doubleTracks

Got an idea for a new feature in TTDPatch? Post it here.

Moderator: TTDPatch Moderators

Post Reply

Is this a good idea?

yes it is cool
11
61%
no only a big, big rubbish
4
22%
looks nice, but i dont think im going to use it
1
6%
dont now
1
6%
i dont build doubletracks
1
6%
i dont build complex networks
0
No votes
 
Total votes: 18

User avatar
ShadowSpawn
Transport Coordinator
Transport Coordinator
Posts: 300
Joined: 24 Jul 2007 14:37
Location: Spehss

doubleTracks

Post by ShadowSpawn »

Is it possible to make a switch that does so you can build doubletrack on one tile (not two) :?:

I think that should be a great swithch if you have no space for doubletiles in a complex network.

I have seen some picture of that but i dont remember where :roll: :D LOL :mrgreen:
User avatar
Nasher
Engineer
Engineer
Posts: 28
Joined: 18 Jul 2007 07:03
Location: Lyon, France

Re: doubleTracks

Post by Nasher »

afaik double tracks exist in railroad tycoon

in XTTX (all versions of TT), it would be a little complicated especially when building signals

my 2 cents
- Nasher -
User avatar
ShadowSpawn
Transport Coordinator
Transport Coordinator
Posts: 300
Joined: 24 Jul 2007 14:37
Location: Spehss

Re: doubleTracks

Post by ShadowSpawn »

Ok. Thanks anyway.
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Re: doubleTracks

Post by Dave »

Its a currently impossible task because it would mean a complete change in the way graphics are displayed. There are a couple of mock-ups on the Czech tt-pages (which look very very good, but are merely just that), but the likelihood of it becoming reality is low. There'd be too much change.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
JGR
Tycoon
Tycoon
Posts: 2560
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: doubleTracks

Post by JGR »

Double tracks on a single tile in TTD equates to trams.

The game would need to be rescaled, redrawn, re-programmed, and effectively rewritten from square 2 to support two rail tracks per tile (that means 4 diagonal tracks possible on a tile, wouldn't work).

Better to simply have more tiles to play with...

JGR
Ex TTDPatch Coder
Patch Pack, Github
Stevie D
Engineer
Engineer
Posts: 24
Joined: 17 Jul 2007 21:33

Re: doubleTracks

Post by Stevie D »

I agree that if you need rails in a tight space, build trams. Part of the challenge of building complex rail networks in TTD is to fit them into the space available. We can't just patch ways round anything that makes it difficult.

Moreover, it would require massive re-writing and re-drawing of the way rails work, and I don't think the benefits it would putatively bring would be anywhere near worth the enormous effort.
User avatar
Rendall
Traffic Manager
Traffic Manager
Posts: 143
Joined: 03 Jun 2007 17:27
Location: Netherlands

Re: doubleTracks

Post by Rendall »

I like it the way it s now. There are different features which makes enhanced gameplay possible. I mean, build on slopes and on top off tunnels and at the difficult places near towns you kan build tracks. You better consider an trainset and a recoded tram way to build with.

Just my opinion,

Knd Rgds,

Rendall
User avatar
SuperTycoon
Chief Executive
Chief Executive
Posts: 733
Joined: 24 Jun 2004 20:05

Re: doubleTracks

Post by SuperTycoon »

JGR wrote: Better to simply have more tiles to play with...
Is this a hint at a feature to come?
Image
User avatar
JGR
Tycoon
Tycoon
Posts: 2560
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: doubleTracks

Post by JGR »

:D
Oskar is working on the new map array, which (among other things), will make larger maps more feasible, when it is eventually done.

I see that trying to squash more stuff onto one tile to mean that theren't aren't enough tiles to go round (if you see my logic :) ).

To answer your question directly, it is quite probable that TTDP will eventually have larger map support.

JGR
Ex TTDPatch Coder
Patch Pack, Github
User avatar
aahz77
Transport Coordinator
Transport Coordinator
Posts: 274
Joined: 16 Aug 2006 10:15
Location: Hamburg, Germany

Re: doubleTracks

Post by aahz77 »

JGR wrote::D
Oskar is working on the new map array, which (among other things), will make larger maps more feasible, when it is eventually done.
(...)
To answer your question directly, it is quite probable that TTDP will eventually have larger map support.
YESYESYESYESYES! :bow: :bow: :bow: :bow: :bow: :bow:
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.

-- Samuel T. Coleridge, The Rime of the Ancient Mariner
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Re: doubleTracks

Post by Dave »

Don't get too excited. Oskar's been telling us about his newMapArray for a while now. These things take time :P
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
aahz77
Transport Coordinator
Transport Coordinator
Posts: 274
Joined: 16 Aug 2006 10:15
Location: Hamburg, Germany

Re: doubleTracks

Post by aahz77 »

Dave Worley wrote:Don't get too excited. Oskar's been telling us about his newMapArray for a while now. These things take time :P
Well, how much time have other groundbreaking features like PBS taken since first announced? It's only that this statement excites me because someone clearly spells out "larger maps in TTD may be possible" as oppossed to "Oskar is working on a new map array" (which I couldn't translate yet into what it means for the game - until now). And I can't count the times I've read "there won't be larger maps in TTD"...
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.

-- Samuel T. Coleridge, The Rime of the Ancient Mariner
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Re: doubleTracks

Post by Ameecher »

Going back to Two tracks on one tile, would look nice, but then again, Junctions would be interesting :roll:
Image
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Re: doubleTracks

Post by Dave »

aahz77 wrote:
Dave Worley wrote:Don't get too excited. Oskar's been telling us about his newMapArray for a while now. These things take time :P
Well, how much time have other groundbreaking features like PBS taken since first announced? It's only that this statement excites me because someone clearly spells out "larger maps in TTD may be possible" as oppossed to "Oskar is working on a new map array" (which I couldn't translate yet into what it means for the game - until now). And I can't count the times I've read "there won't be larger maps in TTD"...
Fair comment sir.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
Post Reply

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 18 guests