[OTTD] Generic Cars [v0.4] 22/02/2010

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nightcon
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by nightcon »

hi...
first of all, i'm a fan of "generic cars"... :)
but i just find one problem...the cars aren't fast enough...
could you make the cars run faster please??? it's just kinda funny how they are always overtaken by other (bigger) vehicles...
thanks before
cheers...
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Zephyris
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by Zephyris »

That is kind of the point, they are there to hold up traffic and make road vehicles get stuck! feel free to modify the grf yourself but the car speeds in the official set will remain unchanged...
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by nightcon »

aah... thanks for the correction...
any plans to make more cars???
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by Sgt Fresh »

hi!

I've got a problem with "Generic Cars v0.4" - As soon as I play a game with this newGRF enabled, all audiofiles that have been added with those zero-cost-cars, have a very high pitched frequency. It gives me a headache - I can't play on with those sounds... please help, thanks. :(
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by Zephyris »

Set parameter 1 to 1 (ie. put "1" without the quotes in the parameters).
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by Sgt Fresh »

Sgt Fresh wrote:hi!

I've got a problem with "Generic Cars v0.4" - As soon as I play a game with this newGRF enabled, all audiofiles that have been added with those zero-cost-cars, have a very high pitched frequency. It gives me a headache - I can't play on with those sounds... please help, thanks. :(
kk.. told the cars to shut up by modifying the cars.grf... *silence is golden* :D

But if anyone knows how to get rid of those frequencies, please feel free to tell me...
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by lawton27 »

Sgt Fresh wrote:But if anyone knows how to get rid of those frequencies, please feel free to tell me...
Zephyris wrote:Set parameter 1 to 1 (ie. put "1" without the quotes in the parameters).
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by kamnet »

Sgt Fresh wrote:
Sgt Fresh wrote:hi!

I've got a problem with "Generic Cars v0.4" - As soon as I play a game with this newGRF enabled, all audiofiles that have been added with those zero-cost-cars, have a very high pitched frequency. It gives me a headache - I can't play on with those sounds... please help, thanks. :(
kk.. told the cars to shut up by modifying the cars.grf... *silence is golden* :D

But if anyone knows how to get rid of those frequencies, please feel free to tell me...
The author will have to make new sound files to do that, I'd think.
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by Kogut »

"have to"? Why?
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by kamnet »

Because the problem with the audio is not one that the end user can resolve themselves. Yes they can turn all sounds off, but that doesn't resolve the inherent problem with the audio. Therefore, it will require the Zeph to fix the audio and post a new version. I'm not saying that this must be done, I'm saying that this is the only proper solution for the problem. He's perfectly free to do nothing. Although I think that would be a little insensitive to individuals who have a legitimate physical problem.
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by PikkaBird »

kamnet wrote:Therefore, it will require the Zeph to fix the audio and post a new version.
That would be me, actually.

I'm not hearing anything oddly high-pitched in the sounds I've used, so it's either a bug in the user's build of OTTD, or a matter of personal preference. As Zephyris pointed out, you can set a GRF parameter to disable the random beeping.
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by Kjell Bjarne »

I like the generic cars with the street cars AI.
But there is missing a horse-drawn coach for the early years.
Don't you like to convent one of your eGRVTS coaches into a smaller version and add it to the generic cars?

Maybee like this.

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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by remember_me »

Hi, is there a way to turn off sounds of cars? thank you.
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Zephyris
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by Zephyris »

Zephyris wrote:Set parameter 1 to 1 (ie. put "1" without the quotes in the parameters).
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alluke
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by alluke »

Kjell Bjarne wrote:I like the generic cars with the street cars AI.
But there is missing a horse-drawn coach for the early years.
Don't you like to convent one of your eGRVTS coaches into a smaller version and add it to the generic cars?
Or why not just horse & rider?
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The_Stone_King
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by The_Stone_King »

What year is each vehicle devloped ?
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Level Crossing
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by Level Crossing »

alluke wrote:
Kjell Bjarne wrote:I like the generic cars with the street cars AI.
But there is missing a horse-drawn coach for the early years.
Don't you like to convent one of your eGRVTS coaches into a smaller version and add it to the generic cars?
Or why not just horse & rider?
What would the capacity of that be?
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Katve
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by Katve »

1 I guess. Generic Cars are purely eyecandy. In horse drawn coach can be capacity like 2 or 3
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by bman »

Why does it have to replace the buses though? I can't really use it because I use buses a lot.
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Re: [OTTD] Generic Cars [v0.4] 22/02/2010

Post by FooBar »

That is how NewGRF works. One has to overwrite default vehicles or even remove all of them.

If you have "multiple newgrf engine sets" enabled in the advanced settings, you can load a secondary NewGRF that restores the original vehicles. I don't know if something like that exists, but as an alternative you can try OpenGFX+Roadvehicles. That is very similar to the original vehicles, but then better.
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