32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Roujin
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Re: [32bpp] Extra zoom levels Graphics

Post by Roujin »

That's not possible for the same reason as I posted (vehicles are drawn OVER these signs).
Not without a patch that changes how it's drawn, at least.
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Korenn
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Re: [32bpp] Extra zoom levels Graphics

Post by Korenn »

sometimes one way signs like this are painted on the road deck, much like other markings.
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DeletedUser5
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Re: [32bpp] Extra zoom levels Graphics

Post by DeletedUser5 »

Because it is called as it is, I decided to post something I'm actually coding - grass by Alltaken. I've got his permission and I'm going to code all those graphics ( on the beginning temperate climate ). So just wait and other will come soon.
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Zephyris
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Re: [32bpp] Extra zoom levels Graphics

Post by Zephyris »

Surely the fact road vehicles are drawn over road markings doesn't matter for the no entry sign, no vehicles ever going to drive over that!
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Re: [32bpp] Extra zoom levels Graphics

Post by DeletedUser5 »

Three another tars: first, second and third stage of farms.

Tars removed see page 3.
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farm2_Alltaken.tar
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Last edited by DeletedUser5 on 08 Mar 2008 15:38, edited 1 time in total.
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Re: [32bpp] Extra zoom levels Graphics

Post by Roujin »

Zephyris wrote:Surely the fact road vehicles are drawn over road markings doesn't matter for the no entry sign, no vehicles ever going to drive over that!
methinks trams do not care for one way roads...
edit: confirmed.
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Tram_oneway.png
Tram_oneway.png (11.65 KiB) Viewed 7665 times
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LordAzamath
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Re: [32bpp] Extra zoom levels Graphics

Post by LordAzamath »

Ok.. I now rerendered the transmitter. It needs pngcodecing but any of you could do it aswell :P
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transmitter_re.png
transmitter_re.png (10.08 KiB) Viewed 7597 times
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

lordazamath wrote:Ok.. I now rerendered the transmitter. It needs pngcodecing but any of you could do it aswell :P
I like it :D , but is smaller than the other transmitter:
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High resolution preview.
High resolution preview.
antena.jpg (118.49 KiB) Viewed 7557 times
TAR file From Wiki.
TAR file From Wiki.
antena2.jpg (15.02 KiB) Viewed 7532 times
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is a coded PNG file for the transmisor:
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Coded PNG, add to &quot;data\sprites\trg1r&quot; as &quot;2601_z0.png&quot;
Coded PNG, add to "data\sprites\trg1r" as "2601_z0.png"
2601_z0.png (10.13 KiB) Viewed 7490 times
Sample.
Sample.
transmisor.png (246.82 KiB) Viewed 7523 times
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GeekToo
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo »

I agree that it is rather small, compared to other objects.
Another remark: the cables can use some more anti aliasing, they do look rather jaggy
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Re: [32bpp] Extra zoom levels Graphics

Post by athanasios »

I think it needs to be at least 3 times taller.
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Re: [32bpp] Extra zoom levels Graphics

Post by LordAzamath »

Is this better? I think you can use the previous ones for normal zoom...
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transmitter_re.png
transmitter_re.png (17.55 KiB) Viewed 7497 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: [32bpp] Extra zoom levels Graphics

Post by athanasios »

:mrgreen: : Yes sir!
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Re: [32bpp] Extra zoom levels Graphics

Post by LordAzamath »

And now with more OSA :P
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transmitter_re.png
transmitter_re.png (18.17 KiB) Viewed 7427 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: [32bpp] Extra zoom levels Graphics

Post by Trond »

But it looks cooler with the plates lower down and a thinner top, like the previous one. IMO anyway :)

OSA?
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Re: [32bpp] Extra zoom levels Graphics

Post by LordAzamath »

OSA is OverSAmpling... Basically the same as antialiasing
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: [32bpp] Extra zoom levels Graphics

Post by Trond »

Ok 2 the OSA

But still, this one looks similar from bottom to top, while the others have string at top... So in full zoom the strings on top dissapears? Thats not how I would suppose the transmitters to work in the area where I live ;)

Also in the middle of the later one, there seem to be some red dots leftover from where the disc was in previous version of your transmitter...

Dont mean to pick on you, just stating my view :)

EDIT: see pic for marked missing part...
2601_z0.png
2601_z0.png (10.35 KiB) Viewed 7442 times
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
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Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
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Re: [32bpp] Extra zoom levels Graphics

Post by RSpeed tycoonfreak »

maquinista wrote:This is a coded PNG file for the transmisor:
Maquinista, where can I download that grass?
I searched everywhere to find the grass that machtched the grass around the 32bpp railway and roads but I could'nt find it... :cry:
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DeletedUser5
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Re: [32bpp] Extra zoom levels Graphics

Post by DeletedUser5 »

If you looked on wiki you could do it a lot of time before. Grass with grid lines: see wiki. Read a note and you have it.

@EDIT: And now new tar: arctic grass.
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Re: [32bpp] Extra zoom levels Graphics

Post by RSpeed tycoonfreak »

No, I had that grass already, but I meant the grass whats on the same title as the roads (see screenshot)
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Flontfingfield Transport, 11 Jan 1981.png
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