OpenGFX - Graphics Base Set
Moderator: Graphics Moderators
- Digitalfox
- Chief Executive
- Posts: 708
- Joined: 28 Oct 2004 04:42
- Location: Catch the Fox if you can... Almost 20 years and counting!
Re: [8bpp] Graphics Replacement Project - Revived
Wow Zephyris, you're doing lot's of work this last week
It seems 8bpp replacement is taking a good road
It seems 8bpp replacement is taking a good road
Re: [8bpp] Graphics Replacement Project - Revived
These actualy look kinda better than original tiles you know.
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- Traffic Manager
- Posts: 165
- Joined: 03 Dec 2007 15:06
Re: [8bpp] Graphics Replacement Project - Revived
good work
on some of the rail sprites there are some pixels of the tile border on the rails which makes them look like they're off by a pixel
on some of the rail sprites there are some pixels of the tile border on the rails which makes them look like they're off by a pixel
Re: [8bpp] Graphics Replacement Project - Revived
Yeah. It seems so on the transition from East-West to SE and SW directionsGonozal_VIII wrote:good work
on some of the rail sprites there are some pixels of the tile border on the rails which makes them look like they're off by a pixel
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- Traffic Manager
- Posts: 165
- Joined: 03 Dec 2007 15:06
Re: [8bpp] Graphics Replacement Project - Revived
I did some messing around with the pixels in that picture... (got nothing better to do... maybe it helps)
- Attachments
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- Temperate rail WIP bla.png (25.77 KiB) Viewed 9354 times
Re: [8bpp] Graphics Replacement Project - Revived
That has been helpful Gonozal_VIII, I have spotted where my original vector graphics of the tracks are wrong. And a preview of the monorail graphics, the horizontal (east/west) tracks are slightly misaligned vertically.
- Attachments
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- Temperate monorail WIP.png (15.24 KiB) Viewed 9240 times
Re: [8bpp] Graphics Replacement Project - Revived
Monorail tiles for temperate, sub-arctic, snow, sub-tropical and desert (old/orangey), ready for 32bpp to 8bpp conversion.
- Attachments
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- Monorail Tiles 32bpp.png
- (340.58 KiB) Downloaded 270 times
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: [8bpp] Graphics Replacement Project - Revived
Aaa! I love them all. Just remove the damned orange spots from the yellow.Zephyris wrote:yellower and lighter?
Isn't monorail base a bit bright?
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- Sir A. Boey
- Transport Coordinator
- Posts: 299
- Joined: 17 Nov 2006 17:40
- Location: Everywhere and nowhere
Re: [8bpp] Graphics Replacement Project - Revived
I don't want to disturb you lordships from all this good work, I just want to say that the monorail grafics
are just awesome keep up the X-tremely good work and I'm allready looking forward to these grf files
of these tilles to be released... Fabulous work!!!
are just awesome keep up the X-tremely good work and I'm allready looking forward to these grf files
of these tilles to be released... Fabulous work!!!
_____________# If you believe in it, you can achieve it" # ____________
__________________# Check out My Closed Platform #___________________
Re: [8bpp] Graphics Replacement Project - Revived
Hmmm, Ill keep poking at the desert tiles, but I think it may be easier to do a palette replacement on the converted 8bpp tiles to remove the red/orange pixels. Its not easy to eliminate them by altering the source 32bpp image.
The monorail tiles, looking at them again, do look slightly too light, though biggest difference is the "noisiness" - the 32bpp ---> 8bpp conversion dither adds the noise needed to make them look like the originals.
Attached are rail tiles for 32bpp ---> 8bpp conversion. The SW --> NE and E --> W tiles have been altered to improve rail alignment and reduce repeating patterns. The cleaner appearance of 32bpp tiles reveals how the rails/sleepers are not aligned precisely in the centre of the ballast (the rails are aligned to the centre of the tile, but because they are slightly raised and the sleepers are not. It looks odd if the ballast is moved off-centre to account for this).
The monorail tiles, looking at them again, do look slightly too light, though biggest difference is the "noisiness" - the 32bpp ---> 8bpp conversion dither adds the noise needed to make them look like the originals.
Attached are rail tiles for 32bpp ---> 8bpp conversion. The SW --> NE and E --> W tiles have been altered to improve rail alignment and reduce repeating patterns. The cleaner appearance of 32bpp tiles reveals how the rails/sleepers are not aligned precisely in the centre of the ballast (the rails are aligned to the centre of the tile, but because they are slightly raised and the sleepers are not. It looks odd if the ballast is moved off-centre to account for this).
- Attachments
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- Temperate Rail Tiles 32bpp.png
- (309.63 KiB) Downloaded 290 times
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: [8bpp] Graphics Replacement Project - Revived
? Select a few of them -> Select similar -> Adjust Hue/Saturation ?Zephyris wrote:Hmmm, Ill keep poking at the desert tiles, but I think it may be easier to do a palette replacement on the converted 8bpp tiles to remove the red/orange pixels. Its not easy to eliminate them by altering the source 32bpp image.
That's what I did with image I uploaded before. And I believe they are eliminated there. (Just record the adjustments you make, as they may be usefull in the future.)
And by the way: Definitely make a set with those yellowish tiles and orange/red spots. They may be useful in a DUNE terrain set: SPICE!
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - Revived
There could be something in it...athanasios wrote:And by the way: Definitely make a set with those yellowish tiles and orange/red spots. They may be useful in a DUNE terrain set: SPICE!
- Attachments
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- For those, who don't know exactly what's this about: a screenshot from Dune 2 - probably the first RTS ever.
- dune2.png (15.74 KiB) Viewed 8746 times
Re: [8bpp] Graphics Replacement Project - Revived
New desert tiles (Desert, desert transition, roads, rail and monorail.) for 32bpp ---> 8bpp conversion.
Also attached is a spreadsheet of the sprites of trtg1r grouped according to what they are for, might be useful for people wanting to, for example, make a complete GUI replacement... Looking at the list organised like this it looks much more manageable - the hardest bit will probably be industries and fonts.
Also attached is a spreadsheet of the sprites of trtg1r grouped according to what they are for, might be useful for people wanting to, for example, make a complete GUI replacement... Looking at the list organised like this it looks much more manageable - the hardest bit will probably be industries and fonts.
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- new desert.zip
- (1022.54 KiB) Downloaded 317 times
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- Sprite list trg1r grf.xls
- (81.5 KiB) Downloaded 258 times
- Digitalfox
- Chief Executive
- Posts: 708
- Joined: 28 Oct 2004 04:42
- Location: Catch the Fox if you can... Almost 20 years and counting!
Re: [8bpp] Graphics Replacement Project - Revived
Once more, great work Zephyris
Re: [8bpp] Graphics Replacement Project - Revived
WIP maglev, slightly darker than the old...
- Attachments
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- Temperate maglev WIP.png (15.15 KiB) Viewed 8068 times
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [8bpp] Graphics Replacement Project - Revived
Beautiful. I was bored so I made sprite list for trgcr.
Why OpenOffice .ods files are disabled? It's smaller then excel files. Just for example: .xls: 107.0kb .ods: 12.6kb.Re: [8bpp] Graphics Replacement Project - Revived
Road tunnels for 32bpp ---> 8bbp conversion... Slightly different style to the old ones...
*edit* added preview of a mini temperate landscape so far... not bad really
*edit* added preview of a mini temperate landscape so far... not bad really
- Attachments
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- Road Tunnels 32bpp.png (47.21 KiB) Viewed 7934 times
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- Temperate WIP.png (25.51 KiB) Viewed 7919 times
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - Revived
Sorry for absence...RL came in (a term ended, Christmas are coming etc.) I'll continue work because now it's holidays..
Zephyris, nice job Really, nice!
I'll give you some shots in some time
..and for all guys, that think that I'm coding a newgrf...no. I'm replacing sprites in trg1r.grf (pcx). So I can release it only if it's ready (can't distribute copyrighted work...)
BUT. I can set up a remote site where I "hold backups just in case..and I completely forget to defend that site, so some anonymous hackers are able to dl the development parts. So it's not my fault that YOU download, but I'm not getting angry about it either...I will never get to know if anyone has done something there....Your own responsibility. "
SO I'll provide some things in a time...RL just is busy near Christmas.
Lord
Zephyris, nice job Really, nice!
I'll give you some shots in some time
..and for all guys, that think that I'm coding a newgrf...no. I'm replacing sprites in trg1r.grf (pcx). So I can release it only if it's ready (can't distribute copyrighted work...)
BUT. I can set up a remote site where I "hold backups just in case..and I completely forget to defend that site, so some anonymous hackers are able to dl the development parts. So it's not my fault that YOU download, but I'm not getting angry about it either...I will never get to know if anyone has done something there....Your own responsibility. "
SO I'll provide some things in a time...RL just is busy near Christmas.
Lord
Re: [8bpp] Graphics Replacement Project - Revived
Why not using CSRailSet v1.3 - new rails for railroad tracks (with the permission of the tycoonez community of course)
http://ttd.tycoonez.com/?id=21
They look better than the TTD ones.
http://ttd.tycoonez.com/?id=21
They look better than the TTD ones.
Re: [8bpp] Graphics Replacement Project - Revived
To be frank they don't look that good to me i like the ones Zephyris made, they look way way more nice
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