I am confused about GRF and Nightly Builds

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
dorsetshadow
Engineer
Engineer
Posts: 10
Joined: 21 Jun 2007 17:47

I am confused about GRF and Nightly Builds

Post by dorsetshadow »

This is the first thing of the kind I have tried and I am seriously confused. I have OpenTTD 0.5.2 on vista premium. But I have no idea how to change it to nightly builds or how to add newGRF.

Can some one please explain to me what to do... Step by Step
T-Unit
Transport Coordinator
Transport Coordinator
Posts: 368
Joined: 03 Feb 2007 18:53
Location: Leeds, England

Post by T-Unit »

Nightlies are a separate download found here:
http://www.openttd.org/nightly.php
Adding GRFs guide here:
http://wiki.openttd.org/index.php/Grf

Hope this helps
dorsetshadow
Engineer
Engineer
Posts: 10
Joined: 21 Jun 2007 17:47

Post by dorsetshadow »

thanks for trying but I read those and they just confused me
T-Unit
Transport Coordinator
Transport Coordinator
Posts: 368
Joined: 03 Feb 2007 18:53
Location: Leeds, England

Post by T-Unit »

I havent actually downloaded a nightly so i can't help you with that. But newGRFs i can.
Here is a list that you can download:
http://wiki.openttd.org/index.php/GRF_list
You download the (usually zip) file of the newGRF. Find the directory for OpenTTD. It should be something like C:/Program Files/OpenTTD. Open the data folder and create a new folder called NewGRF (or whatever you want - it doesnt really matter). Then extract and copy the file in the zip with the file suffix .grf
Load the game and click NewGRF Settings (bottom right hand corner). Then click add. You can now add your NewGRFs one by one.
Is that better?
dorsetshadow
Engineer
Engineer
Posts: 10
Joined: 21 Jun 2007 17:47

Post by dorsetshadow »

yeah thats useful, thanks, but when you have added the new GRF what is parameters, and do they start working right away?
T-Unit
Transport Coordinator
Transport Coordinator
Posts: 368
Joined: 03 Feb 2007 18:53
Location: Leeds, England

Post by T-Unit »

Btw welcome to the forum - i hadnt noticed your post count until now.
Im not sure about parameters but they will probably be mentioned in the readme file you usually get with the NewGRFs if you need to change/add them. I havent bothered with them and they work fine.
The NewGRFs will start working with your next new game. Bear in mind some do not work with each other. These are mainly vehicle sets due to the limited number of vehicle slots.
If someone else could explain parameters i would gladly like to know what they are and do.
Hope you enjoy OTTD.
dorsetshadow
Engineer
Engineer
Posts: 10
Joined: 21 Jun 2007 17:47

Post by dorsetshadow »

Thanks A LOT
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Post by FooBar »

About those parameters:

Some grfs accept parameters, others don't. It depends on the grf what parameters one can use and what they do.

Almost no grfs need to have parameters set in order to work. Most of the time they change certain functionality or make the grf compatible with another grf.

Read the readme (usually included in the zip file) to see if a grf accepts parameters and what they do.

Hope it's all clear now.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Baidu [Spider] and 21 guests