Questions on OTTD
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Questions on OTTD
Alright, I've used TTDpatch a lot but never really looked at Open TTD.
I just wanted to know, how do you (the OpenTTD users) think the graphic mods compare with TTDpatch.
Are there more graphics or less graphics?
Are there more new game functions or not?
...
...(You get the idea)
AND the main thing that might move me to OpenTTD is, I once saw a picture where more than one companys trains were running on its tracks, can you get shared railways in OpenTTD?
I just wanted to know, how do you (the OpenTTD users) think the graphic mods compare with TTDpatch.
Are there more graphics or less graphics?
Are there more new game functions or not?
...
...(You get the idea)
AND the main thing that might move me to OpenTTD is, I once saw a picture where more than one companys trains were running on its tracks, can you get shared railways in OpenTTD?
> Are there more graphics or less graphics?
I think, that after the release of OpenTTD RC-4, that you can use any graphics of TTDP you like. So it's equal. (Anyone correct me if I'm wrong!)
> Are there more new game functions or not?
Countless, how many more there are. You can have up to 2048*2048 maps, you can play online on the internet in multiplayer up to 8 players, and so on!
> AND the main thing ... ...
As far as I know, I don't think that's possible.. (yet
)
I think, that after the release of OpenTTD RC-4, that you can use any graphics of TTDP you like. So it's equal. (Anyone correct me if I'm wrong!)
> Are there more new game functions or not?
Countless, how many more there are. You can have up to 2048*2048 maps, you can play online on the internet in multiplayer up to 8 players, and so on!

> AND the main thing ... ...
As far as I know, I don't think that's possible.. (yet

you can have trains with different colours from mem, diesels red electrics yellow.Kanibal wrote:Ill have to look for that picture again, I'm not mad I tell you!Darkmast49 wrote: As far as I know, I don't think that's possible.. (yet)
Shame, but all the same graphics and more features, wheres the down side?
y don't you try open, you wont go back

I'm afraid you're wrong.Darkmast49 wrote:I think, that after the release of OpenTTD RC-4, that you can use any graphics of TTDP you like. So it's equal. (Anyone correct me if I'm wrong!)

That was a TTDPatch feature long before it came to OpenTTD.Rushed wrote:you can have trains with different colours from mem, diesels red electrics yellow.
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You can find this feature in MiniIN (subsidiaries)
Patch :
http://www.tt-forums.net/viewtopic.php?t=11942
MiniIN :
http://nightly.openttd.org/MiniIN/files/
Patch :
http://www.tt-forums.net/viewtopic.php?t=11942
MiniIN :
http://nightly.openttd.org/MiniIN/files/
Re: Questions on OTTD
As far as I know this is the subsidiaries patch which can only be found (at the moment) in the MiniIN. The MiniIN also has a lot of other features that have not made it into the main trunk (and some may not ever make it).Kanibal wrote: AND the main thing that might move me to OpenTTD is, I once saw a picture where more than one company's trains were running on its tracks, can you get shared railways in OpenTTD?
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Ok, somehow through all that OpenTTD has just dropped back behind TTDpatch. BUT I will try it for the online part, it's not the same with just AI's.
I think I must have seen a screen shot of that subsidiaries patch and assumed it was several different people, ahh well. Lets give it a go and see what happens....
Erm... How'd I get it?
I think I must have seen a screen shot of that subsidiaries patch and assumed it was several different people, ahh well. Lets give it a go and see what happens....
Erm... How'd I get it?
Got it and it comes up with OPEN TTD and the top, but all the menu buttons are question marks ???????????????????? all the way along. Like It doesnt know what to put there. I get the feeling I'm missing something.
EDIT: Scratch that! I fixed it seconds later. I downloaded the latest version, not the latest STABLE version.
EDIT: Scratch that! I fixed it seconds later. I downloaded the latest version, not the latest STABLE version.
So... Do that and I can use the latest....which has the .grf support right? I can use some of the stuff from TTDPatch?
EDIT: woo! It's in English not question marks. There's one word. for this.... WOW. all the features you could ever ask for.
1 problem remains however. I last about 4 seconds in a multiplayer game before the synchronization fails. What could that be?
EDIT: woo! It's in English not question marks. There's one word. for this.... WOW. all the features you could ever ask for.
1 problem remains however. I last about 4 seconds in a multiplayer game before the synchronization fails. What could that be?
Re: Questions on OTTD
Open's GRF support is improving, but far from perfect. Especially if you want new houses, new industries, or new cargos. And the usual reason for sync-failure are:
1) Mismatched OpenTTD versions
2) Mismatched NewGRF files
Both of these are supposed to be impossible, however.
OpenTTD has: Larger airports, larger maps, multiplayer that tolerates ping times above 5ms, more landscaping tools, runtime configurable patches, ability to use four rail-types simultaneously, an A* pathfinder (processor hog, but guaranteed to find a correct path), autorail, smooth economy, advanced town handling
TTDPatch has: parts of new newgrf (including new houses, new industries, and new cargos), many of the Sign cheats, disaster selection, town growth controls, configurable hotkeys, plane speed, sell vehicle by dragging out of depot window, more steam, freight trains, town road building controls, custom bridge heads, locomotion rail-building GUI, FIFO loading, snowline in temperate climate, error messages when a newgrf doesn't load, one-way roads, morestatistics, autoslope, followvehicle, enhanced tunnels, trams, practically all of the miscmods and experimentalfeatures bits (there are currently a total of 39), path-based signalling, eight independent acceleration settings, waypoints for road vehicles, variable snowline depending on current date, adjacent stations with different names,
I'm probably missing a few features that have been added to trunk since 0.5.0 was branched off, but grepping the logs for "feature" back to 7400 found nothing that looked particularly interesting.
1) Mismatched OpenTTD versions
2) Mismatched NewGRF files
Both of these are supposed to be impossible, however.
OpenTTD has: Larger airports, larger maps, multiplayer that tolerates ping times above 5ms, more landscaping tools, runtime configurable patches, ability to use four rail-types simultaneously, an A* pathfinder (processor hog, but guaranteed to find a correct path), autorail, smooth economy, advanced town handling
TTDPatch has: parts of new newgrf (including new houses, new industries, and new cargos), many of the Sign cheats, disaster selection, town growth controls, configurable hotkeys, plane speed, sell vehicle by dragging out of depot window, more steam, freight trains, town road building controls, custom bridge heads, locomotion rail-building GUI, FIFO loading, snowline in temperate climate, error messages when a newgrf doesn't load, one-way roads, morestatistics, autoslope, followvehicle, enhanced tunnels, trams, practically all of the miscmods and experimentalfeatures bits (there are currently a total of 39), path-based signalling, eight independent acceleration settings, waypoints for road vehicles, variable snowline depending on current date, adjacent stations with different names,
I'm probably missing a few features that have been added to trunk since 0.5.0 was branched off, but grepping the logs for "feature" back to 7400 found nothing that looked particularly interesting.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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I knew I was forgetting something. Noted and added to local copy.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Questions on OTTD
Also some new depot controls (sell all vehicles, start/stop all vehicles), user-configurable autoreplace, a new terrain generator including the ability to load landscapes from heightmaps, translations into many different languages, and native support for quite a few different operating systems. I'm not sure about advanced town handling though, I suspect that's a MiniIN patch. It also has freight trains support and error messages when newgrfs can't be loaded.DaleStan wrote:OpenTTD has: ...
Routing restrictions are another major feature that Open doesn't have.DaleStan wrote:TTDPatch has: ...
No-one's more important than the earthworm.
Re: Questions on OTTD
As usual, the Dalestan grand list... I just wish he would actually bring it up to date...
OTTD has a different design ethos to TTDP. It is a MUCH younger project, (so why he whines that XYZ newgrf feature isnt available, when at this stage of TTDP they werent available either, is anyone's guess...).
OTTD also has a very large number of user patches, that if, when you want to customise your game you add them. TTDP has tended to accept more of these into the core, as long as it is controlled by an on/off switch. This has led to a plethora of switches, making TTDP a much more personal experience. OTTD goes for a stable common experience.
And so to the list:
many of the Sign cheats, : OTTD takes a non-cheat approach to many of these things, (converting track), or you can use the console (resetengines)
town growth controls, : available via a patch
plane speed, : being assessed, and separately available as patch
sell vehicle by dragging out of depot window, : unwanted. OTTD has cleaner "Sell one, Sell all" buttons.
more steam, : available via a patch
freight trains, : OTTD uses "freight train multiplier", but Tractive Effort may be used soon instead
town road building controls, : various town growth patches available
custom bridge heads, : in OTTD/in late development - not entirely sure, but if not already, definitely on its way
locomotion rail-building GUI,
FIFO loading, : in OTTD
snowline in temperate climate, : available via patch (although Ive not updated it for a while - in MiniIN version
error messages when a newgrf doesn't load, : in OTTD
autoslope,
practically all of the miscmods and experimentalfeatures bits (there are currently a total of 39), : if you count these, then you count the several hundred+ OTTD patches available.
path-based signalling, : new signalling system in design. all signals will be PBS in effect. may go to "just in time Green" approach
eight independent acceleration settings, : various acceleration patches available from real physics, to minor mods
waypoints for road vehicles, : possibly soon
variable snowline depending on current date,
adjacent stations with different names, : available via a patch.
OTTD does not have/TTDP has: disaster selection, configurable hotkeys, one-way roads, morestatistics, followvehicle, enhanced tunnels, trams.
OTTD also has aircraft that fly at different altitudes to avoid each other, and intercept the airport holding "stacks" in a graceful manner.
Your cross-forum advertising of TTDP is a pain. You spread inaccurate information, and with the clear attitude of doing OTTD down to show TTDP up... maybe we should visit your favourite forums and bash TTDP players about how TINY their world is, and how they must enjoy their single player isolation.
We dont... because its a waste of our time. If OTTD beat TTDP in EVERY department, Dalestan would still be trying to attract people to it... "Its the original clone. Original is best. Original is oldest." etc. Give it up, or get accurate info.
OTTD also has the YAPF pathfinder, which is very much NOT a performance hog, and gives far far better results than any other pathfinder available for either game.
OTTD has a different design ethos to TTDP. It is a MUCH younger project, (so why he whines that XYZ newgrf feature isnt available, when at this stage of TTDP they werent available either, is anyone's guess...).
OTTD also has a very large number of user patches, that if, when you want to customise your game you add them. TTDP has tended to accept more of these into the core, as long as it is controlled by an on/off switch. This has led to a plethora of switches, making TTDP a much more personal experience. OTTD goes for a stable common experience.
And so to the list:
parts of new newgrf (including new houses, new industries, and new cargos), : new houses: in development, new cargos: near completion, new industries: follow newcargos.DaleStan wrote:TTDPatch has:
many of the Sign cheats, : OTTD takes a non-cheat approach to many of these things, (converting track), or you can use the console (resetengines)
town growth controls, : available via a patch
plane speed, : being assessed, and separately available as patch
sell vehicle by dragging out of depot window, : unwanted. OTTD has cleaner "Sell one, Sell all" buttons.
more steam, : available via a patch
freight trains, : OTTD uses "freight train multiplier", but Tractive Effort may be used soon instead
town road building controls, : various town growth patches available
custom bridge heads, : in OTTD/in late development - not entirely sure, but if not already, definitely on its way
locomotion rail-building GUI,
FIFO loading, : in OTTD
snowline in temperate climate, : available via patch (although Ive not updated it for a while - in MiniIN version
error messages when a newgrf doesn't load, : in OTTD
autoslope,
practically all of the miscmods and experimentalfeatures bits (there are currently a total of 39), : if you count these, then you count the several hundred+ OTTD patches available.
path-based signalling, : new signalling system in design. all signals will be PBS in effect. may go to "just in time Green" approach
eight independent acceleration settings, : various acceleration patches available from real physics, to minor mods
waypoints for road vehicles, : possibly soon
variable snowline depending on current date,
adjacent stations with different names, : available via a patch.
OTTD does not have/TTDP has: disaster selection, configurable hotkeys, one-way roads, morestatistics, followvehicle, enhanced tunnels, trams.
OTTD also has aircraft that fly at different altitudes to avoid each other, and intercept the airport holding "stacks" in a graceful manner.
Thats because grepping isnt playing... if you actually used OTTD you would see that many of the features you claim as "TTDP is better" features, are already in OTTD, and some have been for a VERY long time (eg. custom bridgeheads).I'm probably missing a few features that have been added to trunk since 0.5.0 was branched off, but grepping the logs for "feature" back to 7400 found nothing that looked particularly interesting.
Your cross-forum advertising of TTDP is a pain. You spread inaccurate information, and with the clear attitude of doing OTTD down to show TTDP up... maybe we should visit your favourite forums and bash TTDP players about how TINY their world is, and how they must enjoy their single player isolation.
We dont... because its a waste of our time. If OTTD beat TTDP in EVERY department, Dalestan would still be trying to attract people to it... "Its the original clone. Original is best. Original is oldest." etc. Give it up, or get accurate info.
Shortly to be available (in a slightly different form) via my RouteMarkers patch. Biasses the train to avoid certain routes in the pathfinder.Maedhros wrote:Routing restrictions are another major feature that Open doesn't have.DaleStan wrote:TTDPatch has: ...
OTTD also has the YAPF pathfinder, which is very much NOT a performance hog, and gives far far better results than any other pathfinder available for either game.
Last edited by richk67 on 03 Feb 2007 19:33, edited 2 times in total.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
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Want to organise your trains? Try Routemarkers.
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Firework Photography
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Might not be... what I have thought of as custom bridgeheads, may not be. However, it could also be part of the Bridges-over-everything branch that has now been merged with trunk. ... so updated to a maybe... 

OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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