(Yes, yes, it's rapidshare.)
~2.5mb
This contains all the files you need to get started. It includes all the default stock edited to work with the new types, as well as the buildings that are automatically built. You will need Winrar to extract this archive. Once you have done that, just move the files into your OBJDATA folder in your main Locomotion folder.
As always, back up your OBJdata folder! I can not be held responsible for you accidently overwriting your original objects. This addon should not be able to physically damage your computer in anyway as long as your hardware is not on the brink of failure anyway.
This addon IS compatable with the 21st Century mod!
This mod and the 21st century mod do not conflict in anyway. I have tested this on a clean install myself. Some people are still reporting errors, I need information on which mods you are using, what language game you have, and what version.
Please note that this is the first version, and that there are still bug fixes/balances to be made.
Scenarios
Aha! I just found out that converting scenarios is easy. All you need to do is open up the one you want to edit in the in-game editor, and reselect at least one house/cottage, and a few office blocks/shops/apartments/flats. This will add the cargo type to the scenario, and all buildings will behave as expected!
About the default trains:
The EMUs and DMUs can carry Commuters, Passengers and Express Passengers.
Other standard coaches carry Passengers, Express and First Class only, this is due the the absense of first class coaches in the default stock list.
APT, TGV and Eurostar passenger coaches behave the same as the standard ones above.
New Passenger Types
Names and identification in the XML pages
Passenger = PASS
Express Passenger = PASSE
First Class Passenger = PASSF
Commuter = COMMUTER
Names and ID numbers
Passenger = 12
Express Passenger = 16
First Class Passenger = 14
Commuter = 15
Passengers behave as normal, and are accepted at most destinations.
Express Passengers are demanded by city buildings, and it is recommended that they can be transported with standard passengers. This can be done by saying that the tran or coach can carry Passenger OR Express Passengers, and each coach will pick which ones to fill up on depending how many are waiting. The key thing is that these passengers only get off at larger towns and cities. They are produced only in large city buildings, such as flats and smaller office blocks.
First Class Passengers are produced in large cities and extravagant office blocks. They can only be carried if the coach supports first class passengers, and it is not recommended that they mix with other passenger types for realism. Some EMUs and DMUs have one carrage reserved for first class passengers, such as the Electrostar 375/377. These people pay well for their treatment, you know.
Commuter Passengers are produced only in houses alongside standard passengers. These passengers however will only get off at stations that cover some sort of office or shop. Treat these in the same way as Express passengers, in that they can travel alongside other types, however you plan on doing it.
Adding the cargo types
The recommended way to add cargo types:
1.Find the cargo section in the vehicle you are editing (look for the <cargo> tags). For example:
Code: Select all
<cargo num="0" capacity="100">
<cargotype id="12">0</cargotype>
</cargo>
Code: Select all
<cargo num="0" capacity="100">
<cargotype id="12">0</cargotype>
</cargo>
<cargo num="1" capacity="100">
<cargotype id="12">0</cargotype>
</cargo>
Code: Select all
<cargo num="0" capacity="50">
<cargotype id="12">0</cargotype>
</cargo>
<cargo num="1" capacity="50">
<cargotype id="12">0</cargotype>
</cargo>
Code: Select all
<cargo num="0" capacity="50">
<cargotype id="12">0</cargotype>
<cargotype id="16">0</cargotype>
</cargo>
<cargo num="1" capacity="50">
<cargotype id="12">0</cargotype>
<cargotype id="16">0</cargotype>
</cargo>
Tomorrow, we will start work converting the default stock over. I also offered to help with the excellent BR stock. Hopefull, we can see a lot of these superb quality train packs being converted over.
After testing this myself with just two test trains converted, I can already see how this will make passenger transport much more interesting.
As always, back up your OBJdata folder! I can not be held responsible for you accidently overwriting your original objects. This addon should not be able to physically damage your computer in anyway as long as your hardware is not on the brink of failure anyway.
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I was just playing a game, and thought how utterly stupid it was that passengers were queueing in their hundreds at one station, only to be dropped off at a piddly little local station half a mile down the line. I know that getting full passenger intelligence into the game is impossible without modding the executable (OHNOES), so I thought of a way of spreading out the passengers and making things a little bit more realistic, assuming it is possible to add new cargos to the game.
Houses are basically industries, right? Is it possible to make multiple types of houses (like how we have office block, cottage etc), and have each one generate and demand a different type of passenger? This means that not all of the passengers would exit the train at the next stop like the idiots they are in the game. If it's possible to have houses accept a certain amount of cargo, this would work much better. Passengers would wait on the train until they get to a station where they are "demanded", and then exit the train. This spreads out the passengers, making a lot more sense on busier lines.
If it is not possible to stop all of the passengers exiting at the same time, perhaps because its not possible to limit demand or buildings in certain sized towns, perhaps we could have an industry that could be placed in the maps that looks like a house or skyscraper, and that produces certain types of passengers and demands others. This would allow commuting and inter-city travel to make more sense in the game.