{REQ}Copper Mine and Smelt...no graphics
Moderator: Locomotion Moderators
{REQ}Copper Mine and Smelt...no graphics
How quickly could someone make an iron mine that produces copper and make the steel mill take coal and copper and become a copper smelt. There is no graphical modification, its just coding, similar to Akalamania's enhanced paper cycle. Make sure you make them new buildings though that are selectable in the scenario editor, so the old steel mill and iron mine are unaffected.
Just wondering...I plan on releasing a Western Canada map soon, and it would be nice to represent Canada's largest copper mine just south of Kamloops.
Just wondering...I plan on releasing a Western Canada map soon, and it would be nice to represent Canada's largest copper mine just south of Kamloops.
- MjD
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Like this??
- Attachments
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- Coppermines.PNG (127.6 KiB) Viewed 11238 times
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- Coppermines2.PNG (55.12 KiB) Viewed 11236 times
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::
Researcher for the TTDP BRSet Team. Which is here.
Researcher for the TTDP BRSet Team. Which is here.
- MjD
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Any problems post in this topic. Steve-o remember that there are currently no vehicles to carry these
Copper Ore cargo id=21
Copper Smelt cargo id =20
PS only took me 5mins
EDIT: changed the copper id to 21
Copper Ore cargo id=21
Copper Smelt cargo id =20
PS only took me 5mins
EDIT: changed the copper id to 21
- Attachments
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- Copper.zip
- Enjoy!
- (436.89 KiB) Downloaded 427 times
Last edited by MjD on 09 Mar 2006 00:29, edited 1 time in total.
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::
Researcher for the TTDP BRSet Team. Which is here.
Researcher for the TTDP BRSet Team. Which is here.
her the hopper trailer and gmc container for your cargos do you needed
- Attachments
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- Semi-Alpia-Truck-S.dat
- (77.52 KiB) Downloaded 396 times
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- Semi-GMC-Trailer-(Copsmelt).dat
- (95.32 KiB) Downloaded 422 times
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- Semi-Hopper-Trailer-(Copper).dat
- (743.41 KiB) Downloaded 405 times
Last edited by mayday on 09 Mar 2006 16:38, edited 1 time in total.
unbelievable...I come to check for some feedback, and you have already completed the project...sweet! This mod will be great for a number of scenarios! Big ty to the both of you!
One small question though.. I have Akalamania's enhance paper cycle and I'm almost positive that woodships is occupying cargo 19..will this be a problem?
One small question though.. I have Akalamania's enhance paper cycle and I'm almost positive that woodships is occupying cargo 19..will this be a problem?
- MjD
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Yes it will, it will probably make a conflict then.Steve-O wrote:unbelievable...I come to check for some feedback, and you have already completed the project...sweet! This mod will be great for a number of scenarios! Big ty to the both of you!
One small question though.. I have Akalamania's enhance paper cycle and I'm almost positive that woodships is occupying cargo 19..will this be a problem?
I'll change it to id 21 for you.
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::
Researcher for the TTDP BRSet Team. Which is here.
Researcher for the TTDP BRSet Team. Which is here.
- MjD
- Tycoon
- Posts: 1608
- Joined: 07 May 2005 20:37
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here it is with the copper id now at 21
- Attachments
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- COPPER.zip
- (630 Bytes) Downloaded 331 times
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::
Researcher for the TTDP BRSet Team. Which is here.
Researcher for the TTDP BRSet Team. Which is here.
- montanna.27
- Engineer
- Posts: 75
- Joined: 07 Feb 2010 22:16
- Location: Australia
Re: {REQ}Copper Mine and Smelt...no graphics
ok silly question but where do you take the copper after the smelt?
have you danced with the devil in the pale moon light
Re: {REQ}Copper Mine and Smelt...no graphics
Good question. Smelt Copper production yes, but where you going? it produces only way to produce it?
an industry where you can be gone. for example (and that's good) to accept the modified plant near Copper Smelt steel and chemicals to make goods.
sorry for my English
an industry where you can be gone. for example (and that's good) to accept the modified plant near Copper Smelt steel and chemicals to make goods.
sorry for my English
blue arrow are the power
- montanna.27
- Engineer
- Posts: 75
- Joined: 07 Feb 2010 22:16
- Location: Australia
Re: {REQ}Copper Mine and Smelt...no graphics
so is it possible for someone to make a industry to take it to or modify the factory to accept it
have you danced with the devil in the pale moon light
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Re: {REQ}Copper Mine and Smelt...no graphics
it is possible.. its also possible to edit the .dat for the factory...
Re: {REQ}Copper Mine and Smelt...no graphics
if is posible whay yo do not make it?
blue arrow are the power
- Illegal_Alien
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Re: {REQ}Copper Mine and Smelt...no graphics
Everythign is possible, but that doesnt mean he has to do it, you can also try it yourself, as far i know no-one died after trying.
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Re: {REQ}Copper Mine and Smelt...no graphics
Because he's not the one so desperate for it.Openttd2 wrote:if is posible whay yo do not make it?
As IA said, try yourself but don't pester others to do it for you.
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- montanna.27
- Engineer
- Posts: 75
- Joined: 07 Feb 2010 22:16
- Location: Australia
Re: {REQ}Copper Mine and Smelt...no graphics
its more along the line of lack of skill i have tryed but have failed thats why i am asking for help
have you danced with the devil in the pale moon light
- montanna.27
- Engineer
- Posts: 75
- Joined: 07 Feb 2010 22:16
- Location: Australia
Re: {REQ}Copper Mine and Smelt...no graphics
again sorry to drag up an old post but id love a lil help even editing the factory to take it
have you danced with the devil in the pale moon light
Re: {REQ}Copper Mine and Smelt...no graphics
If you really want it done, then you should send Emperor Darth Sidious a PM, as he has been involved in a similar project. You should direct him to this topic. Don't expect a quick reply; just about every Loco modder out there is busy.
- ConrailHeritage
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Re: {REQ}Copper Mine and Smelt...no graphics
Not all of them Here's what I have done, hope it suits! btw, if you dont like how it produces goods, I can make it produce something else. Happy HolidaysLocoRoller wrote: just about every Loco modder out there is busy.
http://www.tt-forums.net/download/file.php?id=169646
Announcing My Scenario, Mountainous Terranis! http://www.tt-forums.net/viewtopic.php?f=39&t=64610
Announcing My Scenario, Mountainous Terranis! http://www.tt-forums.net/viewtopic.php?f=39&t=64610
- montanna.27
- Engineer
- Posts: 75
- Joined: 07 Feb 2010 22:16
- Location: Australia
Re: {REQ}Copper Mine and Smelt...no graphics
thanx mate really appreciate that and a merry xmas aswell
have you danced with the devil in the pale moon light
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