thgergo wrote:This may end up grf conflicts, if more graphics sets use this method one time... Is there any chancle to improve this?
That's what the grf resouce manager is for IIRC.
Can you explain where this tool is located? The search hasnt given any for that, or i have missed something...
Anyway i have nearly completed the bridges, only road, monorail, maglev bridges need to be drawn. Second angle, plus lighting improvements:
thgergo wrote:Anyway i have nearly completed the bridges, only road, monorail, maglev bridges need to be drawn. Second angle, plus lighting improvements:
thgergo wrote:Anyway i have nearly completed the bridges, only road, monorail, maglev bridges need to be drawn. Second angle, plus lighting improvements:
Did you include Narrow Gauge rail?
First release 1.0 is completed. Replaces monorail, maglev, and of couse the road bridges. It should support narrow gauge rails. I dont know narrow gauge support works properly, this grf replaces the sprites railroad/maglev/monorail, when narrow gauge grf replaces that railtype at one time.(Im an OTTD user)
edit 1.1: narrow gauge support was buggy, it always replaced the railtype railroad...
edit #2: OTTD doesnt mark this grf as an safe static grf,so I have created a cutted version without any narrow gauge support, its just a raw sprite replacement. You can use freely this vers in OTTD multiplayer without the server has this grf... Just make this grf listed on you openttd.cfg under [newgrf-static].
.
and for the colours, why not try some 1cc, 2cc or both!
Bridges arent in company colours, just look a few posts back...
I plan also a larger cantilever witch will keep the large height like the original version has, but it will be longer, like you have mentioned...
m3henry wrote:very nice!
next job, this should make it look much better, instead of...
and for the colours, why not try some 1cc, 2cc or both!
Bridges arent in company colours, just look a few posts back...
you can make them!
PikkaBird wrote:
Hyronymus wrote:Very good attempt at fixing those ugly Firth of Forth-clones Chris Sawyer put in the game. Now I wonder if bridges can be in company colour too.
Unfortunately not. We need full action 1/2/3 support for bridges!
Bridges can be recoloured by newgrf action 0, but they are not in company colours...
thgergo wrote:Anyway i have nearly completed the bridges, only road, monorail, maglev bridges need to be drawn. Second angle, plus lighting improvements:
Did you include Narrow Gauge rail?
First release 1.0 is completed. Replaces monorail, maglev, and of couse the road bridges. It should support narrow gauge rails. I dont know narrow gauge support works properly, this grf replaces the sprites railroad/maglev/monorail, when narrow gauge grf replaces that railtype at one time.(Im an OTTD user)
edit 1.1: narrow gauge support was buggy, it always replaced the railtype railroad...
Looking good but I have a couple of observations.
To test these I used only these grfs:
ttdpbasew.grf 0 0 0 0 #TTDX's basic grf - must always be used
TTRS3w.grf 0 0 2 0 #Total Town Replacement Set parameters set to use its own roads and road bridges.
ngrailsw_V0_92b.grf 4 1 #Narrow Gauge rails parameters set to replace Maglev and use longer depot
cantilever10w.grf #Can't forget this one, can we? :wink:
First observation: cantilever10w.grf must be placed in the newgrfw.cfg before ngrailsw_V0_92b.grf Second observation: On the NG bridges, the back side of the bridge is the original cantilever, not yours. Third observation: If cantilever10w.grf is placed in the newgrfw.cfg after ngrailsw_V0_92b.grf then the back side is your cantilever but the rails are Maglev. Fourth Observation: Your bridges are compatible with TTRSv3 in that it will allow TTRS' bridges to work while replacing the rail bridges.
The images say it all:
Attachments
NG before Cantilever in configuration NG is replaced by Maglev but new cantilever is ok
cantilever2_ng1.png (32.44 KiB) Viewed 8992 times
NG after Cantilever in configration NG rails are there but back side of bridge is from original
wallyweb wrote:ngrailsw_V0_92b.grf then the back side is your cantilever but the rails are Maglev
Try newer version, 1.1 should fix this. It replaced only the railroad bridges with narrow gauge, as I can see in your image also.
wallyweb wrote:First observation: cantilever10w.grf must be placed in the newgrfw.cfg before ngrailsw_V0_92b.grf
wallyweb wrote:If cantilever10w.grf is placed in the newgrfw.cfg after ngrailsw_V0_92b.grf then the back side is your cantilever but the rails are Maglev.
If the ngrailsw is after my grf, it will replace my graphic with original cantilever backs with narrow gauge. So you need to place my grf after ngrails grf, as you mentioned.
Soccerito wrote:Road Bridges don't support road sets. They will have original roads not a road set. But the bridges are Wonderful!! Very Well Drawn!
I can add some support for roadsets, for witch ones should I make? Please give advices...
wallyweb wrote:If cantilever10w.grf is placed in the newgrfw.cfg after ngrailsw_V0_92b.grf then the back side is your cantilever but the rails are Maglev.
If the ngrailsw is after my grf, it will replace my graphic with original cantilever backs with narrow gauge. So you need to place my grf after ngrails grf, as you mentioned.
cantilever11w.grf after ngrailsw_V0_92b.grf did the trick.
Excellent work.
thgergo wrote:
Soccerito wrote:Road Bridges don't support road sets. They will have original roads not a road set. But the bridges are Wonderful!! Very Well Drawn!
I can add some support for roadsets, for witch ones should I make? Please give advices...
Soccerito wrote:US Road set and UK Road set, these are used the most.
I agree. Be careful of the sets that have their own bridges though.
I'm liking this fella, he's giving these bridges a right working!
Looking good, again!
Be creative, no one will slate you for being imaginative or coming up with something that's not as good as your previous work, because of the effort you've put in!
Finally i get it working with newgrf, this bridge replaces the second cantilever bridge. It seems compatible with TTRS3 bridges, i couldnt find any sprite conflict with it, everything was correct in my tests with in TTRS3, except of course the road approach of my bridge.
m3henry wrote:I would actualy prefer that if it was just the top one going all the way across.
I just should have just make longer versions of my first attempt?
Great work so far!!! Any chance that you could mock-up a version of this latest bridge using the same entrance/exit tiles as the red bridge? (The horizontal structures, rather than the bubbled structures).
Keep up the great work!
Many thanks to those who make OTTD and TTDP possible.