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PostPosted: Wed May 16, 2007 9:28 pm 
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Renewed original cantilever bridges version 1.1 download it here.
-Support for OTTDs anything under bridges feature
-Can be used with Purno`s new bridges, you can place this before or after it.
-Support for narrow gauge(Static version doesnt have this feature)
-Support for OTTDs anything under bridges feature
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Yet another new cantilever bridge: download version 1.1 here!
-Can be used with Purno`s new bridges, you just need to place this grf after newbridges.grf, this replaces the unchanged cantilever bridge there.
-Support for OTTDs anything under bridges feature
-Best suitable for long and high distancles, this bridge cant be built in short distances.(Static version doesnt have this feature)
-this bridge isnt gray in ttdpatch, this will be fixed soon - fixed in 1.1 - hopefully
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original post:
This is my first try at bridges, I dont like the original version, so hopefully I have made an improved one. What do you think? I created this angle so far, for the second i will make tomorrow...


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Last edited by thgergo on Thu Sep 13, 2007 5:48 pm, edited 13 times in total.
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PostPosted: Wed May 16, 2007 9:29 pm 
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Better than old one indeed!

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PostPosted: Wed May 16, 2007 9:41 pm 
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Nice. I hope we can see this variation in TTRS.

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PostPosted: Wed May 16, 2007 9:53 pm 
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Yes I too felt the original Cantilever bridges were a little high. This one is a lovely effort :) Any chances of varying colours?

Great stuff is suggested from this screenshot, sir! Keep it up!

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PostPosted: Wed May 16, 2007 9:59 pm 
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I like them lots. I actually don't use the cantilevers any more as they are so ugly. These are much better! Great work! 8)

Edit:
Dave Worley wrote:
Any chances of varying colours?

Yeah, Id prefer just a grey or at least some more subtle colours.

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Last edited by Ben_K on Wed May 16, 2007 10:12 pm, edited 1 time in total.

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PostPosted: Wed May 16, 2007 10:08 pm 
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Yes, those are very good! :D

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PostPosted: Wed May 16, 2007 10:51 pm 
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Well done, thgergo! Looking forward to seeing the other views when you finish them!

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PostPosted: Wed May 16, 2007 11:11 pm 
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They look much better as the original ones, great work. As others already suggested different colors would be great, maybe in blue or green. Keep it up :)

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PostPosted: Wed May 16, 2007 11:54 pm 
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Thanks for those fast, lovely comments:) I have corrected some overlapping issues:P
Dave Worley wrote:
Any chances of varying colours?

This would be a newgrf recoloring issue i think. I also think this red is too bright, gray-pale green-brown or blue bridges would be great, well i should explore the bridge newgrf actions...


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PostPosted: Thu May 17, 2007 12:28 am 
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Nice effort, the cantilever bridges really aren't an easy one to deal with, I tried some similar modifications here:

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PostPosted: Thu May 17, 2007 12:37 am 
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Don't forget to code these for Narrow Gauge as well as the usual Standard Gauge. 8)

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PostPosted: Thu May 17, 2007 8:11 am 
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They are indeed much better than ugly original bridges. :)

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PostPosted: Thu May 17, 2007 1:57 pm 
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Those new bridges look awesome :D

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PostPosted: Thu May 17, 2007 2:27 pm 
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thgergo wrote:
This would be a newgrf recoloring issue i think. I also think this red is too bright, gray-pale green-brown or blue bridges would be great, well i should explore the bridge newgrf actions...

Hmmm.. personally (being a bit boring), I think Id prefer grey ones. Is it possible to draw a sample one in grey to see how it looks? But yes, the other 2 you have done are an improvement :)

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PostPosted: Fri May 18, 2007 4:30 am 
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It's done with recolouring in TTD, with the appropriate NFO magic you can beat it into whatever colour you want.

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PostPosted: Fri May 18, 2007 7:26 am 
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Very good attempt at fixing those ugly Firth of Forth-clones Chris Sawyer put in the game. Now I wonder if bridges can be in company colour too.

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PostPosted: Fri May 18, 2007 8:01 am 
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Hyronymus wrote:
Very good attempt at fixing those ugly Firth of Forth-clones Chris Sawyer put in the game. Now I wonder if bridges can be in company colour too.


Unfortunately not. We need full action 1/2/3 support for bridges! :twisted:

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PostPosted: Fri May 18, 2007 9:57 am 
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Yup... I started it once... need to update it again.

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PostPosted: Sat May 19, 2007 8:58 am 
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PikkaBird wrote:
Hyronymus wrote:
Very good attempt at fixing those ugly Firth of Forth-clones Chris Sawyer put in the game. Now I wonder if bridges can be in company colour too.


Unfortunately not. We need full action 1/2/3 support for bridges! :twisted:

I agree with that, i have looked into purnos new bridges grf, and i found it very hacky, becouse the new bridges grfs is replaced the unused toyland grfs with actionA then the action 0 links those graphics to those sprites. This may end up grf conflicts, if more graphics sets use this method one time... Is there any chancle to improve this?

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PostPosted: Sat May 19, 2007 10:33 am 
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thgergo wrote:
This may end up grf conflicts, if more graphics sets use this method one time... Is there any chancle to improve this?

That's what the grf resouce manager is for IIRC.

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