Total town Replacement?

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AussieNightcrawler
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Total town Replacement?

Post by AussieNightcrawler »

Hi All,

I have downloaded the newest version (that I found) of this but I can't get it to work correctly.

The roads and bridges work, but the buildings don't, select the Total Town Replacement in the list of GRFs in game, I click on Set Parameters then enter 0021 and the game shows 17 beside Paramemters, is this correct?

Running OpenTTD v053 RC2.

The roads and bridges work fine, just can't get the buildings to work... ?(
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DaleStan
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Re: Total town Replacement?

Post by DaleStan »

"0 0 2 1". Not "0021". The former sets four parameters; the latter sets only one. (And that in octal.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
AussieNightcrawler
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Re: Total town Replacement?

Post by AussieNightcrawler »

Oh ok, thankyou, i'll try again... :)


Edit: didn't work, OpenTTD is still using original graphics but using the new roads and bridges...
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DaleStan
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Re: Total town Replacement?

Post by DaleStan »

*bangs head on wall*

Right. 0.5.x doesn't (and won't) support newhouses. You'll need a nightly.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
AussieNightcrawler
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Re: Total town Replacement?

Post by AussieNightcrawler »

doh... :oops:


Ok I see, cheers... :)
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Tom0004
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Re: Total town Replacement?

Post by Tom0004 »

if you still want to use 0.5.3 RC2, there is a town replacement that works with the stable releases, and also the nightlys
AussieNightcrawler
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Re: Total town Replacement?

Post by AussieNightcrawler »

Cool, thankyou... :)
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