[RELEASE] Low-floor Trams v2.3

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Hodkowicz
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Re: [RELEASE] Low-floor Trams v1.0

Post by Hodkowicz »

Check the newspaper tommorow - MF Dnes - my brother's topic about Škoda 15T on the first page. It might force them (DPP, Škoda Transportation,etc...) to publicize technical drawings soon, because you seem not to be very busy... :mrgreen:
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strongbow
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

See first post for the 1.1 update. No new trams yet, just fixes on the old ones. But soon this... :wink:

Image
*clickey*
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Re: [RELEASE] Low-floor Trams v1.1

Post by Metromaster »

YES!! Bring it on. This Tram is HOT!
Take a look at the trains, planes, buses, trams and ships at
http://www.YouTube.com/user/metromaster2010
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strongbow
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

Soon.
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

For City for Locomotion.
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Illegal_Alien
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Re: [RELEASE] Low-floor Trams v1.1

Post by Illegal_Alien »

*Drools*
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Seelenquell
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Re: [RELEASE] Low-floor Trams v1.1

Post by Seelenquell »

ERROR: too much details!
ERROR: no interior!

GENERAL FAULT: this one-part-tram is too long :D

looks good. very good. i simply love your trams.
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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strongbow
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

Something to liven up the thread: Skoda 15T, CS-style tramstop and Atrey's new Prague scenario.

15T has 4 independently rotating bogeys, big thanks to Hodkowicz for the XML help... :wink:
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Re: [RELEASE] Low-floor Trams v1.1

Post by andel »

**very** pretty :)
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noofnoof
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Re: [RELEASE] Low-floor Trams v1.1

Post by noofnoof »

want want want.

do want. good job I look forward to these, recently i've been delving into the tram side of things.
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strongbow
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

And the second one for the 2.0 release.
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noofnoof
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Re: [RELEASE] Low-floor Trams v1.1

Post by noofnoof »

while inacurate, could you produce a doored-both-sides variant?
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strongbow
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

Yes, but it won't be that easy as I used boolean on the windows and that destroys the mesh quite a lot for any changes afterwards... :?
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noofnoof
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Re: [RELEASE] Low-floor Trams v1.1

Post by noofnoof »

okay, it's just assymetrical trams are my only OCD. but I'm obsessed with loco trams at the moment, i look forward to release.
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strongbow
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

And a couple of advertising liveries, first one for the european regional development fund. Two more to come before release.
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The Tram man
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Re: [RELEASE] Low-floor Trams v1.1

Post by The Tram man »

Those look awsome!
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strongbow
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

And one from Prague...
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noofnoof
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Re: [RELEASE] Low-floor Trams v1.1

Post by noofnoof »

Son, I am appoint.
damn these will go well with subway and buses....
*drool* *drool*
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strongbow
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Re: [RELEASE] Low-floor Trams v1.1

Post by strongbow »

Hopefully this weekend when time permits.
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The Tram man
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Re: [RELEASE] Low-floor Trams v1.1

Post by The Tram man »

What's the red stick next to the 15T?
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