[UNIV] ISR - Industrial Stations Renewal

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mart3p
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by mart3p »

Thanks for your comments everyone. :]
Beardie27 wrote:
Draakon wrote:Topic title needs editing.
And the link on the first post. :wink:
Yes, I have sent a PM to Sanchimaru, although I think he is a bit busy with real life at the moment.

And thanks to Beardie27 for the new banner. :D
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Beardie »

mart3p wrote:
And thanks to Beardie27 for the new banner. :D
No prob as always, and i agree in this one is much better than that masive one i made a couple of weeks ago. Its small and yet shows what ISR is all about.
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Toch »

Nice stuff guys !

btw. change topic name :)
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Draakon »

ISA wrote:Or maybe some of those nice mod what we have here. :)
Lakie did this now.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Packer »

I like, but it conflicts with the old industrial stations set.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Beardie »

Well its best to replace V0.6.3 with V0.7.0 on the map so you don't have any conflict probs.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Packer »

I meant the one that's labeled JCstat.grf or something like that. Either way I fixed it by removing the dutch station set.
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mart3p
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by mart3p »

>Packer: It sounds to me as if you are hitting the sprite limit. This is assuming you are using TTDPatch (it would help if you told us :roll:). This is not an incompatibility but a case of trying to use too many GRFs.

Anyway, why don't you remove jcindstaw.grf (the old industrial stations) instead of the Dutch stations? Most of jcindstaw.grf is included in ISR.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

Updated log stacker. Will do another angle on this.
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Old version for reference:
log_stacker_12.png
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by andythenorth »

DanMacK wrote:Andy, you could mod that Log stacker to a Letroporter for containers too :D
Something like this? (Dan you'll like this one, think it's either Alaska RR, or Yukon & White Pass):
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

For all your freight loading needs, TT Foundry have manufactured a handy crawler crane, at home in factories, lumber yards, mines, quarries, and harbours:
crane.png
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crane_teaser_22.png
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Available in all your favourite company colours.

Mart3p - if you've got the spare tiles, I've got a few ideas along these lines (this one needs a bit more work before it goes in the set btw).
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Doorslammer »

Another gem in the can, guys. Keep this good work up, you are putting some great stuff here. :)
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mart3p
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by mart3p »

andythenorth wrote:Updated log stacker. Will do another angle on this.
The log stacker is looking great. :D As soon as you have done the other view I'll code a test GRF. I think these should only be available after a certain date. Do you know the introduction date of the vehicle this is based on? Would it be possible to also do an older style log stacker for earlier years?
andythenorth wrote:For all your freight loading needs, TT Foundry have manufactured a handy crawler crane...
I like it, we can definitely use these too. :)
andythenorth wrote:Mart3p - if you've got the spare tiles, I've got a few ideas along these lines (this one needs a bit more work before it goes in the set btw).
We certainly have enough spare tiles for a few more, I'll look forward to seeing your ideas. ;)
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

mart3p wrote:
andythenorth wrote:Updated log stacker. Will do another angle on this.
The log stacker is looking great. :D As soon as you have done the other view I'll code a test GRF. I think these should only be available after a certain date.
LeTourneau machines haven't changed a lot over the years - but the one I've drawn probably shouldn't go back before the 70s. Before log stackers lumber was lifted with cranes.

I've found a pic of an early LeTourneau one. Happy to draw this as well, probably fine from the 40s onwards.
http://www.fao.org/docrep/d3200e/d3200e27.jpg

Lots more on lumber handling here
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

Updated Crawler Crane in company and 'original' colours. Am pleased with the cc version. Not 100% happy with the 'original' colour one, but palettes are limited and life is short.

Mart3p: I thought the cc or original sprites could be chosen randomly on build? Will probably do more angles on this for variety - if I can face redrawing the boom. For now, enjoy this angle ;)
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crawler_crane_original.png
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I guess they won't be added to the docks, but it might look good?
crawler_crane_teaser.png
crawler_crane_teaser.png (94.77 KiB) Viewed 3865 times
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by mart3p »

andythenorth wrote:Updated Crawler Crane in company and 'original' colours. Am pleased with the cc version. Not 100% happy with the 'original' colour one, but palettes are limited and life is short.
They both look good to me. :D
andythenorth wrote:Mart3p: I thought the cc or original sprites could be chosen randomly on build?
Yes, we'll go with random selection for these.
andythenorth wrote:Will probably do more angles on this for variety - if I can face redrawing the boom. For now, enjoy this angle ;)
For the second angle, can't you just mirror it and re-shade the body?
andythenorth wrote:I guess they won't be added to the docks, but it might look good?
Remember the dock gets used for passenger ships as well. So no, I don't think we should put one on the dock.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by rbenevid »

Hey guys,

I've been playing with 0.7.0 and it's sensational! Thanks for your hard work! :bow:
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

mart3p wrote:For the second angle, can't you just mirror it and re-shade the body?
Near enough that, but it needed a few tweaks - cab is on right hand side only.
crawler_crane_original.png
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Smaug »

Well, the set looks really great, although I liked the old container tiles better. The colour of the containers seems a bit dull now. In my opinion there should be more white and less red and green.

Right now I'm replacing all the industrial stations in my game and I've found something: you forgot to include two directions for buffers (low) aswell as for buffers (high). In other words, the south directions are missing.

Keep up the great work. I love it!

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