[OTTD] Generic Cars [v0.4] 22/02/2010
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010
hi...
first of all, i'm a fan of "generic cars"...
but i just find one problem...the cars aren't fast enough...
could you make the cars run faster please??? it's just kinda funny how they are always overtaken by other (bigger) vehicles...
thanks before
cheers...
first of all, i'm a fan of "generic cars"...
but i just find one problem...the cars aren't fast enough...
could you make the cars run faster please??? it's just kinda funny how they are always overtaken by other (bigger) vehicles...
thanks before
cheers...
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
That is kind of the point, they are there to hold up traffic and make road vehicles get stuck! feel free to modify the grf yourself but the car speeds in the official set will remain unchanged...
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
aah... thanks for the correction...
any plans to make more cars???
any plans to make more cars???
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
hi!
I've got a problem with "Generic Cars v0.4" - As soon as I play a game with this newGRF enabled, all audiofiles that have been added with those zero-cost-cars, have a very high pitched frequency. It gives me a headache - I can't play on with those sounds... please help, thanks.
I've got a problem with "Generic Cars v0.4" - As soon as I play a game with this newGRF enabled, all audiofiles that have been added with those zero-cost-cars, have a very high pitched frequency. It gives me a headache - I can't play on with those sounds... please help, thanks.
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Set parameter 1 to 1 (ie. put "1" without the quotes in the parameters).
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
kk.. told the cars to shut up by modifying the cars.grf... *silence is golden*Sgt Fresh wrote:hi!
I've got a problem with "Generic Cars v0.4" - As soon as I play a game with this newGRF enabled, all audiofiles that have been added with those zero-cost-cars, have a very high pitched frequency. It gives me a headache - I can't play on with those sounds... please help, thanks.
But if anyone knows how to get rid of those frequencies, please feel free to tell me...
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Sgt Fresh wrote:But if anyone knows how to get rid of those frequencies, please feel free to tell me...
Zephyris wrote:Set parameter 1 to 1 (ie. put "1" without the quotes in the parameters).
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
The author will have to make new sound files to do that, I'd think.Sgt Fresh wrote:kk.. told the cars to shut up by modifying the cars.grf... *silence is golden*Sgt Fresh wrote:hi!
I've got a problem with "Generic Cars v0.4" - As soon as I play a game with this newGRF enabled, all audiofiles that have been added with those zero-cost-cars, have a very high pitched frequency. It gives me a headache - I can't play on with those sounds... please help, thanks.
But if anyone knows how to get rid of those frequencies, please feel free to tell me...
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010
"have to"? Why?
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Because the problem with the audio is not one that the end user can resolve themselves. Yes they can turn all sounds off, but that doesn't resolve the inherent problem with the audio. Therefore, it will require the Zeph to fix the audio and post a new version. I'm not saying that this must be done, I'm saying that this is the only proper solution for the problem. He's perfectly free to do nothing. Although I think that would be a little insensitive to individuals who have a legitimate physical problem.
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010
That would be me, actually.kamnet wrote:Therefore, it will require the Zeph to fix the audio and post a new version.
I'm not hearing anything oddly high-pitched in the sounds I've used, so it's either a bug in the user's build of OTTD, or a matter of personal preference. As Zephyris pointed out, you can set a GRF parameter to disable the random beeping.
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010
I like the generic cars with the street cars AI.
But there is missing a horse-drawn coach for the early years.
Don't you like to convent one of your eGRVTS coaches into a smaller version and add it to the generic cars?
Maybee like this.
But there is missing a horse-drawn coach for the early years.
Don't you like to convent one of your eGRVTS coaches into a smaller version and add it to the generic cars?
Maybee like this.
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Hi, is there a way to turn off sounds of cars? thank you.
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Zephyris wrote:Set parameter 1 to 1 (ie. put "1" without the quotes in the parameters).
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Or why not just horse & rider?Kjell Bjarne wrote:I like the generic cars with the street cars AI.
But there is missing a horse-drawn coach for the early years.
Don't you like to convent one of your eGRVTS coaches into a smaller version and add it to the generic cars?
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010
What year is each vehicle devloped ?
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010
What would the capacity of that be?alluke wrote:Or why not just horse & rider?Kjell Bjarne wrote:I like the generic cars with the street cars AI.
But there is missing a horse-drawn coach for the early years.
Don't you like to convent one of your eGRVTS coaches into a smaller version and add it to the generic cars?
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010
1 I guess. Generic Cars are purely eyecandy. In horse drawn coach can be capacity like 2 or 3
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Why does it have to replace the buses though? I can't really use it because I use buses a lot.
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
That is how NewGRF works. One has to overwrite default vehicles or even remove all of them.
If you have "multiple newgrf engine sets" enabled in the advanced settings, you can load a secondary NewGRF that restores the original vehicles. I don't know if something like that exists, but as an alternative you can try OpenGFX+Roadvehicles. That is very similar to the original vehicles, but then better.
If you have "multiple newgrf engine sets" enabled in the advanced settings, you can load a secondary NewGRF that restores the original vehicles. I don't know if something like that exists, but as an alternative you can try OpenGFX+Roadvehicles. That is very similar to the original vehicles, but then better.
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