I'm working on a coal mine for the graphics replacement in blender and I wonder how you make arches and hollow wheels in blender.
I've seen some in the new graphics allready, but I myself haven't found out yet how to make them, and I can't find any tutorials about it.
Help is highly appreciated!
Need some help with blender: arches, hollow wheels, etc.
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- Ben_Robbins_
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Dunno how you do hollow wheels 'in blender' but extruding the center threw, and then target welding it, and removing the un-needed bits would seem the easiest way to make something hollow.
Applieing a 360 bend to something, or lofting might work as well.
Hope thats of some help...3d modeeling programs must have there similarities...
Applieing a 360 bend to something, or lofting might work as well.
Hope thats of some help...3d modeeling programs must have there similarities...
Ben
It is, I'll try it out tomorrow!Ben_Robbins_ wrote:Hope thats of some help
I'm used to working with Valve Hammer editor for Half-Life, but that program has an arch tool and a way to make your entities hollow. So if you have a cylinder, you make it hollow with a thickness of X. It will then become a wheel with a thickness of X. That's very powerfull, but has some bugs.Ben_Robbins_ wrote:3d modeeling programs must have there similarities...
I hope you don`t carve with cylinders to.I'm used to working with Valve Hammer editor for Half-Life, but that program has an arch tool and a way to make your entities hollow. So if you have a cylinder, you make it hollow with a thickness of X. It will then become a wheel with a thickness of X. That's very powerfull, but has some bugs.
lol no!KING wrote:I hope you don`t carve with cylinders to.I'm used to working with Valve Hammer editor for Half-Life, but that program has an arch tool and a way to make your entities hollow. So if you have a cylinder, you make it hollow with a thickness of X. It will then become a wheel with a thickness of X. That's very powerfull, but has some bugs.
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