[Help] Getting off the ground
Moderator: Locomotion Moderators
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
[Help] Getting off the ground
I've decided to start creating content for LoMo.
However, I'm completely new to this, and I don't know what I need, how to use it, etc.
Could someone help me out?
However, I'm completely new to this, and I don't know what I need, how to use it, etc.
Could someone help me out?
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
Most Usefull programs:
- Locotool for the .dat files; you can read out the .xml of the /dat then.
- Vehicle Creator (See locomotion-fanpage.something for the download)
- Locomotion (DUH!)
- Graphic editing program.
- Much more
- Locotool for the .dat files; you can read out the .xml of the /dat then.
- Vehicle Creator (See locomotion-fanpage.something for the download)
- Locomotion (DUH!)
- Graphic editing program.
- Much more
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Damage
- Transport Coordinator
- Posts: 311
- Joined: 13 Jul 2006 20:38
- Location: Ekaterinburg, Russia
- Contact:
Don't forget about Wally http://www.telefragged.com/wally/downloads.shtml
And a Loco pallette (lomoveh.pal). Attached it.
MSTS2Loco (If you want to convert from MSTS)
http://www.locomotion-fanpage.net/forum ... p?fid=1358
Vehicle Creator
http://www.locomotion-fanpage.net/forum ... hp?fid=562
Registration needed! And it's in German.
And a Loco pallette (lomoveh.pal). Attached it.
MSTS2Loco (If you want to convert from MSTS)
http://www.locomotion-fanpage.net/forum ... p?fid=1358
Vehicle Creator
http://www.locomotion-fanpage.net/forum ... hp?fid=562
Registration needed! And it's in German.
- Attachments
-
- lomoveh.zip
- (1.17 KiB) Downloaded 656 times
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
- Seelenquell
- Tycoon
- Posts: 1893
- Joined: 16 Oct 2004 13:42
- Location: C:\
maybe try google??train-a-mania wrote:I'm trying to do MSTS 2 Loco conversions, but when I try to load a vehicle, I get the message "Error 53 file not found: zlib.dll." Where is this file?
i did all models/renderings/textures myself. no conversions.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
Thanks, SQ. Although I didn't find the problem related to MSTS 2 Loco, I found a similar problem, searched for the file on my computer, placed it in the same folder, and it now works.
I just have a couple more questions. First of all, people have had problems with equipment being too long. How do you solve this?
Also, when you export the files, where are they exported to?
Thanks for your help.
I just have a couple more questions. First of all, people have had problems with equipment being too long. How do you solve this?
Also, when you export the files, where are they exported to?
Thanks for your help.
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
Okay, I found them. How do I put them into Locomotion?
EDIT: The problem I was talking about, you experienced when you started making your Russian set. IA told you to do this.
EDIT: The problem I was talking about, you experienced when you started making your Russian set. IA told you to do this.
I'm asking, how do you do that?Illegal_Alien wrote:You train lenght is to large, you need to make it smaller. (Well he is looking on al sizes a bit to big, make it smaller, and you will get lesser clipping, distance between cars can be solved by moving the bogey position. (Trial and error)
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
Okay, I figured out that problem by searching for the file again.
Now, my final question is: How do I convert the .def file to .dat?
EDIT: Actually, I lied. I have a couple more questions.
First of all, do you have to change all of the BMPs to PNGs?
Also, how do you use the Locomotion palette?
Thanks for your help!
Now, my final question is: How do I convert the .def file to .dat?
EDIT: Actually, I lied. I have a couple more questions.
First of all, do you have to change all of the BMPs to PNGs?
Also, how do you use the Locomotion palette?
Thanks for your help!
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
def to dat: Use the Vehicle Creator
Yes they all must be .png
Pallete: Yuo have multiple options, most of the users here are using "wally"(Never used it)
Yes they all must be .png
Pallete: Yuo have multiple options, most of the users here are using "wally"(Never used it)
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
Thank you, IA, but I have a few more questions.Illegal_Alien wrote:def to dat: Use the Vehicle Creator
Yes they all must be .png
Pallete: Yuo have multiple options, most of the users here are using "wally"(Never used it)
When I try to save the locomotive after I've edited it in VC, it says that it has encountered an error. I am able to save it as an XML file, however.
How do Wally and LoMo pallete work together? How do I use them?
Thanks again for all you help.
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
Click on the Generate XML button; look carefully if that you have entered all the information.
About Wally: I dont have a F[beep] idea.
About Wally: I dont have a F[beep] idea.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
- Damage
- Transport Coordinator
- Posts: 311
- Joined: 13 Jul 2006 20:38
- Location: Ekaterinburg, Russia
- Contact:
I do! Here are some screens, guess they are self-explaining. Use File-Batch. Set everything like on pics. And it will convert bmp to png and apply the pallette the same time.
- Attachments
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- Wally3.gif (10.96 KiB) Viewed 13714 times
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- Wally2.gif (10.82 KiB) Viewed 13721 times
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- Wally1.gif (10.54 KiB) Viewed 13720 times
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