US company headquarters
Moderator: Graphics Moderators
Finished the basic set.
Now I need to know if 2 diffrent HQ's for each (arctic and tropic) are supported via grf. If not is there maybe a random possibility, or is only one possible?
Did 1st HQ as preview.
Any comments for improvement?
I need a coder!! Thanks.
EDIT: got one
Now I need to know if 2 diffrent HQ's for each (arctic and tropic) are supported via grf. If not is there maybe a random possibility, or is only one possible?
Did 1st HQ as preview.
Any comments for improvement?
I need a coder!! Thanks.
EDIT: got one
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- hq.png (58.73 KiB) Viewed 3725 times
Last edited by skidd13 on 05 May 2007 19:02, edited 1 time in total.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
Awesome Kudos to you.skidd13 wrote:Finished the basic set.
Maybe you could add some windows in the roof of the 3rd HQ. Maybe it is just me, but the replacement for the temperate bank and the 5th HQ look still too bright imho.Any comments for improvement?
Anyway keep it up and I hope you find someone to code it soon
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
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ThanksSleepie wrote:Awesome Kudos to you.
Windows will be added.Sleepie wrote:Maybe you could add some windows in the roof of the 3rd HQ. Maybe it is just me, but the replacement for the temperate bank and the 5th HQ look still too bright imho.
About the hue I'll check that in game.
Sure, but I'm not sure how to cut them cause of the possible z-alignment bugs and 2CC. If a coder responses, I'll modify the images to his needs.Darkmast49 wrote:Shouldn't the buildings be cut in pieces if you want to code them..?
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
What about a few shrubs or a flowerbed?MeusH wrote:Very nice headquarters, especially the last three - how about adding more detail to grass/desert under the last headquarters?
Soccerito wrote:I'm wondering that, on the 1st HQ, there is a road but will it be able to drive on it?
Skidd13 wrote:I'm not so deep into NFO. But I think they'll be only fake.Desolator wrote:Is it possible to have road vehs drive on the road tiles?
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
UPDATE!
I decided to do a bit more pixel randomness instead of adding more objects to the ground of the 5th HQ.
Added windows to the roof of the 3rd HQ.
I decided to do a bit more pixel randomness instead of adding more objects to the ground of the 5th HQ.
Added windows to the roof of the 3rd HQ.
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- hq.png (11.83 KiB) Viewed 3597 times
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
- athanasios
- Tycoon
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Much better! Seems you do not get bored to improve your work.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
In the right opposite of me..
I'm a bit more deep in NFO, and IIRC, it's not possible for vehicles to drive on, as it's part of the HQ. (See it as one building.)Skidd13 wrote:I'm not so deep into NFO. But I think they'll be only fake.Desolator wrote:Is it possible to have road vehs drive on the road tiles?
Excellent You're really not lazy in improving your graphics!skidd13 wrote:UPDATE!
I decided to do a bit more pixel randomness instead of adding more objects to the ground of the 5th HQ.
Added windows to the roof of the 3rd HQ.
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
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- Digitalfox
- Chief Executive
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skidd13 I love your work, it's very nice..
But theres something i dislike...
Your HQ 1 / 2 / 3 look great, really love them..
But 4 HQ and 5, look strange..
I mean, the 4 HQ is beautiful, and the 5 HQ doesn't match it.. I mean in 4 HQ you have a big building, and the 5 HQ compared to 4 is small...
5 HQ looks like the US White House..
It would be better to switch there position, 4 passes to 5 and 5 passes to 4?
This is just my opinion, and even if it's coded like this it stills is a great set
Keep the good work skidd13
But theres something i dislike...
Your HQ 1 / 2 / 3 look great, really love them..
But 4 HQ and 5, look strange..
I mean, the 4 HQ is beautiful, and the 5 HQ doesn't match it.. I mean in 4 HQ you have a big building, and the 5 HQ compared to 4 is small...
5 HQ looks like the US White House..
It would be better to switch there position, 4 passes to 5 and 5 passes to 4?
This is just my opinion, and even if it's coded like this it stills is a great set
Keep the good work skidd13
I'll have a go at coding it, if you want. In fact, I've already got HQ 3 done (see the screenshot). There's no real need for you to cut the buildings up - it's probably easier if I do that myself.
...and I just noticed that I used the old version of that HQ instead of the one with the windows in the roof. I'll fix that.
...and I just noticed that I used the old version of that HQ instead of the one with the windows in the roof. I'll fix that.
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I am very pleased to hear that the sprites are well received.
To the point of changeing the US White House from the place of the 5th HQ I'd say no untill I've a nice usage for the sprites. To solve the problems for people who don't like it as HQ I'd suggest a parameter to switch to an optional HQ. I'll think over a nice one, or are there suggestions (real US buildings of cause).
Is it possible to have two HQ's in arctic and tropic. I could draw a djungle and a snow variant too.
To the point of changeing the US White House from the place of the 5th HQ I'd say no untill I've a nice usage for the sprites. To solve the problems for people who don't like it as HQ I'd suggest a parameter to switch to an optional HQ. I'll think over a nice one, or are there suggestions (real US buildings of cause).
Looks fine in game. It would be nice if you'd go on with coding. ... and sent me a copy for betatestingDropZone wrote:I'll have a go at coding it, if you want. In fact, I've already got HQ 3 done (see the screenshot). There's no real need for you to cut the buildings up - it's probably easier if I do that myself.
...and I just noticed that I used the old version of that HQ instead of the one with the windows in the roof. I'll fix that.
Is it possible to have two HQ's in arctic and tropic. I could draw a djungle and a snow variant too.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
Your US White House is excellent and you are right ... it should not be wasted. That said, it does seem rather out of place as the 5th HQ. It would make an excellent tourist attraction though, perhaps as part of a set of US tourist attractions ... a little something for you to do when the banks and HQs are done.skidd13 wrote:I am very pleased to hear that the sprites are well received.
To the point of changeing the US White House from the place of the 5th HQ I'd say no untill I've a nice usage for the sprites. To solve the problems for people who don't like it as HQ I'd suggest a parameter to switch to an optional HQ. I'll think over a nice one, or are there suggestions (real US buildings of cause).
My rational for the HQs is that as our companies grow, we need more space for all those people we must hire to run them. Your 4th HQ, with its modern looks, fits this need beautifully. Another building that would look good as an HQ would be the United Nations building in New York City.
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I vote for the Chrysler Building
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Nice idea. I still like it as HQ, but if it is a tourist attraction, it should be turned off (aka second choise via parameter).wallyweb wrote:... It would make an excellent tourist attraction though, perhaps as part of a set of US tourist attractions ... a little something for you to do when the banks and HQs are done.
Comments to the suggested buildings (Don't take them personal):
Quite simple -> Not challenging. Again NYC.wallyweb wrote:Another building that would look good as an HQ would be the United Nations building in New York City.
Nice idea, but I don't dare to draw them respective to the small space I have. Very high. Again NYC. Already drawn before.Desolator wrote:I'd say World Trade Center towers as the 5th HQ.
Nice architecture. Very high. Again NYC. Already drawn before.Sleepie wrote:I vote for the Chrysler Building
Nice architecture. Hard to find photos from another side (Most are from Liberty Island direction). Again NYC.N8king wrote:The Standard Oil Building, NY
I thought over a building with around 25-40 floors, nice architecture and located not in NYC, cause the Flat Iron one is also from there.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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