug. It's when the start station is close to water or some other obstacle. The pathfinder can't handle failing from square 1 in some instances.
2. Known bug, been working on it for days. Re-wrote the code 3 times from scratch. It's much cleaner now, but still has this exact bug!
3. New bug. Good job, but I don't have any idea yet what causes it.
(edit: I think this is due to local authority rejecting the station but not the rails).
...
_5_ : when AI has enough money to build it terraforms a big square (some 16x16 tiles) around a industry, not just what is needed for station block,
_6_ : same as _6_, but it actually connected that mine,
5. It's not very smart about that. Level first, ask questions later. That's a poor design, but it's working for now.
6. ? Let X = X; 6 is the same as 6. OK.
_7_ : wiggly rail with 90° turn next to my diagonal rail due to lack of very little necessary terraforming to make it more straight,
_8_ : stranded train on a piece of rail that couldn't get deleted because of train being there.
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7. Hmm, the de-kinker shoulda fixed that. I am seeing some kinks in other games now that should have been removed. My router won't terraform at all, but it should have seen the flat tiles adjacent to each other where that could have been cleaned up.
8. I thought I fixed that too. I will look into it.
Can you double check you really ran RC12?
I will look for more instances of 7 and 8.
Thanks for the help!