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PostPosted: Mon Oct 02, 2006 8:43 pm 
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Thanks to the articulated wagon bug being fixed in the latest nightly, the UK Renewal Set v3 is now officially released.

For those that don't know, this is a complete, 1920-2040 train replacement set, based on UK prototypes and in company colours. v3 features significant graphic updates to v2, a number of new locomotives and freight cars, and full newcargos support.

You can download it from here.

Also, I've released v2 of the UKRS Industries. There are four new industries and two new cargos. Information is here.


Attachments:
Image4.png
Image4.png [ 23.19 KiB | Viewed 36263 times ]

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Last edited by PikkaBird on Sat Jan 20, 2007 10:07 am, edited 4 times in total.
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PostPosted: Mon Oct 02, 2006 8:45 pm 
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Finally out of the Beta stages then, Pikka.
Thankyou so much for this update to these excellent grfs. :D

[edit] I fixed a spelling error.

~ Lakie

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PostPosted: Mon Oct 02, 2006 9:04 pm 
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Brilliant!

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PostPosted: Mon Oct 02, 2006 10:26 pm 
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Hi Pikka!
Your update to the trains is great, however, when i pushed the red button to turn on your industries, i got a crash, here is the crash log, plus config.


Attachments:
File comment: TTDp Settings
ttdpatch.cfg [36.34 KiB]
Downloaded 500 times
File comment: GFX Config
newgrfw.cfg [536 Bytes]
Downloaded 601 times
File comment: Crash Log
CRASH000.TXT [1.56 KiB]
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PostPosted: Mon Oct 02, 2006 10:29 pm 
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Don't try to turn it on in existing savegames.

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PostPosted: Mon Oct 02, 2006 10:32 pm 
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Patchman wrote:
Don't try to turn it on in existing savegames.


Oh, right, i wasnt expecting a problem as the trains worked fine.
Oh well, time to start a fresh game!

Cheers Patchman.

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PostPosted: Mon Oct 02, 2006 10:47 pm 
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For what it's worth, I get a crash too if I turn the industry grf on mid-game, so it is reproducable, patchman. It might be something for Csaba to have a look at?

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PostPosted: Mon Oct 02, 2006 10:51 pm 
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PikkaBird wrote:
For what it's worth, I get a crash too if I turn the industry grf on mid-game, so it is reproducable, patchman. It might be something for Csaba to have a look at?


Nice to know its not just me :)

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PostPosted: Tue Oct 03, 2006 12:19 am 
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The crash is because of sprite 435, but I don't know enough about industries to understand if the grf is wrong or the patch is doing something bad. It does set prop 22 of industry ID 1, enabling callbacks for an industry that doesn't have an action 3.
Code:
435 * 18       00 0A 05 01 0F 08 01 09 01 17 03 18 02 1A 20 00 00 00

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PostPosted: Tue Oct 03, 2006 6:38 am 
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Wow! Those industries look GREAT! :D:D
I presume that the engineer yard uses that new feature so you can drive through it? :o
And the quarry on the hillside, awesome. :shock:

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PostPosted: Tue Oct 03, 2006 7:18 am 
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Patchman wrote:
The crash is because of sprite 435, but I don't know enough about industries to understand if the grf is wrong or the patch is doing something bad. It does set prop 22 of industry ID 1, enabling callbacks for an industry that doesn't have an action 3.
Code:
435 * 18       00 0A 05 01 0F 08 01 09 01 17 03 18 02 1A 20 00 00 00


... but that sprite doesn't set properties for industry ID 1, and it doesn't even mention prop 22.

It's also not the first industry in the grf that's being copied, replaced, and activating the callbacks for; practically identical psuedosprites for several other industries appear earlier in the grf..

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Last edited by PikkaBird on Tue Oct 03, 2006 4:00 pm, edited 1 time in total.

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PostPosted: Tue Oct 03, 2006 8:32 am 
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Yay for Pikka! Been enjoying this for a while, good to see it's a "proper" release now :D.

Fantastic work, as always.

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PostPosted: Tue Oct 03, 2006 4:27 pm 
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PikkaBird wrote:
... but that sprite doesn't set properties for industry ID 1, and it doesn't even mention prop 22.


It copies the data from ID 1, maybe there's a bug that also copies some (random?) data to ID 1. So I guess it'll be up to Csaba to look into this.

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PostPosted: Tue Oct 03, 2006 4:30 pm 
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PikkaBird wrote:
It might be something for Csaba to have a look at?


I'm sorry, but until I find some way to get the latest sources of the Patch, I can't debug anything. I'm busy with some homework anyway, so I couldn't look at it for some days even if I could download the sources.

Pikka: The new industries look very cool BTW. :)

[Edit] Oh, I forgot that we have nightly builds, and each has the source code snapshot included... I'll try to debug this when I'm finished with the more important work.

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PostPosted: Tue Oct 03, 2006 4:54 pm 
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Csaboka wrote:
Oh, I forgot that we have nightly builds, and each has the source code snapshot included... I'll try to debug this when I'm finished with the more important work.


I'm not sure if this bug isn't also in the 2.5 sources though.

Feel free to just email me a diff if you can't commit directly. I guess looking at the fix I can see if it should go in 2.5 or 2.6 then.

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PostPosted: Tue Oct 03, 2006 10:07 pm 
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can not dl v3!

I get "page not found"


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PostPosted: Tue Oct 03, 2006 10:34 pm 
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jebartle wrote:
can not dl v3!

I get "page not found"


If you're seeing download links for both v2 and v3, refresh the page.

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PostPosted: Thu Oct 05, 2006 7:32 am 
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Pikka, please tell labels for new cargos.

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PostPosted: Thu Oct 05, 2006 7:35 am 
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http://wiki.ttdpatch.net/tiki-index.php?page=CargoTypes

regards
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PostPosted: Thu Oct 05, 2006 7:47 am 
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Thanx, Michael! :D I somehow couldn't find that page in Wiki. :?

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