If I'm not mistaken and understand the savegame handling correctly, it is actually impossible to keep the patch save-game compatible with current and previous trunk and previous patch versions at the same time.Gonozal_VIII wrote:savegame compatibility: i didn't know much about that until yesterday, but it should work much better from now on (able to load trunk, beta and older games, possibly not earlier versions of my patchpack)
Gonozal_VIII patchpack r12180
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Re: Gonozal_VIII patchpack r12134
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
Re: Gonozal_VIII patchpack r12134
That's true. Id might be possible with a lot of effort, but that's definitely not worth it. Most simple is to keep it compatible with trunk/older builds and leave older versions for what they are.PhilSophus wrote:If I'm not mistaken and understand the savegame handling correctly, it is actually impossible to keep the patch save-game compatible with current and previous trunk and previous patch versions at the same time.Gonozal_VIII wrote:savegame compatibility: i didn't know much about that until yesterday, but it should work much better from now on (able to load trunk, beta and older games, possibly not earlier versions of my patchpack)
Re: Gonozal_VIII patchpack r12134
When a road vehicle tries to cross a rail track the game crashes and I get this message:
Happens with all versions of the patchpack I have tested (r12096, r12106 and r12134).
Code: Select all
openttd: /home/xxx/trunk/src/road_map.h:162: DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex): Assertion `GetRoadTileType(t) == ROAD_TILE_NORMAL' failed.
Aborted (core dumped)
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Re: Gonozal_VIII patchpack r12134
Yes - I have had that happening.
I changed all my level crossings to bridges after that. It seems to be because of the level crossing road type being different.
I changed all my level crossings to bridges after that. It seems to be because of the level crossing road type being different.
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Genius What it must
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Re: Gonozal_VIII patchpack r12141
new version up, newgrf should work correctly again, game shouldn't crash anymore with rvs on rail crossings and if you select timetable in days you get timetable in days, no matter what daylength (lots of travel for 0 days, stop for 0 days and so on with higher daylength... use ticks )
Re: Gonozal_VIII patchpack r12134
The MiniIN solved that problem by using $NIGHTLY_SAVEGAME_VERSION + 10, and reading versions 1..$NIGHTLY_SAVEGAME_VERSION as nightly saves and $NIGHTLY_SAVEGAME_VERSION + 1 .. $NIGHTLY_SAVEGAME_VERSION + 10 as MiniIN saves.Yexo wrote:That's true. Id might be possible with a lot of effort, but that's definitely not worth it. Most simple is to keep it compatible with trunk/older builds and leave older versions for what they are.PhilSophus wrote:If I'm not mistaken and understand the savegame handling correctly, it is actually impossible to keep the patch save-game compatible with current and previous trunk and previous patch versions at the same time.Gonozal_VIII wrote:savegame compatibility: i didn't know much about that until yesterday, but it should work much better from now on (able to load trunk, beta and older games, possibly not earlier versions of my patchpack)
So old savegames would eventually expire, but not instantly.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Re: Gonozal_VIII patchpack r12141
sounds good dalestan, i think i will try that system, thanks
Re: Gonozal_VIII patchpack r12141
I have patched and compiled r12141 without problems on my debian box.
But if I start it with -D it starts but stay (and don't accept any commands) after:
Of cause I have tested the nighlty r12141 without patch wich works great.
But if I start it with -D it starts but stay (and don't accept any commands) after:
Code: Select all
openttd@sv8:~/ottd1$ ~/OTTD-source-nightly-r12141/bin/openttd -D
dbg: [net] [core] starting network...
dbg: [net] [core] network online, multiplayer available
dbg: [net] Detected broadcast addresses:
dbg: [net] 0) 192.168.0.255
dbg: [net] 1) 192.168.246.71
dbg: [net] 2) 192.168.246.71
dbg: [net] 3) 192.168.246.71
dbg: [net] 4) 192.168.246.71
dbg: [net] 5) 192.168.246.71
Have a N.I.C.E. day!
Indiana
Indiana
Re: Gonozal_VIII patchpack r12141
Soo a question:
I copied the patchpack bin over the latest beta 3, and now I get the message: error in array "diff_custom".
Saw it before here in the posts, but in my case it doesnt seem to be solving the problem itself.
Am I missing something?
I copied the patchpack bin over the latest beta 3, and now I get the message: error in array "diff_custom".
Saw it before here in the posts, but in my case it doesnt seem to be solving the problem itself.
Am I missing something?
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Re: Gonozal_VIII patchpack r12141
what do you mean with not solving itself? the game doesn't work? you can't save custom difficulty settings?
Re: Gonozal_VIII patchpack r12141
The game starts, and all I get is that error message plus a white screen, and a verrrrryyyyyyy slow computer
So I dont know what the problem exactly is...
So I dont know what the problem exactly is...
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Re: Gonozal_VIII patchpack r12141
could be completely unrelated to that error message, white screen? everything white?
Re: Gonozal_VIII patchpack r12141
Just OTTD. Has it something to do with copypaste.grf
Cause I just renamed the copypaste_grf_v7.7z file I downloaded from youre first post!
Cause I just renamed the copypaste_grf_v7.7z file I downloaded from youre first post!
Re: Gonozal_VIII patchpack r12141
ouch... thats should be unpacked... 7zip is a packing program like winzip and winrar... http://sevenzip.sourceforge.net/
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MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
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The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Gonozal_VIII patchpack r12141
Haha indeed, ouch! That solves the problem instantly.
Thanks a lot!!!!
Thanks a lot!!!!
Re: Gonozal_VIII patchpack r12141
Have somebody got it running on Linux?
Have a N.I.C.E. day!
Indiana
Indiana
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Re: Gonozal_VIII patchpack r12141
r12106 runs flawless on my Ubuntu-machine, but I haven't got 12141 up yet. Will do that somewhere this weekend (just need something to transfer data between my PC and my Parents', for I don't have Internet on my PC). Just have to download the Patches-file, apply it to the source, and make the Bundle.
For those Linux-I386-users: I'll start building the Linux-binaries for those who are interested, if you allow that, Gonozal.
r12141-Linux-bundle will be released here then. Just be advised, that I change the Revision when ./configure-ing. It'll be r12141-Gonozal or so, so there will be no way to connect to servers not using this build, which are incompatible with those builds using these patches... Also, other Rev-numbers will be possible, when necessary. Just let me know what you want, Gonozal.
For those Linux-I386-users: I'll start building the Linux-binaries for those who are interested, if you allow that, Gonozal.
r12141-Linux-bundle will be released here then. Just be advised, that I change the Revision when ./configure-ing. It'll be r12141-Gonozal or so, so there will be no way to connect to servers not using this build, which are incompatible with those builds using these patches... Also, other Rev-numbers will be possible, when necessary. Just let me know what you want, Gonozal.
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Re: Gonozal_VIII patchpack r12141
of course i have nothing against you releasing linux binaries with my patchpack, it's good if people can use it more easily and also it's all open source i will put the link to your build in the first post then too. about the revision number change... i don't think it really matters, as long as it's not just the same number as trunk binaries... multiplayer with trunk wouldn't work...
Re: Gonozal_VIII patchpack r12141
Paffy Duck, the important thing is that the win32 binary should be able to play with your linux binary.
Have a N.I.C.E. day!
Indiana
Indiana
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