[Rel] Auto Industry! Release Version 2.5 - 06/21/07
Moderator: Locomotion Moderators
yeah i thought that too .... it sucks that the automobiles are still named as goods , but that cant be changed right ? or is it possible to make complet new resourcess or products ?
but if he wants a german version , i can pm him with the german translation ( but i am not a modder ! )
*edit* 09.07.2006 *edit*
so i played a while with this addon and i really like the ideas , but i think you must increase the scrapline ... at the moment it isnt really worth to build up a line from the dealers to the scrapyard , because the dealers dont push out much of your used cars ... same with the autoplant .. ok it would be unrealistic , but i think it will push the gameplay
the second is the pop up of cardealers .... i played from 1965 till 2000 an i got only small dealers ( i activated all 3 types ) , i dont know if this should be changed ....
but if he wants a german version , i can pm him with the german translation ( but i am not a modder ! )
*edit* 09.07.2006 *edit*
so i played a while with this addon and i really like the ideas , but i think you must increase the scrapline ... at the moment it isnt really worth to build up a line from the dealers to the scrapyard , because the dealers dont push out much of your used cars ... same with the autoplant .. ok it would be unrealistic , but i think it will push the gameplay
the second is the pop up of cardealers .... i played from 1965 till 2000 an i got only small dealers ( i activated all 3 types ) , i dont know if this should be changed ....
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
SkyNet wrote:yeah ill give it a try .... and then i will post some comments
cant find the autoplant ( found it ... its a printworks ) in the scenarioeditor then i got 3 chemical works, but one of them looks like the scrapyard (in the picture )?!
next thing 2 of your 3 autodealers arn't named "autodealer" ... only the small one ... the other to are named as "Town hall square" ( sry i dont know if this is the right translation ) , but this can be a problem with my german version of the game
maybe my idea with the region where all needed industries are activated is not that bad
well, apperantly i posted the wrong beta. i'll take a look for the most recent version when i get a chance and fix that. thanks for the heads up on that,. should be uploaded in a few days.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
We'll I think everybody can be pleased with this new option in the game. I don't know if the Beta version is replaced (since this was my first download) but evrything seems to work fine.
Only thing that doesn't seem to work correct is that the special Factory gives goods, but you don't need that one to produce cars.
Thnxs Plasticman for that heck of a job, can't wait for future projects and wi'll follow them. Here are some screens...
First screen is a oversight on what I did to connect all supplies for just 1 car factory.
Second screen is the delivery of steel from both the steel mill/works and from the scrapyard and cars and scrap produced.
Third Screen is steel produced at the scrapyard.
Only thing that doesn't seem to work correct is that the special Factory gives goods, but you don't need that one to produce cars.
Thnxs Plasticman for that heck of a job, can't wait for future projects and wi'll follow them. Here are some screens...
First screen is a oversight on what I did to connect all supplies for just 1 car factory.
Second screen is the delivery of steel from both the steel mill/works and from the scrapyard and cars and scrap produced.
Third Screen is steel produced at the scrapyard.
- Attachments
-
- 8 Scrap Delivered at Scrapyard, steel produced.JPG (259.49 KiB) Viewed 883 times
-
- 6 Cars and Scrap are produced.JPG (271.67 KiB) Viewed 909 times
-
- Oversight for 1 Car Factory.JPG (134.05 KiB) Viewed 907 times
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
second row
Here are some more screens...
First screen, the produced cars go to the dealer downtown (next to my headquarters).
Second screen the chemical works produced plastic pallets.
Third and final screen is some advice. When I tried to build some trams the city expanded (duhhh everyone knows about that) but also when the city expands the car dealers appear on different places, and then you must rebuild the station on another place. If you don't do anything with the town where the dealer is located it probebly doesn't disappear that often. I wanna ask Plasticman if it is possible to build the car dealer when you are in a game just as you can do with you're selected industries.
Again, very nicely done !!!
First screen, the produced cars go to the dealer downtown (next to my headquarters).
Second screen the chemical works produced plastic pallets.
Third and final screen is some advice. When I tried to build some trams the city expanded (duhhh everyone knows about that) but also when the city expands the car dealers appear on different places, and then you must rebuild the station on another place. If you don't do anything with the town where the dealer is located it probebly doesn't disappear that often. I wanna ask Plasticman if it is possible to build the car dealer when you are in a game just as you can do with you're selected industries.
Again, very nicely done !!!
- Attachments
-
- 5 Deliver Oil at Chemical works and Plastic Pallets to Car Factory.JPG (258.8 KiB) Viewed 863 times
-
- 7 Cars delivered at Dealer (since 1900), scrap produced.JPG (272.18 KiB) Viewed 876 times
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
sorry here's the third screen...
- Attachments
-
- Passenger and mail transport.JPG (275.13 KiB) Viewed 878 times
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
-
- Engineer
- Posts: 4
- Joined: 01 Sep 2006 02:37
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
-
- Engineer
- Posts: 4
- Joined: 01 Sep 2006 02:37
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
If he cant find the requered file it will crash. (Or you have to rename a file to that name, but that would be tricky.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
-
- Engineer
- Posts: 4
- Joined: 01 Sep 2006 02:37
- MjD
- Tycoon
- Posts: 1608
- Joined: 07 May 2005 20:37
- Location: www.amitrains.co.uk
- Contact:
You can't just change the .dat name, you need to change the xml aswell
The part that says "CHEMWORC" is what makes the name of the .dat basically so you need to change that or the game will think the two are the one if that makes sense.
MD
Code: Select all
<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x9E" subclass="0x118E9B" name="CHEMWORC"><chunk compression="1">
MD
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::
Researcher for the TTDP BRSet Team. Which is here.
Researcher for the TTDP BRSet Team. Which is here.
-
- Engineer
- Posts: 4
- Joined: 01 Sep 2006 02:37
Re: second row
Plastikman can answer, but my guess would be no, if the car dealer is a city building and not a fundable industry. However I think there are two things that could be done to answer your suggestion:Emperor Darth Sidious wrote:When I tried to build some trams the city expanded (duhhh everyone knows about that) but also when the city expands the car dealers appear on different places, and then you must rebuild the station on another place. If you don't do anything with the town where the dealer is located it probebly doesn't disappear that often. I wanna ask Plasticman if it is possible to build the car dealer when you are in a game just as you can do with you're selected industries.
1. Make the car dealer indestructible by setting the appropriate bit.
2. Use the mod to make the destruction/replacement cost prohibitively high.
As I understand it, your city can still expand but the car dealership will (in general) remain intact.
Cheers,
Fultron
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
- Location: Some town in Pennsylvania
- Contact:
Who is online
Users browsing this forum: No registered users and 26 guests