3000 cars at half of 128x128

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kvwrd
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3000 cars at half of 128x128

Post by kvwrd »

:-P
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Pledham Transport, 17th Jan 2080.sav
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Pledham Transport, 22nd Feb 2080#3.png
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Pledham Transport, 22nd Feb 2080#4.png
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Luukland
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Re: 3000 cars at half of 128x128

Post by Luukland »

Ghe ghe nice one, maybe upload some more pics of your jammed area's?? And try to create highway junctions!! :D
kvwrd
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Re: 3000 cars at half of 128x128

Post by kvwrd »

Mmm? There is no jammed areas :] a little one in the top right corner removes by itself. If real jammed area exists - the whole map jams immediately

And what is highway junctions? Sounds like something interesting. :rolleyes:

Also, is there savegames like this one at forum? I would be interesting to look at them. The most thing I like is the crossing bridges with the road under them and tunnel(s) under the road at one cell
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CommanderZ
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Re: 3000 cars at half of 128x128

Post by CommanderZ »

Oh, I tried to open it in debug version of OTTD. It had maybe 0.1 FPS :D
Sam19
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Re: 3000 cars at half of 128x128

Post by Sam19 »

If you don't mind, I might try and swap some of this over to trains :D

EDIT: I had a go, it's impossible :lol:
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Mackensen
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Re: 3000 cars at half of 128x128

Post by Mackensen »

Sam19 wrote:If you don't mind, I might try and swap some of this over to trains :D

EDIT: I had a go, it's impossible :lol:
Beg differ--it's difficult, but not impossible. Down to 2400 trucks or so, with 29 trains in service.
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Pledham Transport, 2nd Dec 2084.sav
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stunt_monkey
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Re: 3000 cars at half of 128x128

Post by stunt_monkey »

thats pretty cool my first thought was why is nothing moving, but then you hit un-pause and all you hear is the roaring engine 5/5.
maybe you should work on one with trains.
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