AI ShortName In-use

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Roujin
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Re: AI ShortName In-use

Post by Roujin »

I'd like to reserve WOLF for my wip AI :)
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<Lakie> Well, they do the same thing but the code is different.

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Lord Aro
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Re: AI ShortName In-use

Post by Lord Aro »

i'll have _ARO then
AroAI - A really feeble attempt at an AI

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Re: AI ShortName In-use

Post by Yexo »

Yexo wrote:Nice to see a lot of people are working on AIs. Since shortnames are easy to change, and bananas will prevent double shortnames anyway, from now on I'll only accept new request when an AI has actually been released (a test release on the forums is enough). This way I hope to prevent assigning shortnames to AIs that will never be published.
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Re: AI ShortName In-use

Post by Dezmond_snz »

Yexo wrote:
Yexo wrote:Nice to see a lot of people are working on AIs. Since shortnames are easy to change, and bananas will prevent double shortnames anyway, from now on I'll only accept new request when an AI has actually been released (a test release on the forums is enough). This way I hope to prevent assigning shortnames to AIs that will never be published.
MOGU for my MogulAI, please. :)
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Re: AI ShortName In-use

Post by Yexo »

Dezmond_snz wrote:MOGU for my MogulAI, please. :)
In your info.nut (MogulAI-b5390.tar, first post of MogualAI topic) you return "MORG". That one is already in the first post. If you want to change it, that's fine, but then also change your info.nut
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Re: AI ShortName In-use

Post by Dezmond_snz »

Yexo wrote:In your info.nut (MogulAI-b5390.tar, first post of MogualAI topic) you return "MORG". That one is already in the first post. If you want to change it, that's fine, but then also change your info.nut
Wow, somehow i didn't spotted it at first post here...
Well, MORG was wrong and i already changed my info.nut after last public build. Now there is MOGU.
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Re: AI ShortName In-use

Post by Roujin »

Yexo wrote:Nice to see a lot of people are working on AIs. Since shortnames are easy to change, and bananas will prevent double shortnames anyway, from now on I'll only accept new request when an AI has actually been released (a test release on the forums is enough). This way I hope to prevent assigning shortnames to AIs that will never be published.
Sorry for misssing this. I'll come back when I've got a release ;)
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Lord Aro
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Re: AI ShortName In-use

Post by Lord Aro »

yeah as roujin :lol:
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fanioz
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Re: AI ShortName In-use

Post by fanioz »

What if 2 AI have 2 different GetName(), but have the same ShortName() ?
What if 2 AI have 2 different ShortName() , but have the same GetName()?
Correct me If I am wrong - PM me if my English was bad :D

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Re: AI ShortName In-use

Post by Yexo »

fanioz wrote:What if 2 AI have 2 different GetName(), but have the same ShortName() ?
Only one can be uploaded to bananas.
What if 2 AI have 2 different ShortName() , but have the same GetName()?
Only the one with the highest version number will be recognized by OpenTTD.
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planetmaker
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Re: AI ShortName In-use

Post by planetmaker »

fanioz wrote:What if 2 AI have 2 different GetName(), but have the same ShortName() ?
What if 2 AI have 2 different ShortName() , but have the same GetName()?
Same shortname: like grfIDs, OpenTTD will only allow one (probably pick random one) and only one is accepted on bananas
Same ingame name: you'll make it for players impossible to identify which of the two shown options is which.

EDIT: Yexo was faster. I still wonder: won't the same long name be accepted? I thought your answer,concerning that yexo, would be true for the same shortname?
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Re: AI ShortName In-use

Post by Yexo »

planetmaker wrote:
fanioz wrote:What if 2 AI have 2 different GetName(), but have the same ShortName() ?
What if 2 AI have 2 different ShortName() , but have the same GetName()?
Same shortname: like grfIDs, OpenTTD will only allow one (probably pick random one) and only one is accepted on bananas
Same ingame name: you'll make it for players impossible to identify which of the two shown options is which.
OpenTTD recognizes AIs by their name, not by their shortname. That would've been the better option, but the shortname was only introduced when it was needed for bananas, so after the merge with trunk.
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planetmaker
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Re: AI ShortName In-use

Post by planetmaker »

he... interesting. Wouldn't it be an idea to change that and make it consistent with newgrf?
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Re: AI ShortName In-use

Post by Yexo »

planetmaker wrote:he... interesting. Wouldn't it be an idea to change that and make it consistent with newgrf?
If you have any idea how to keep compatibility with 0.7 savegames?
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Re: AI ShortName In-use

Post by Spedichef »

Eyecandy-AI StreetTraffic v2 uses "STV2".

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Asimov
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Re: AI ShortName In-use

Post by Asimov »

I'd like to reserve IARO for my AI :P
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Re: AI ShortName In-use

Post by comp615 »

I'd like to reserve ZOOE for the ZooElite AI. Thanks!
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Re: AI ShortName In-use

Post by Kogut »

Due to first money earned by my AI I would like to reserve AIAI shortname (Automatic Idiot AI).
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Zuu
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Re: AI ShortName In-use

Post by Zuu »

I'd like to claim PAXS for PAXLink SVN version. I don't plan to put it on BaNaNaS for the moment, but the SVN version is still publicly available through (surprise surprise) SVN.
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ChillCore
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Re: AI ShortName In-use

Post by ChillCore »

Hello,
I would like to reserve RRAI, for Random Roadbuilder AI aka Aiai_Caramba.
Thank you.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

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