Diagonal railroad crossings

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uzurpator
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Diagonal railroad crossings

Post by uzurpator »

I humbly suggest ability to build crossings like below :)
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Post by Dave »

Heh... that's better than my crossing and that was already done for me... Why can you draw so well?
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Re: Diagonal railroad crossings

Post by maquinista »

uzurpator wrote:I humbly suggest ability to build crossings like below :)
Good idea, but I think that it is not eassy to programing.
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Post by Redirect Left »

As far as im aware this is not possible, or if it is, very hard to code into TTDPatch.
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Post by Snail »

Not possible even with eis_os' new pathfinder?
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Post by Redirect Left »

Snail wrote:Not possible even with eis_os' new pathfinder?
That might be the oonly exception, if it iss complete, and works, it might become a possibility
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Post by Ramshill »

maybe road vehicles could treat it like two crossings (one for each diagonal bit) while trains just ignore it (more accidents!).
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Post by eis_os »

We would need 4 extra bits, and I am not sure if PBS would understand it. I don't think we need a new pathfinder for it however ....
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Post by michael blunck »

Given that such a diagonal crossing would be more dangerous even in real life, I´m not sure if there´s a need to endanger health and life of our precious customers in an unnecessary way. 8)

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Post by eis_os »

I know a lot places where industry lines cross diagonal the roads... (however it's not high traffic) anyway I have put it on my big todo list...
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Post by Toni Babelony »

Looks really nice! I know a lot of places in Japan with really heavy urban traffic where the road crosses about eight (!) tracks diagonally. So it's not completely unrealistic...
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Post by Purno »

eis_os wrote:I know a lot places where industry lines cross diagonal the roads... (however it's not high traffic)
I know a few places too, but then with double-track frequent passenger-trains.

btw, if this feature is gonna be implemented, what about a double track crosing a road? There'll be a tile of road which has two railway tracks on it. Would that also be possible?
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Post by eis_os »

No, there is only one PBS State, and A LOT other stuff would fail aswell.
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Post by Dave »

Regarding realism...:

Most lines don't cross the road at a perfect 90 degree angle...
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Post by Purno »

Most landscapes aren't built up from tiles either :wink:
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Post by Redirect Left »

Purno wrote:Most landscapes aren't built up from tiles either :wink:
Excellent point
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Post by Dave »

I wasn't trying to ply a case for the diagonal crossing, I was merely correcting the view that Level Crossings were dangerous when at an angle, which is often not the case.

m3henry has a picture of one somewhere.
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Post by michael blunck »

I wasn't trying to ply a case for the diagonal crossing, I was merely correcting the view that Level Crossings were dangerous when at an angle, which is often not the case.
Well, yes. Level crossings may be dangerous because of many reasons.

And yes, "diagonal" crossings may be especially unsafe because truck drivers cannot easily check the rail track from the direction of the acute angle. That´s one of the reasons why building such crossings are being avoided today and why they´re being reconstructed in many European countries which is, BTW, part of the working programme of the European Commission DG Energy and Transport´s High Level Group "Road Safety". 8)

Nevertheless, as we´re speaking about TTDPatch (and not OTTD) that will be an optional new feature, eventually. :D

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Post by Dave »

Most urban crossings in England are being phased out all together, AFAIA.
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Post by Csaboka »

The train stop where I get on the train going to Debrecen is actually a diagonal level crossing. Yes, you read it right - the train actually stops in a diagonal level crossing to pick up passengers, and the car drivers must wait at the lights until everyone gets on and the train starts again.

It's nowhere near to high traffic, though.
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