Started a new road graphic just because I considered it somewhere easy to begin. Comments and suggestions welcome for where I could improve it - I'm not 100% happy with all of the tiles and intend to smarten them up, but i'm off on holiday for a week and thought this would be a good time to grab a few ideas off fellow forum users
I can see at least 2 tiles where the white-line in the middle of the road isn't lining up, which is already on my todo list.
With the centre lines, Id use a bit less of the black shaowing/highlight round them./ I think thats what makes them seem so big. Try lightening that to make the lines seem smaller.
The only other thing is that the corners look weird with the extra little dark area. Otherwise, its very nice
Nice effort, I've been doing a roadset for months now myself (on and off) and I've got annoyed several times, so I have to appreciate the speed of your work
Dave Worley wrote:Nice effort, I've been doing a roadset for months now myself (on and off) and I've got annoyed several times, so I have to appreciate the speed of your work
Here's an animated gif of the tunnel - not had a chance to do anything else to it yet and my plane leaves in 4 hours so this will be the last for now
Thanks for all the encouragement guys! Also, at present I'm merely adding my graphics into the trg1r.grf. Can someone point me in the right direction towards a tutorial showing how to make these into the newgrf format so they're more easily distributable? I've had a look and can't seem to find it probably just being blind.
Once again, thanks for the words guys - they're most welcome
http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs is a good place to start. You might want to look into the tutorials and action A. Also look at other people's code, the documentation can be somewhat hard to understand at times.
Wow! Those blinking lights are really nice. One thing, though: the light they cast on the road doesn't disappear and reappear when the lights blink. And maybe we could even see a tiny pixel of light cast on the tunnel floor, coming from the tunnel wall we can't see?
I remember the Caldecott Tunnel in the Oakland hills area in California (I lived in East Bay for a while- this tunnel is in the Oakland scenario of SimCity2000), the lights were your standard clear/yellowish color. Never seen a tunnel with red lights. My theory is that drivers would get automobile taillights confused with the tunnel lights, causing a wreck.