{REQ}Copper Mine and Smelt...no graphics

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Steve-O
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{REQ}Copper Mine and Smelt...no graphics

Post by Steve-O »

How quickly could someone make an iron mine that produces copper and make the steel mill take coal and copper and become a copper smelt. There is no graphical modification, its just coding, similar to Akalamania's enhanced paper cycle. Make sure you make them new buildings though that are selectable in the scenario editor, so the old steel mill and iron mine are unaffected.

Just wondering...I plan on releasing a Western Canada map soon, and it would be nice to represent Canada's largest copper mine just south of Kamloops.
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MjD
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Post by MjD »

Like this??
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Coppermines.PNG
Coppermines.PNG (127.6 KiB) Viewed 11251 times
Coppermines2.PNG
Coppermines2.PNG (55.12 KiB) Viewed 11249 times
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Post by MjD »

Any problems post in this topic. Steve-o remember that there are currently no vehicles to carry these :wink:

Copper Ore cargo id=21
Copper Smelt cargo id =20

PS only took me 5mins :wink:

EDIT: changed the copper id to 21
Attachments
Copper.zip
Enjoy!
(436.89 KiB) Downloaded 428 times
Last edited by MjD on 09 Mar 2006 00:29, edited 1 time in total.
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::
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Post by mayday »

her the hopper trailer and gmc container for your cargos do you needed
Attachments
Semi-Alpia-Truck-S.dat
(77.52 KiB) Downloaded 396 times
Semi-GMC-Trailer-(Copsmelt).dat
(95.32 KiB) Downloaded 422 times
Semi-Hopper-Trailer-(Copper).dat
(743.41 KiB) Downloaded 405 times
Last edited by mayday on 09 Mar 2006 16:38, edited 1 time in total.
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Post by Steve-O »

unbelievable...I come to check for some feedback, and you have already completed the project...sweet! This mod will be great for a number of scenarios! Big ty to the both of you!

One small question though.. I have Akalamania's enhance paper cycle and I'm almost positive that woodships is occupying cargo 19..will this be a problem?
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Post by MjD »

Steve-O wrote:unbelievable...I come to check for some feedback, and you have already completed the project...sweet! This mod will be great for a number of scenarios! Big ty to the both of you!

One small question though.. I have Akalamania's enhance paper cycle and I'm almost positive that woodships is occupying cargo 19..will this be a problem?
Yes it will, it will probably make a conflict then.

I'll change it to id 21 for you.
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Post by MjD »

here it is with the copper id now at 21
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COPPER.zip
(630 Bytes) Downloaded 331 times
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Post by Steve-O »

ty again..this is great!
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montanna.27
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by montanna.27 »

ok silly question but where do you take the copper after the smelt?
have you danced with the devil in the pale moon light
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Openttd2
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by Openttd2 »

Good question. Smelt Copper production yes, but where you going? it produces only way to produce it?
an industry where you can be gone. for example (and that's good) to accept the modified plant near Copper Smelt steel and chemicals to make goods.
sorry for my English
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montanna.27
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by montanna.27 »

so is it possible for someone to make a industry to take it to or modify the factory to accept it
have you danced with the devil in the pale moon light
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by X.G.fr0sty »

it is possible.. its also possible to edit the .dat for the factory...
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by Openttd2 »

if is posible whay yo do not make it?
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by Illegal_Alien »

Everythign is possible, but that doesnt mean he has to do it, you can also try it yourself, as far i know no-one died after trying.
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by Badger »

Openttd2 wrote:if is posible whay yo do not make it?
Because he's not the one so desperate for it.
As IA said, try yourself but don't pester others to do it for you.
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montanna.27
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by montanna.27 »

its more along the line of lack of skill i have tryed but have failed thats why i am asking for help
have you danced with the devil in the pale moon light
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montanna.27
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by montanna.27 »

again sorry to drag up an old post but id love a lil help even editing the factory to take it
have you danced with the devil in the pale moon light
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by Zakos »

If you really want it done, then you should send Emperor Darth Sidious a PM, as he has been involved in a similar project. You should direct him to this topic. Don't expect a quick reply; just about every Loco modder out there is busy.
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by ConrailHeritage »

LocoRoller wrote: just about every Loco modder out there is busy.
Not all of them :D Here's what I have done, hope it suits! btw, if you dont like how it produces goods, I can make it produce something else.
SMELTFAC.dat
Smelting factory
(157.92 KiB) Downloaded 152 times
Happy Holidays
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montanna.27
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Re: {REQ}Copper Mine and Smelt...no graphics

Post by montanna.27 »

thanx mate really appreciate that and a merry xmas aswell
have you danced with the devil in the pale moon light
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