Ok I restarted my mine project. I found some nice images online of old mine buildings, and I got to work with blender.
Since this will be a big building, I can't figure out the lightning for it, so if someone can help me out with that, I'd be very happy
I finished the rouch sketch of the main building where the offices are lokated. To the top-right of it will be a steam powered elevator building. The two buildings will be connected by a elevated corridor.
There will be another building to seperate the rock from the coal and there will be some piles of rock outside and some coal storage buildings.
check the blender thread, someone started on the iron ore mine a while ago (never finished) but a .blend file was posted in the blender.blend thread...
ZxBiohazardZx wrote:check the blender thread, someone started on the iron ore mine a while ago (never finished) but a .blend file was posted in the blender.blend thread...
yeah that was me
I restarted it because it was off scale and wasn't what I liked.
The office building looks fine, but I wonder how it will look with all the other things. It might be better to first make some rough shapes to get the general feel of the whole structure and then proceed with adding details.
About the lighting and camera setup, you can downlaod it from the OpenTTD wiki. The wiki appears to be inaccessible at the moment, so I'm attaching the blend here for the time being. I'll remove it later once wiki is working again.
You have to append the model to the file with lights. How to append?
Open the OTTD-Building-Lights-A. File -> append (or shift+F1) then search for your coal/ore mine .blend file. Click on it, then on "Object" then select all of the mesh objects and then click on the "load library" button.
For the render and tile size and such things, Alltaken made a topic about this at these forums shouldn't be hard to find it.
From looking at the buildings that people are doing, I think everyone comes to the realisation that in real life buildings are designed to look good when view from the ground, or from other buildings. Consequently rooves are are pretty boring.
You could do something wacky, like a random person sunbathing, or a roof-top garden. Sattelite dish is another possibility, although that might jar with the architectual style (1940s?)
lowman wrote:From looking at the buildings that people are doing, I think everyone comes to the realisation that in real life buildings are designed to look good when view from the ground, or from other buildings. Consequently rooves are are pretty boring.
You could do something wacky, like a random person sunbathing, or a roof-top garden. Sattelite dish is another possibility, although that might jar with the architectual style (1940s?)
LOL! yeah it's "build" in the 1940s and it has to be in the game from the start, so satelite dishes aren't an option. Maybe I think of something whacky to put on it, but it can't be too obvious to see, because all the mines in the game will have the same buildings.
man this looks cool... something about the white colour makes it even more attractive... once u put the coal and the colours though it will defenitelly become more appropriate but to me less apealing mb, i have to wait and see!
Ichi wrote:new render, with some stuff added to the roof: water tower, pipe system amd pump, vents and a roof access door.
Enough for on the roof, or do I need to put some more on it?
Just about right I'd say. If anything its a little too 'busy', but thats purely nitpicking. I might cluster the obects a bit more and have a larger open expansem
It's a coal mine, white buildings turn grey, grey buildings turn black. Add grey soot somewhere? A pile of coal or iron ore to identify would be nice too.
I don't think there is any need to add more objects to the roof. When finished the roof will get far less atention that it does at the moment, the offices being the only building in the render.
Lamoot wrote:I don't think there is any need to add more objects to the roof. When finished the roof will get far less atention that it does at the moment, the offices being the only building in the render.
That's true, but if the roof is empty it won't look like a real building. There's always stuff on roofs for some reason
oh and I want to add one more thing: the company logo: OTTD Mining