Patch: Grass growth on unused tracks
Moderator: OpenTTD Developers
Re: Patch: Grass growth on unused tracks
Hehe, congrats! Buy him/her a model train for his/her 5th birthday or so .
Good to hear that I didn't do the grf thing completely wrong . How much work would it be to add aging for mono and maglev? Just creating the graphics?
Good to hear that I didn't do the grf thing completely wrong . How much work would it be to add aging for mono and maglev? Just creating the graphics?
-
- Transport Coordinator
- Posts: 333
- Joined: 25 Aug 2005 09:44
- Location: Eindhoven, Netherlands
Re: Patch: Grass growth on unused tracks
Don't worry, I will. And sooner tooReto wrote:Hehe, congrats! Buy him/her a model train for his/her 5th birthday or so .
Yep, just the graphics. And using an extra offset for the sprites of course.Reto wrote:Good to hear that I didn't do the grf thing completely wrong . How much work would it be to add aging for mono and maglev? Just creating the graphics?
Re: Patch: Grass growth on unused tracks
Out of request, I've rediffed this patch(v9) for 0.6.0.
Some minor tweaks were needed due to changes in trunk.
Some minor tweaks were needed due to changes in trunk.
- Attachments
-
- bb_oldtracks_v9_0.6.0.diff
- (9.99 KiB) Downloaded 215 times
Re: Patch: Grass growth on unused tracks
How about a patch like this, but for company-owned roads? Roads built by companies but not used will degenerate with grass growing on it, and the tarmac will fracture(? cracks in it). And if someone desides to run RV's on them the speed is heavily reduced, hence having to replace the road.
Town owned roads should not be affected since the authority maintain them.
Town owned roads should not be affected since the authority maintain them.
Re: Patch: Grass growth on unused tracks
If a road is not used it will degenerate? That is not that logic, is it?
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: Patch: Grass growth on unused tracks
It is! (no maintenance)
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: Patch: Grass growth on unused tracks
There is no maintenance for tracks in the game at all.
A tracks isn't maintained if several vehicles use it.
A tracks isn't maintained if several vehicles use it.
-
- Tycoon
- Posts: 11501
- Joined: 20 Sep 2004 22:45
Re: Patch: Grass growth on unused tracks
Wasn't there an idea like this:
Feature: Unused tracks are degenerating.
Feature: Degenerative tracks have new graphics.
Feature: Trains running over degenerative tracks are getting brakedowns much faster.
New vehicle: Rail maintenance wagon. This wagon can repair degenerative tracks.
Or something?
Feature: Unused tracks are degenerating.
Feature: Degenerative tracks have new graphics.
Feature: Trains running over degenerative tracks are getting brakedowns much faster.
New vehicle: Rail maintenance wagon. This wagon can repair degenerative tracks.
Or something?
-
- Traffic Manager
- Posts: 178
- Joined: 09 Apr 2008 01:37
Re: Patch: Grass growth on unused tracks
Does the grass growth affect train speed / acceleration?
-
- Transport Coordinator
- Posts: 333
- Joined: 25 Aug 2005 09:44
- Location: Eindhoven, Netherlands
Re: Patch: Grass growth on unused tracks
No, the way I implemented it it's purely eyecandy; But it also gives some information on track usage that may help you optimize your network.VoxDissident wrote:Does the grass growth affect train speed / acceleration?
Re: Patch: Grass growth on unused tracks
Oh, I've never herad of that feature. I personally do not really like it, because I do not understand why unused tracks are degenerating.Mr. X wrote:Wasn't there an idea like this:
Feature: Unused tracks are degenerating.
Feature: Degenerative tracks have new graphics.
Feature: Trains running over degenerative tracks are getting brakedowns much faster.
New vehicle: Rail maintenance wagon. This wagon can repair degenerative tracks.
Or something?
I do really love the grassgrowth eyecandy-feature. Flora takes the railtracks - OK. But unused tracks degenerarte? What can happen to a track when it is not used? It may oxygenate, but you use quite good steel for rail tracks.
See this picture: http://commons.wikimedia.org/wiki/Image ... uselang=en
It's a railtrack from 1886, it's a bit rusty, but it's OK.
However, new features are always good
Re: Patch: Grass growth on unused tracks
If by "degenerative tracks", you (for whichever value of "you" applies) mean "tracks that have rusted out", that doesn't happen. Rail tracks are made of weathering steel. Unlike most other rusts, the rust surface on weathering steel is non-porous, and seals out moisture to prevent any further rusting.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Patch: Grass growth on unused tracks
These protective oxides are really thin. You can destroythis sealing with a sharp object. At least on metals or alloys I know.
I do not think that there can be a protective oxid on a steel that can stand the power of a train running above it. I guess it's
To the sealing: "...seals out moisture..."
The clue is that is seals out Oxygen _and_ reduces the conductivity of the material. That prevents a further oxygenerating.
Anyway, oxigenerating is not the problem of a track. A heavy used track has be replaced by a new one within 35 years. It's simply bust.
(Savety issues, temperature expression, whatever)
Last but not least: What's a weathering steel?
I know stainless steels, I guess weathering means sth like weather proof, doesn't it?
I do not think that there can be a protective oxid on a steel that can stand the power of a train running above it. I guess it's
To the sealing: "...seals out moisture..."
The clue is that is seals out Oxygen _and_ reduces the conductivity of the material. That prevents a further oxygenerating.
Anyway, oxigenerating is not the problem of a track. A heavy used track has be replaced by a new one within 35 years. It's simply bust.
(Savety issues, temperature expression, whatever)
Last but not least: What's a weathering steel?
I know stainless steels, I guess weathering means sth like weather proof, doesn't it?
Re: Patch: Grass growth on unused tracks
Correct; trains will polish their rails quite quickly. But rail companies here in the US replace the rails after every billion tons of freight. This is nearly long enough for the rail head to lose any significant strength, regardless of usage; unused rails rust a little and the quit rusting, and well-used rails are replaced regularly.zypa wrote:These protective oxides are really thin. You can destroythis sealing with a sharp object. At least on metals or alloys I know.
I do not think that there can be a protective oxid on a steel that can stand the power of a train running above it.
Exactly what Wikipedia says it is.zypa wrote:What's a weathering steel?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Patch: Grass growth on unused tracks
So basically - more used tracks have higher maintenance cost. I can't say I'm surprised . BTW - I believe it would be quite a good idea to introduce maintenance cost for tracks depending on their usage. Suddenly, it would be harder to make income from huge train networks with lots of trains. This would lead to smaller, more realistic networks. Maybe I'll try to write a patch someday ?
Robbie
Re: Patch: Grass growth on unused tracks
Where balance is everything, because having large un-used sections of track also cost a lot of money: Point motors, signals OHLE etc all have to be maintained, making them ready for trains again after years of bad maintenance cost even more.
Re: Patch: Grass growth on unused tracks
Let's come back to the tiopic. Grassgrowth on unused tracks. (In particular DaleStun and I should come back to the topic)
@boekabart:
Is it possible to add an option so maintaining tracks costs some money? The more grassgrowth the lower the costs.
@boekabart:
Is it possible to add an option so maintaining tracks costs some money? The more grassgrowth the lower the costs.
Re: Patch: Grass growth on unused tracks
(Semiontopic only) How roads would look after many years without neither maintenance nor traffic, can be seen be the famous kiddofspeed chernobyl expeditions. http://www.kiddofspeed.com/ Indeed, mostly heavy trucks eat up our roads.
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
Re: Patch: Grass growth on unused tracks
Hi,Roujin wrote:Out of request, I've rediffed this patch(v9) for 0.6.0.
Some minor tweaks were needed due to changes in trunk.
i have problem to patch svn trunk r12543 (which is i hope 0.6.0) with your file, i use windows tortoise 1.4.8.
I have error message "outdated" in 4 from 5 files there.
Can you help me with that ?
Re: Patch: Grass growth on unused tracks
trunk r<something> is NEVER a release. Release are tags where the revision doesn't matter; there will be only one tag of each release and no different versions of a single release.
Who is online
Users browsing this forum: No registered users and 1 guest