How do you think about my Airport

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bmxonline
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How do you think about my Airport

Post by bmxonline »

Hello,

I have made a airport for open ttd or ttdpatch ;)
But before I'm going to think about how I can code it..
I want to now how you think about it..

My Airport:
Image

I have paste some airplanes on it..
Image

If you have a suggestion or something else..
Please give a reply..

Greets,
Vincent

(I'm sorry for my bad English)
Last edited by bmxonline on 03 Feb 2007 16:49, edited 2 times in total.
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Born Acorn
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Post by Born Acorn »

I once got bored and tried to make a realistic looking one that I buggered up when it came to the Terminals.

Have you worked out how many planes yours could handle at any one time?
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bmxonline
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Post by bmxonline »

Image
This the way i want to let the airplanes driving.. So they can always ride and don't have to wait on another airplane. (ofcourse its possible that a airplane have to wait on the loading place because another airplane is driving him beyond)

2 airplanes can take off and 2 airplanes can landing on the same time..
the helicopters can also land on the same time.
I think so 10 airplanes and 4 helicopters can be at the same time on the airport..

Also by your airport the airplanes have to wait on each other..
Image
Last edited by bmxonline on 03 Feb 2007 16:55, edited 1 time in total.
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PikkaBird
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Post by PikkaBird »

How do planes get from the hangars to the terminal?
bmxonline
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Post by bmxonline »

PikkaBird wrote:How do planes get from the hangars to the terminal?
Thats a good question XD
I dont have worked out good enough
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Born Acorn
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Post by Born Acorn »

Yes, but I said realistic. In real life, planes cross runways to get to another.
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Sergej_S
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Post by Sergej_S »

I put the project of the airport, which has sent me Grigory , Tallinn

Sergej
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Post by richk67 »

BornAcorn: will this do you? Obviously need to fix the fences, and create the diagonal taxiways that are not right, but its pretty much what you had in your picture.

This has 9 terminals for aircraft, 4 helipads, and a darn great big hole!! (7x3), which in my screenie I have filled with bus stations and mail depots.

(I had to write a tiny extra bit of code to handle "holes" in airports. It has a bug - when you come to delete the airport, then all the "hole" tiles are deleted, and can leave 1/2 a tunnel, etc. Its what debugging is for ;) )

If the station tile inside the hole touches the airport, it is part of the airport (and is detected as such - see screenie). If it doesnt touch the airport (ie. in the middle), its a separate station... woohoo.. nested stations!! Also, you cannot place the airport over existing items... it must be empty space. But you can then fill it with whatever you want.

Obviously no movement states or position data sorted out. This will be *very* hard to code within the 32 states available. The Intercontinental was really pushing it. This will too.
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OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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athanasios
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Post by athanasios »

I like your idea. Could you add some new graphics and not just imitate original ones?
Also about the one with hole: Consider Athens airport has 2 runways (1 takeoff and 1 landing) and in the middle are the airport buildings, hotel, Metro & Suburban station, highway, parking and bus terminals. So hole is not out of real world. Good you filled with bus and trucks terminals.
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Ben_K
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Post by Ben_K »

The hole idea is exactly like London heathrow. You access the central terminals via tunnels that go underneath the northern runway.

Bmxonline - I like it. The best thing I like? The planes land/take-off in the the same direction! Thats how they do it in real life and would be nice to see that in the game. :)

I hope you guys are able to get something up and running. :D
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Ailure
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Post by Ailure »

Sergej_S wrote:I put the project of the airport, which has sent me Grigory , Tallinn

Sergej
That sentence doesn't make any sense.

And that airport is ugly as well, it's kinda obvious that much effort wasn't made on it. >_>
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athanasios
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Post by athanasios »

Ailure wrote:And that airport is ugly as well, it's kinda obvious that much effort wasn't made on it. >_>
There was much effort and discussion for this, you 'd better check the blender graphics topic!

If I am not mistaken the direction of landing, take off is not fixed, depends on direction and strength of wind.

And an image with Athens airport. (For what I was saying in my previous post.) I believe is a good simple example to follow when replacing the current 2 runways airports.
Notice the very large size of the airport compared to the surrrounding land and roads.
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Ben_K
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Post by Ben_K »

athanasios wrote:If I am not mistaken the direction of landing, take off is not fixed, depends on direction and strength of wind.
Yeah, you're right... but the current in-game airports use the runways in opposing directions at the same time. That only happens if the wind is flat calm and there is hardly any traffic to get in the way. In real life, it happens VERY rarely. :)
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