Second when will the starting years be and when does the game end?
Third will you be changing the coding of subsidies town growth and otther bits and peices significantly?
Thanks

The game starts in 1930, I think, and goes on until infitity, theoretically.Stylesjl wrote:Second when will the starting years be and when does the game end?
ATM the date isn't very meaningful, because the vehicles and buildings don't have introductions dates yet.ChrisCF wrote:One difference I remember was that TT works by days in a month, Simutrans works by hours in a season, so you get things like "12:00 Winter 1935" and such like.
I'm notoriously bad in inventing names. It shall remind of "transport simulation", but don't the name too seriously.Stylesjl wrote:Does simutrans stand for simulation transport because if it does it does'nt make sense
Lately a feature was introduced to link town growth to the number of transported passengers. Maybe later on towns will need supply with food and other goods to grow. I don't know yet.Stylesjl wrote: Third will you be changing the coding of subsidies town growth and otther bits and peices significantly?
Thanks
I like the name Simutrans. It's not that bad at all. I mean, there is allready too many 'Tycoon'-games out there.Hajo wrote: I'm notoriously bad in inventing names. It shall remind of "transport simulation", but don't the name too seriously.
Nowadays many people know it by that name, and I think the name shouldn't be changed anymore.
Simutrans was started in 1997. The basic things have been decided long ago, and most likely won't be changed anymore unless serious reasons force us to do so.Stylesjl wrote:Well the game simutrans does sound good that way we will avoid copyright problems over the the name and A LOT of new tycoon games are crappy nowadays (execept RCT2 but its not as good in gameplay as TTDX)
Well simutrans it will stay than
All games can't have everything. I think some games should stay singleplayer.Hajo wrote: Some things seem to be screwed forever, i.e. multiplayer/networking ability.
There is an option that Simutrans goes through a day-night cycle every 24 hours. So 24 game hours should last a few minutes to avoid headaches from flickering screens.BobXP wrote:1. It stands for Simulated Transportation.![]()
2. As for dates, its stupid that 24 hours is one month.
I can't help on that. It was made by one of my codevelopers and I never tried to use or understand it. IIRC this is only for creating shortcuts to certain spots on the map ...3. And I don't get that sign/marker thingy, it won't let me delete them AND it costs to plop them down!
Maybe you try to use an electric engine on a non-electrifed track? This seems to be the most common source of the "cannto find route" problem.4. The game shouldn't say blah can't find a route. It never happened when I had the older version (backwards step!) and I kinda wish that I backed that old version up before reinstalling my comp lol
It is being considered but doesn't work well with Simutrans pathfinding. we We just couldn't implement that so far.5. It should have an option for letting the train choose a platform rather than going to the one you specify, like in TTD.
Hmmm ... well what should happen in your opionon if you click that box?6. When you close the create new world box it shouldn't quit the game, i accidentally clicked create new world and then i closed it and lost my game![]()
Actually you had quit your game if you came to the main menu from the game. There is no way back. (Except if you exploit a bug in the current code).BobXP wrote:Just close the box? Return you to the game you were playing?
*me wants a DUH!!!!!! emoticon*
It was the easiest solution. IIRC it won't run very long anymore because quite some tasks are already canceled/stopped at this stage. It will eventually come to a stop all by itself.BobXP wrote:Well thats stupid. If you quit the game, why does it still run on in the background?
I assume players know what they do if the say "Quit game" or "New map".At least a Save first? dialog would be handy!!
What the f---?OBrown wrote:BobXP: *whines* I made a mistake and I couldn't undo it in this game that hasn't even hit 1.0 yet.
Hajo: It's not even 1.0 yet, I'm still adding new features and fixing glaring bugs. Ask me later to add stuff like that.
BobXP: *whines* I made another mistake and I couldn't undo it! My other game, at version 3.0, has safeguards against that!
Hajo: OK, you did something unusual there. If you do it this way, that doesn't happen.
BobXP: Well, that's just stupid.
Hajo: ...
BobXP: Here's how you do it MY WAY (The only way): *whine whine whine*
Hajo: *bangs head against keyboard*
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