OpenTTD Updater

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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CMircea
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Re: OpenTTD Updater

Post by CMircea »

It will as long as there are people who actually suggest a new feature instead of saying that it needs updating.
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CMircea
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Re: OpenTTD Updater

Post by CMircea »

OpenTTD Updater 0.7.6 has been released! Here are the links

Setup:
http://www.playmenow.org/OpenTTD%20Upda ... 0Setup.exe

Patch from 0.7.5:
http://www.playmenow.org/OpenTTD%20Upda ... 0Patch.exe

Source (AutoPlay Media Studio, InnoSetup and Visual Patch Express project files):
http://www.playmenow.org/OpenTTD%20Upda ... ojects.zip

Now if it finds no changes.log file it will set the current revision to 0 and "update" to the latest nightly, just like OTTDown did for nightlies. Othaer than that, nothing.
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Re: OpenTTD Updater

Post by frankdoom »

I suppose it isn't available anymore... where has this nice thingy gone? :P
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CMircea
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Re: OpenTTD Updater

Post by CMircea »

My old host terminated my account and banned me from their forums for no reason. I'll get it up somewhere in a few days though.
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Re: OpenTTD Updater

Post by frankdoom »

:] I'm looking forward to it :mrgreen:
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CMircea
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Re: OpenTTD Updater

Post by CMircea »

Though it might not happen as I'm planning to rewrite it to be cross-platform ;)
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Mr Pattle
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Re: OpenTTD Updater

Post by Mr Pattle »

Great idea. In fact, brilliant idea.
I just wish those download links would work. I guess there's nowhere else I could get it from?
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CMircea
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Re: OpenTTD Updater

Post by CMircea »

I've put in on SendSpace: http://www.sendspace.com/file/r34m17
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Re: OpenTTD Updater

Post by frankdoom »

thanks a lot :mrgreen: :]
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CMircea
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Re: OpenTTD Updater

Post by CMircea »

Alright, update!

The next major version will be called UpIT! (if you want another name, feel free to suggest) and will be coded in PHP using PHP-GTK. Sorry guys, but this way it's easy for me and you, as I can code something into a language I'm familiar with (and I need to strongly learn PHP) only once and run it on multiple platforms, with you just installing PHP-GTK. This will be covered once the first public version is out ;)

I'm going to license it under the GPL, with libraries that I will make under LGPL (if they're very useful then it'll go under GPL, though most stuff will be provided by PHP-GTK). I will use Subversion for this, but I'm not sure where to register the project, on SourceForge (but filled with ads and they load so slow....) or on ShareSource, I'll think about it some other time. Well, what can I say more, I've started doing the basic stuff (like events, buttons, and so) to be set for the actual work. I'll use phpDocumentor style comments (since I plan to use it), but with a custom coding style based on my coding experience from Lua and OpenTTD's guidelines, since none is directly suitable for PHP.

If you want to ask something, just post, or you can PM/E-Mail me as well, or even talk to me on #openttd if you can find me online.
Dave_McMahon
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Re: OpenTTD Updater

Post by Dave_McMahon »

Sourceforge really winds me up somehow! How about torrents on a public tracker?
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CMircea
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Re: OpenTTD Updater

Post by CMircea »

Since when the BitTorrent protocol has turned into a project hosting service like SourceForge?
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Re: OpenTTD Updater

Post by Dave_McMahon »

I meant I think torrents would be a good method of sharing the files. Maybe as a backup to Source forge or similar.
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Re: OpenTTD Updater

Post by frankdoom »

I'd be fine with SourceForge, I don't mind the ads since I have some filters
and they don't load at all :P

it is ok with me if any time it starts I get a Debug Window?
do I need to deactivate some debug mode option in a config file?
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CMircea
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Re: OpenTTD Updater

Post by CMircea »

Yep, the current build starts a debug window by default. I will keep it until 1.0, so if you want to get rid of it suggest new features :mrgreen:
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Re: OpenTTD Updater

Post by frankdoom »

Desolator wrote:Yep, the current build starts a debug window by default. I will keep it until 1.0, so if you want to get rid of it suggest new features :mrgreen:
well then :P that's a feature, optional starting debug window :P
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CMircea
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Re: OpenTTD Updater

Post by CMircea »

It IS scheduled already, for 1.0 :P
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Re: OpenTTD Updater

Post by frankdoom »

I have something to report:

when I last updated my ottd with the updater I accepted to look at the changelog
I noticed that the program closed itself before I could press Yes on the "start openttd" pop-up ^^
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CMircea
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Re: OpenTTD Updater

Post by CMircea »

When reporting a bug, do your best to replicate it and copy the text in the debug window. This way it's very easy for me to see where it failed, or if it isn't a bug in OTTD Updater.
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Re: OpenTTD Updater

Post by Lithium »

Desolator wrote:When reporting a bug, do your best to replicate it and copy the text in the debug window. This way it's very easy for me to see where it failed, or if it isn't a bug in OTTD Updater.

Code: Select all

*** LOCATION: Project -> On Startup
[58]: if Folder.DoesExist(strTempUpdate) == false then
TRACE: LastError = 0 ("Success.")
[60]: Folder.Create(strTempUpdate);
TRACE: LastError = 0 ("Success.")
[61]: end

*** LOCATION: Main Page -> On Preload
[2]: if boolIsSilent == true then
[11]: end

*** LOCATION: Main Page -> On Show
[2]: if boolIsInTheGameFolder == true then
[4]: Button.SetEnabled("Browse", false);
TRACE: LastError = 0 ("Success.")
[5]: end
It happens to me every time, though.

G.
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