[UNIV] ISR - Industrial Stations Renewal
Moderator: Graphics Moderators
Yay, this is kicking off quite nicely .
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
- Wile E. Coyote
- Tycoon
- Posts: 8515
- Joined: 08 Jul 2004 22:14
- Skype: wile.e.coyote2
- Location: Belgrade, Serbia
- Contact:
Very nice (as everything came from you) . George also posted somewhere repository of various cargos (including livestock) he drew, maybe to ask him to use them too (if he's still here around the Forums)?
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Yea! A GUI Station Set! I like it!
GUI? Oh yes ... hmm ... Grand Unified Industrial
Modular tiles is the way to go. Lots of flexibility.
I'm looking forward to some very interesting screen shots.
GUI? Oh yes ... hmm ... Grand Unified Industrial
Modular tiles is the way to go. Lots of flexibility.
I'm looking forward to some very interesting screen shots.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Easier to code aswell .wallyweb wrote:Modular tiles is the way to go. Lots of flexibility.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
BA: Mayhaps that will be in the works. First, though, let me, Sanchimaru, and Aegir sort through what's already in the set, and then we can start working on the new stuff.
'blood: Good to be back. Yeah, the mill does look a little silly, doesn't it? I think that I promised someone that I was going to do a new steel mill. *runs and hides from DanMacK*
'blood: Good to be back. Yeah, the mill does look a little silly, doesn't it? I think that I promised someone that I was going to do a new steel mill. *runs and hides from DanMacK*
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
I'd download it before he'd even finished it.
I'd have a pre-order on it . Deposit = 1 beer!
I'd have a pre-order on it . Deposit = 1 beer!
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
Looks fantastic, Sanchimaru.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
I can smell 'em from 'ere.
.
.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
I guess it will terrible affect your town rating
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Looks very nice. Maybe just a bit too bright and clean? Most pigs (and their places) I've seen were quite a bit on the muddy side...
A question: Wouldn't it be better (more realistic?) to have pigs, cows, goods etc. as non-track tiles? Then we could combine things as we want them in the station. At the price of a larger piece of land for the station, of course.
A question: Wouldn't it be better (more realistic?) to have pigs, cows, goods etc. as non-track tiles? Then we could combine things as we want them in the station. At the price of a larger piece of land for the station, of course.
i agree. Pigs are definately filthy, we have a farm at my school and they are filthy covered in mud.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
The pigs are very happy, they were actually upset because I didn't allow them to rub in mud and dirt
I added some green and brown pixels to the pigs, to make them look dirtier. However, this is the limit, if I add more, they'll look like just colorful blobs.
Here is a fake screenshot with the livestock station elements:
As AndersI said, I also liked the idea of some non-track tiles. So I decided to use the cattle sheds as non-track, since in tracks they looked odd (too close to tracks)
This should be all as for livestock, this makes 3 livestock entries:
-cattle dock (cows)
-cattle yard (pigs)
-cattle sheds (non track, cows)
lifeblood: finally here you are the base ground sprites: non track, buffer stop, track tiles and platforms. You can add snow to them.
I added some green and brown pixels to the pigs, to make them look dirtier. However, this is the limit, if I add more, they'll look like just colorful blobs.
Here is a fake screenshot with the livestock station elements:
As AndersI said, I also liked the idea of some non-track tiles. So I decided to use the cattle sheds as non-track, since in tracks they looked odd (too close to tracks)
This should be all as for livestock, this makes 3 livestock entries:
-cattle dock (cows)
-cattle yard (pigs)
-cattle sheds (non track, cows)
lifeblood: finally here you are the base ground sprites: non track, buffer stop, track tiles and platforms. You can add snow to them.
- Attachments
-
- basetiles.png (6.79 KiB) Viewed 8947 times
-
- cattle.png (33.22 KiB) Viewed 8954 times
Who is online
Users browsing this forum: Google Adsense [Bot] and 35 guests