Need a tip for idiots trains...

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MagicBuzz
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Need a tip for idiots trains...

Post by MagicBuzz »

Here is a sample of my problem:

A station have some free ways, and 2 of then (1 free and 1 occupied) have an exit behind.
An way have been designed to avoid the station for train wich need only pass throught (but not in way point orders).

Every train passing throught the station use the same way, and now a train is refiting in, so a train stop just ahead, blocking all the traffic causing an enormous traffic jam (more than 40 trains used to be blocked by tghis problem... Everytime must give orders manualy to avoid the problem... :/

Any tip to force trains that just pass through the station to avoid the station and use the way I designed just on the top of the station ?
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maap
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Post by maap »

where version of the your transports tycoon ?
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Re: Need a tip for idiots trains...

Post by spaceman-spiff »

MagicBuzz wrote:Here is a sample of my problem:
I think you need two-way signals at every entrance, so you need to change the 2 signals on the left tracks
Well, back to work, lot's of it in the near future
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Post by spaceman-spiff »

maap wrote:where version of the your transports tycoon ?
Sorry, but what does this have to do with the train problem ?
Well, back to work, lot's of it in the near future
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Post by sultana »

spaceman-spiff wrote:
maap wrote:where version of the your transports tycoon ?
Sorry, but what does this have to do with the train problem ?
hmmm, I'm as lost as you :?
But you could put a waypoint on the far top line, or use spiff's method and put a two-way siggy at the station platform entrance :wink:
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Post by spaceman-spiff »

off-course waypoints are excellent for this case, I just think the 2-way signal will do the trick
At least try it before you have to redo the whole entrance to put some checkpoint stations
Well, back to work, lot's of it in the near future
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Post by sultana »

spaceman-spiff wrote:off-course waypoints are excellent for this case, I just think the 2-way signal will do the trick
At least try it before you have to redo the whole entrance to put some checkpoint stations
Yea, but it'd be a shame to let that bypass line go to waste :P
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Re: Need a tip for idiots trains...

Post by maap »

MagicBuzz wrote:Here is a sample of my problem:
station and use the way I designed just on the top of the station ?

which is this version of transports tycoon that you use?
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Re: Need a tip for idiots trains...

Post by spaceman-spiff »

maap wrote:
MagicBuzz wrote:Here is a sample of my problem:
station and use the way I designed just on the top of the station ?

which is this version of transports tycoon that you use?
The latest patch I think, you can see the new wagon type :wink:
Well, back to work, lot's of it in the near future
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Post by MagicBuzz »

Sorry, my computer crashed and i lost my saved game :/

But, I wasn't able to add a new waypoint : city refused me to build a new station...

But double sided signals had solved (not completely) the problem.

Now, I take care about having a bigger place arroud my station to be able to add more efficient ways arround the stations.
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Post by spaceman-spiff »

That's always the problem, at first you don't need that much space, but later on you regret choices you made
Well, back to work, lot's of it in the near future
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Post by sultana »

spaceman-spiff wrote:That's always the problem, at first you don't need that much space, but later on you regret choices you made
Lol, i know all about, always buy land near/around were you think your gonna expand... especially near a town. And especially if you supplying that town :roll:
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Post by GoneWacko »

Hmm I somehow don't like the new wagons and electrical trains... :? :cry: I was really happy about the new GRF sets but now that they're here I don't like them... Ah well.. haven't played TTD in a long time so what the heck
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Post by spaceman-spiff »

Bored, GW ? :lol:
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Post by sultana »

Well, I have to say, the look of the temperate set, it a little wierd... but I don't really care that much... I never really looked at the "look" of the engine... :roll: (no offence michael)
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Post by spaceman-spiff »

sultana wrote:the look of the temperate set, it a little weird
What you mean ? , you don't have to use them , he's just doing a lot work and we are allowed to use them :P
Well, back to work, lot's of it in the near future
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Post by mp3Pro »

I think they kick ass! I just wish he had included the armored wagon in his special passenger\mail car setups :-( it looks odd to have a thalys or ICE with the special cars then have the 1 or 2 clunky armored cars ........
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Post by sultana »

Nah spiff I do have to use them :roll: If i don't I usually have steam trains travelling like diesel ones :P But, like I said I don't care that much.... but wait, lol I think I know why, it's cause they're not in player colours, that's why they look a little wierd :roll:

edit: lol, I just realised the "newtrains" switch in the config... but no i'll still use the new trains... otherwise everyone's save will look wierd or something :roll:
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Post by spaceman-spiff »

mp3Pro wrote:I think they kick ass! I just wish he had included the armored wagon in his special passenger\mail car setups :-( it looks odd to have a thalys or ICE with the special cars then have the 1 or 2 clunky armored cars ........
I'm glad someone agrees, I only use passengers and mail with the new trains, those armored cars look so silly when you add them
Has anyone ever contacted Michael about this ?
Well, back to work, lot's of it in the near future
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Post by sultana »

Well it's not so much that I hate them or something... it's just that a red engine looks a little wierd pulling along some yellow (or something) coal cars :roll: But I do like the "half-full" carriages (even though they've been out a while), it adds a little "touch" to the game...
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