Graphics replacement: Coal or Iron Ore mine

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Ichi
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Graphics replacement: Coal or Iron Ore mine

Post by Ichi »

Ok I restarted my mine project. I found some nice images online of old mine buildings, and I got to work with blender.
Since this will be a big building, I can't figure out the lightning for it, so if someone can help me out with that, I'd be very happy :P

I finished the rouch sketch of the main building where the offices are lokated. To the top-right of it will be a steam powered elevator building. The two buildings will be connected by a elevated corridor.
There will be another building to seperate the rock from the coal and there will be some piles of rock outside and some coal storage buildings.

Tell me what you think!
Attachments
mine2.blend.txt
the .blend file. could someone add the lightning for me?
(100.02 KiB) Downloaded 312 times
Rouch sketch of main building
Rouch sketch of main building
mine_ichi.jpg (21.15 KiB) Viewed 8507 times
ZxBiohazardZx
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Post by ZxBiohazardZx »

check the blender thread, someone started on the iron ore mine a while ago (never finished) but a .blend file was posted in the blender.blend thread...
Ichi
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Post by Ichi »

ZxBiohazardZx wrote:check the blender thread, someone started on the iron ore mine a while ago (never finished) but a .blend file was posted in the blender.blend thread...
yeah that was me :P
I restarted it because it was off scale and wasn't what I liked.
Ichi
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Post by Ichi »

update!

I added some stuff to the main building.
And I changed the camera position for a better view.
What do you think?
Attachments
Coal mine, main building.
Coal mine, main building.
mine_ichi2.png (113.48 KiB) Viewed 8394 times
Lamoot
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Post by Lamoot »

The office building looks fine, but I wonder how it will look with all the other things. It might be better to first make some rough shapes to get the general feel of the whole structure and then proceed with adding details.

About the lighting and camera setup, you can downlaod it from the OpenTTD wiki. The wiki appears to be inaccessible at the moment, so I'm attaching the blend here for the time being. I'll remove it later once wiki is working again.
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OTTD-Building-Lights-A.zip
(23.23 KiB) Downloaded 251 times
Ichi
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Post by Ichi »

does the lighting work with more then one tile?
and can how can I copy my building from my file to the lighting file?
Lamoot
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Post by Lamoot »

Oh I just knew you'd ask this :)

You have to append the model to the file with lights. How to append?

Open the OTTD-Building-Lights-A. File -> append (or shift+F1) then search for your coal/ore mine .blend file. Click on it, then on "Object" then select all of the mesh objects and then click on the "load library" button.

For the render and tile size and such things, Alltaken made a topic about this at these forums ;) shouldn't be hard to find it.
Ichi
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Post by Ichi »

ah thanks A LOT! Here's my building with the good lighting:
Attachments
Main building.
Main building.
0001.png (98.51 KiB) Viewed 8355 times
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lowman
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Post by lowman »

Quality. Maybe add some air ducts or radio antenna to the roof to break it up a little bit?
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Post by Ichi »

lowman wrote:Quality. Maybe add some air ducts or radio antenna to the roof to break it up a little bit?
yeah I'm still trying to think of stuff to put on the roof. there are going to be air ducts and probably some more pipes or something.
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lowman
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Post by lowman »

From looking at the buildings that people are doing, I think everyone comes to the realisation that in real life buildings are designed to look good when view from the ground, or from other buildings. Consequently rooves are are pretty boring.

You could do something wacky, like a random person sunbathing, or a roof-top garden. Sattelite dish is another possibility, although that might jar with the architectual style (1940s?)
Ichi
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Post by Ichi »

lowman wrote:From looking at the buildings that people are doing, I think everyone comes to the realisation that in real life buildings are designed to look good when view from the ground, or from other buildings. Consequently rooves are are pretty boring.

You could do something wacky, like a random person sunbathing, or a roof-top garden. Sattelite dish is another possibility, although that might jar with the architectual style (1940s?)
LOL! yeah it's "build" in the 1940s and it has to be in the game from the start, so satelite dishes aren't an option. Maybe I think of something whacky to put on it, but it can't be too obvious to see, because all the mines in the game will have the same buildings.
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Post by Ichi »

new render, with some stuff added to the roof: water tower, pipe system amd pump, vents and a roof access door.

Enough for on the roof, or do I need to put some more on it?
Attachments
main building render.
main building render.
mine_ichi3.png (106.13 KiB) Viewed 8289 times
Costas
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Post by Costas »

man this looks cool... something about the white colour makes it even more attractive... once u put the coal and the colours though it will defenitelly become more appropriate but to me less apealing mb, i have to wait and see!

do u use mouse or a tablet?
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lowman
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Post by lowman »

Ichi wrote:new render, with some stuff added to the roof: water tower, pipe system amd pump, vents and a roof access door.

Enough for on the roof, or do I need to put some more on it?
Just about right I'd say. If anything its a little too 'busy', but thats purely nitpicking. I might cluster the obects a bit more and have a larger open expansem
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Post by Saturos »

It's a coal mine, white buildings turn grey, grey buildings turn black. Add grey soot somewhere? A pile of coal or iron ore to identify would be nice too.
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Post by ZxBiohazardZx »

looks good ichi!

*waits for more*
Ichi
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Post by Ichi »

Costas wrote:do u use mouse or a tablet?
I use a really cheap mouse (6.50 €) :)

And thanks everyone!

I'll try to cluster the objects on the roof some more.

I'm not going to put textures on it untill I'm done modeling. But it's going to be made of red brick with some dirty black spots on it from the coal.

I've made a little map, check it out, it's the mine layout. It's not very clear, but hey, works for me!
Attachments
Mine layout map
Mine layout map
mine_layout.png (14.93 KiB) Viewed 8160 times
Lamoot
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Post by Lamoot »

I don't think there is any need to add more objects to the roof. When finished the roof will get far less atention that it does at the moment, the offices being the only building in the render.
Ichi
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Post by Ichi »

Lamoot wrote:I don't think there is any need to add more objects to the roof. When finished the roof will get far less atention that it does at the moment, the offices being the only building in the render.
That's true, but if the roof is empty it won't look like a real building. There's always stuff on roofs for some reason :P

oh and I want to add one more thing: the company logo: OTTD Mining
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