UKRS v3.04 and UKRS industries v2.01 (20th of Jan)
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UKRS v3.04 and UKRS industries v2.01 (20th of Jan)
Thanks to the articulated wagon bug being fixed in the latest nightly, the UK Renewal Set v3 is now officially released.
For those that don't know, this is a complete, 1920-2040 train replacement set, based on UK prototypes and in company colours. v3 features significant graphic updates to v2, a number of new locomotives and freight cars, and full newcargos support.
You can download it from here.
Also, I've released v2 of the UKRS Industries. There are four new industries and two new cargos. Information is here.
For those that don't know, this is a complete, 1920-2040 train replacement set, based on UK prototypes and in company colours. v3 features significant graphic updates to v2, a number of new locomotives and freight cars, and full newcargos support.
You can download it from here.
Also, I've released v2 of the UKRS Industries. There are four new industries and two new cargos. Information is here.
- Attachments
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- Image4.png (23.19 KiB) Viewed 41582 times
Last edited by PikkaBird on 20 Jan 2007 10:07, edited 4 times in total.
Finally out of the Beta stages then, Pikka.
Thankyou so much for this update to these excellent grfs.
[edit] I fixed a spelling error.
~ Lakie
Thankyou so much for this update to these excellent grfs.
[edit] I fixed a spelling error.
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Brilliant!
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- Tycoon
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Hi Pikka!
Your update to the trains is great, however, when i pushed the red button to turn on your industries, i got a crash, here is the crash log, plus config.
Your update to the trains is great, however, when i pushed the red button to turn on your industries, i got a crash, here is the crash log, plus config.
- Attachments
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- ttdpatch.cfg
- TTDp Settings
- (36.34 KiB) Downloaded 762 times
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- newgrfw.cfg
- GFX Config
- (536 Bytes) Downloaded 866 times
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- CRASH000.TXT
- Crash Log
- (1.56 KiB) Downloaded 656 times
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- Tycoon
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The crash is because of sprite 435, but I don't know enough about industries to understand if the grf is wrong or the patch is doing something bad. It does set prop 22 of industry ID 1, enabling callbacks for an industry that doesn't have an action 3.
Code: Select all
435 * 18 00 0A 05 01 0F 08 01 09 01 17 03 18 02 1A 20 00 00 00
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... but that sprite doesn't set properties for industry ID 1, and it doesn't even mention prop 22.Patchman wrote:The crash is because of sprite 435, but I don't know enough about industries to understand if the grf is wrong or the patch is doing something bad. It does set prop 22 of industry ID 1, enabling callbacks for an industry that doesn't have an action 3.Code: Select all
435 * 18 00 0A 05 01 0F 08 01 09 01 17 03 18 02 1A 20 00 00 00
It's also not the first industry in the grf that's being copied, replaced, and activating the callbacks for; practically identical psuedosprites for several other industries appear earlier in the grf..
Last edited by PikkaBird on 03 Oct 2006 16:00, edited 1 time in total.
- Raichase
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Yay for Pikka! Been enjoying this for a while, good to see it's a "proper" release now .
Fantastic work, as always.
Fantastic work, as always.
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I'm sorry, but until I find some way to get the latest sources of the Patch, I can't debug anything. I'm busy with some homework anyway, so I couldn't look at it for some days even if I could download the sources.PikkaBird wrote:It might be something for Csaba to have a look at?
Pikka: The new industries look very cool BTW.
[Edit] Oh, I forgot that we have nightly builds, and each has the source code snapshot included... I'll try to debug this when I'm finished with the more important work.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
I'm not sure if this bug isn't also in the 2.5 sources though.Csaboka wrote:Oh, I forgot that we have nightly builds, and each has the source code snapshot included... I'll try to debug this when I'm finished with the more important work.
Feel free to just email me a diff if you can't commit directly. I guess looking at the fix I can see if it should go in 2.5 or 2.6 then.
- Wile E. Coyote
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Pikka, please tell labels for new cargos.
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- Wile E. Coyote
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Thanx, Michael! I somehow couldn't find that page in Wiki.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
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