[media] Technical content of TE

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uzurpator
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Re: [media] Technical content of TE

Post by uzurpator » 08 Nov 2007 13:56

MEH N33DS F00|\|7Z
For the interface. Ttf preferably.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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Re: [media] Technical content of TE

Post by DaleStan » 08 Nov 2007 20:26

C:\Windows\Fonts is a good place to look, I believe.
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Re: [media] Technical content of TE

Post by Steve » 08 Nov 2007 21:26

Probably best you choose a free font instead and include it with the game. I don't know any off-hand though. Perhaps find the ones that are commonly used in Linux distros.

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Re: [media] Technical content of TE

Post by Arathorn » 09 Nov 2007 08:25

Some free font links:
http://dejavu.sourceforge.net/wiki/index.php/Main_Page
http://www.openfontlibrary.org/
http://www.unifont.org/fontguide/
http://linuxlibertine.sourceforge.net/ <-- my favourite
I prefer fonts with old style numerals (lower case). Linux Libertine has those, but not by default, it's an OpenType feature (althought they also offer a Freetype version of their font, but then you'll have to use numerals like other symbols). Is using Opentype so much more work? Perhaps I can make a remix with old-style numerals with FontForge in Linux.

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Re: [media] Technical content of TE

Post by uzurpator » 09 Nov 2007 14:45

Arathorn:

I'll investigate the Opentype. Linux Libertine is nice indeed - currently using it.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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Re: [media] Technical content of TE

Post by uzurpator » 09 Nov 2007 16:58

fps counter using Linux Libertine font
Attachments
fps_counter.jpg
(656.41 KiB) Downloaded 194 times
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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Re: [media] Technical content of TE

Post by m3henry » 09 Nov 2007 18:46

mabey the fonts could be grouped with the themes.
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Re: [media] Technical content of TE

Post by uzurpator » 10 Nov 2007 11:30

m3henry:

Theming is so far fetced at this moment, that while a nice concept, it is not feasible to think about it now.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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Re: [media] Technical content of TE

Post by Purno » 12 Nov 2007 14:31

uzurpator wrote:MEH N33DS F00|\|7Z
For the interface. Ttf preferably.
Assuming you mean fonts, you may use the one and only font I made ( http://www.purno.thorrune.net/font.html ) as long as either it's for non commercial use or I get moneys from the moneys you make. (Which only sounds fair to me).
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Re: [media] Technical content of TE

Post by Arathorn » 12 Nov 2007 16:51

Does your font have ligatures? :P

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Re: [media] Technical content of TE

Post by Purno » 12 Nov 2007 18:24

Whatatures?
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Re: [media] Technical content of TE

Post by Purno » 12 Nov 2007 18:57

It got some special characters, if that's what you mean. Not all of them though.
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Re: [media] Technical content of TE

Post by Japa » 05 Jan 2009 12:10

I hereby necro this thread with an SVG experiment:

50%
Image

100%
Image

200%
Image

400%
Image

not bad for a first try, I think.

I'll post the SVG as soon as I finish the whole thing.

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Re: [media] Technical content of TE

Post by Purno » 14 Jan 2009 10:09

Looks cool! Awesome to see you use my first concept GUI for TE. :)
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Re: [media] Technical content of TE

Post by Japa » 14 Jan 2009 16:48

aaaaand..... here's two complete windows:

Image

Image

Image

Image

I tried using gradients, but they looked bad.

I'm quite happy with the results

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Re: [media] Technical content of TE

Post by SHADOW-XIII » 14 Jan 2009 19:02

Looks great
How about adding extra small space in front of "Yes/No" buttons so we can but V and X images in front of them, wonder how it will look then

EDIT: or as athanasios mentioned, color lightly the buttons
Last edited by SHADOW-XIII on 15 Jan 2009 12:00, edited 1 time in total.
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Re: [media] Technical content of TE

Post by Hyronymus » 14 Jan 2009 19:58

It looks good indeed. Very clean and claer.

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Re: [media] Technical content of TE

Post by Japa » 16 Jan 2009 06:49

I put a checkmark and X in there:

Image
Image
Image
Image

I think they look rather good.

now just to finish the rest of the windows elements

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Re: [media] Technical content of TE

Post by Purno » 16 Jan 2009 09:52

I'd remove the icons at the buttons, but give all buttons a slightly blueish grey color. And I'd give the buttons 4 rounded corners.

Keep up the good work though! :D

EDIT: Looking back at the blueish windows, I prefer that grey-blue more than 100% grey...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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