[RELEASE] Low-floor Trams v2.3

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Martin1990
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Re: [RELEASE] Low-floor Trams v1.1

Post by Martin1990 »

hmm i think that town overdid its buget on the tram tracks...

nice trams :)
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strongbow
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

The Tram man wrote:What's the red stick next to the 15T?
There's actually 3 different kinds of red sticks and they are optional czechoslovak tram stops. Probably not very interesting for anyone not familiar with them...
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Re: [RELEASE] Low-floor Trams v1.1

Post by Plastikman »

strongbow wrote:Probably not very interesting for anyone not familiar with them...
Nope, not in the least bit intresting.
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Re: [RELEASE] Low-floor Trams v1.1

Post by The Tram man »

Plastikman wrote:
strongbow wrote:Probably not very interesting for anyone not familiar with them...
Nope, not in the least bit intresting.
Im interested. But if i install them, will they replace the original tram stop?
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

Actually they replace the 3 passenger terminals, which I don't use and most of people I know don't use too. Your preference may vary. :)

Also, you can choose for what road type you want to install them. Unfortunately it's not enough to install them for the tram track as it won't work with a road underneath...

@Plastik: ;(
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Re: [RELEASE] Low-floor Trams v1.1

Post by Plastikman »

strongbow wrote: @Plastik: ;(
When You make Redlight District Tram stops with "windows" on them, then I'll be intrested.

Altho at that scale. I still might not...
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: [RELEASE] Low-floor Trams v1.1

Post by The Tram man »

strongbow wrote:Actually they replace the 3 passenger terminals, which I don't use and most of people I know don't use too. Your preference may vary. :)

Also, you can choose for what road type you want to install them. Unfortunately it's not enough to install them for the tram track as it won't work with a road underneath...
(
So... They replace the terminals, but not the tram/bus stop? Sweet!
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noofnoof
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Re: [RELEASE] Low-floor Trams v1.1

Post by noofnoof »

Plastikman wrote:
strongbow wrote: @Plastik: ;(
When You make Redlight District Tram stops with "windows" on them, then I'll be intrested.

Altho at that scale. I still might not...
Rule 34. Locomotion. though I believe it has already been done. someone put a not safe for work image through mapgen or something....
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

Version 2.0 is out on http://www.locomods.eu.

If you like our work, please support us. We're running Locomods.EU for almost a year now and we'll be paying 680CZK (cca. 26EUR) for the next year of hosting by the end of this week. We do the mods and the website for you and if you think you're getting enjoyment out of our work, a Euro or two will help us pay for the website and we won't have to pay for our hobby. Thank you.
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Re: [RELEASE] Low-floor Trams v2.0

Post by strongbow »

Something for 2.1...
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Re: [RELEASE] Low-floor Trams v2.0

Post by Hammo »

Oooh. Funky. Looking. Great work, as always.
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strongbow
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Re: [RELEASE] Low-floor Trams v2.0

Post by strongbow »

Update to v2.1 available on http://www.locomods.eu.
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Re: [RELEASE] Low-floor Trams v2.1

Post by strongbow »

bidirectional 19T
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Re: [RELEASE] Low-floor Trams v2.1

Post by strongbow »

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LF Trams v2.2
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Re: [RELEASE] Low-floor Trams v2.2

Post by The Tram man »

Nice! Is the ForCity Tram split in pieces or are there several different versions?
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strongbow
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Re: [RELEASE] Low-floor Trams v2.2

Post by strongbow »

There's 4 different versions (2, 3, 4 and 5-part), only the 5-part one is split up because of the Locomotion limit.
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Re: [RELEASE] Low-floor Trams v2.2

Post by The Tram man »

Sweet! Im going to try these out right now!
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Re: [RELEASE] Low-floor Trams v2.2

Post by Spacek531 »

I am loving these trams! They have great detail, lots of awesomeness, and best of all, most of them are company colors! I think this set adds a level of detail that Chris Sawyer had obviously been trying to achieve, but with deadlines had not.

The one thing I think would seal these sets are some smart looking 10T's. They operate in my city of Portland, Oregon, as well as Tacoma, Washington, and I would love to see them in the game.

Also, sorry for the obvious dig.
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strongbow
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Re: [RELEASE] Low-floor Trams v2.2

Post by strongbow »

What a coincidence, I'm currently building this:

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The US ones are the same shape, but 3-part, so you might be lucky.
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Spacek531
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Re: [RELEASE] Low-floor Trams v2.2

Post by Spacek531 »

wow, I can't wait!
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