Transport giant , New TT Clone under development?

Talk about a game by JoWooD Productions, Transport Giant.
SHADOW-XIII
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Post by SHADOW-XIII »

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Post by spaceman-spiff »

anaconda wrote:I like the Western Star truck :)

http://www.transportgiant.com/index.php ... esternstar

But anyway, it's a bit boring when all the special buildings look the same... :roll:
Do you agree that 3 farms in the same region should look differently :?:
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Post by Omegamrk »

spiff that was my previous point on the buildings...if everythings the same it will be an eye sore..
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Post by spaceman-spiff »

I have no problem with the industries looking the same, but not that close to each other

About the town buildings, you can't have all unique buildings, it would take forever to make
I think that town looked fine already
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Post by SHADOW-XIII »

spaceman-spiff wrote:About the town buildings, you can't have all unique buildings, it would take forever to make
I think that town looked fine already
look very good, and farms ... I don't care :roll:
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Post by spaceman-spiff »

Well, back to work, lot's of it in the near future
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Post by anaconda »

I like the graphics.. But will the gameplay be good?
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Post by SHADOW-XIII »

sure it will be ... Im mean the try do their best ... you can put your suggestions on their forum ... they read nearly everything (or read everyhting)
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Post by spaceman-spiff »

It's the first time I've joined a forum where we can mold (help create) a new game

From what I've seen already, this will be the successor to TT

and with all our TT experience, we can try and whipe out restrictions
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Post by Lilman424 »

spaceman-spiff wrote:It's the first time I've joined a forum where we can mold (help create) a new game
:cry: he's forgotten us at the Transport Empire sub-forum....
From what I've seen already, this will be the successor to TT
Transport Empire, anyone?
and with all our TT experience, we can try and wipe out restrictions
Again, Transport Empire has no limitations, other than the most basic of things.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
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Post by spaceman-spiff »

Lilman424 wrote:
spaceman-spiff wrote:It's the first time I've joined a forum where we can mold (help create) a new game
:cry: he's forgotten us at the Transport Empire sub-forum....
No, I haven't, but that's in a very early stage
Lilman424 wrote:
spaceman-spiff wrote:From what I've seen already, this will be the successor to TT
Transport Empire, anyone?
No, I haven't forgotten about that game
Lilman424 wrote:
spaceman-spiff wrote:and with all our TT experience, we can try and wipe out restrictions
Again, Transport Empire has no limitations, other than the most basic of things.
How do you know ? This TG is just another TT like game, so it gets its place here
I don't see why you try to put this game down, I will play both of them if they get finished
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Post by Lilman424 »

I ahve nothing against the game, I don't see how I'm putting it down. Anyway, as TE will be open-source, even if it had limitations, people would probably soon take them out
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
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Post by rein »

not bad...really...not bad :)

but there's one but: the flat terrain :/ just like in IG and IG2 - hard limitations of the engine, and there's no point to be under illusion of changing it :(

but those pre-rendered sprites look really great

so now we have a clear view of how TE ought to look like :D
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Post by SHADOW-XIII »

rein wrote:not bad...really...not bad :)

but there's one but: the flat terrain :/ just like in IG and IG2 - hard limitations of the engine, and there's no point to be under illusion of changing it :(

but those pre-rendered sprites look really great

so now we have a clear view of how TE ought to look like :D
I will suprise you .... there will be bridges ... and tunnels :o
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Post by spaceman-spiff »

Prove it :!:
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Post by rein »

SHADOW-XIII wrote:
rein wrote:not bad...really...not bad :)

but there's one but: the flat terrain :/ just like in IG and IG2 - hard limitations of the engine, and there's no point to be under illusion of changing it :(

but those pre-rendered sprites look really great

so now we have a clear view of how TE ought to look like :D
I will suprise you .... there will be bridges ... and tunnels :o
huh? there's a clear note that game bases on IG2 engine which does NOT support any slopes nor bumps.

Bridges - i can understand it but tunnels? maybe tunnels through the cliffs, which are still flat parts.

anyway, there wont be any slides on the ground - e.g. because of vehicles sprites, which cannot contain all possible degrees to run smoothly up and down-hill. (or the game would use 2048ram and 10gb disk space :) )
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Post by SHADOW-XIII »

spaceman-spiff wrote:Prove it :!:
who but you should know ... I'll sends you to FORUM and some of Eggel/Hans posts (serarch->)
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Post by spaceman-spiff »

You'll send me ??? what do you mean know ?


Don't bother, I found a post :
http://forum.jowood.com/showthread.php? ... post143553

It won't be a 3D terrain, but the bridges and tunnels will be on one level
I can imagine them putting sprite mountians that you have to dig through by using a tunnel, but that is not a real tunnel then

There won't be real bridges neither, everything will be on one level

Or as Rein said:
rein wrote:maybe tunnels through the cliffs, which are still flat parts.
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Post by Guest »

is this gonna be a proper game that they will sell in the shops?? or will it be a downlaod of the internet?? as this game looks really good! Nice Graphics :D

Does any one know when it is being released??
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Post by SHADOW-XIII »

Guest ??? :shock: .... anyway it will be selling in shops, release is pllaning in this year, 3-4 quater of year
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