Biggest crash(es) in history!

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csuke
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Biggest crash(es) in history!

Post by csuke »

We were a little bored :)
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SandBox Transport, 10th Mar 2082.png
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SandBox Transport, 13th Oct 2081.png
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DeletedUser21
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Post by DeletedUser21 »

I see your trying to keep the city from building railroad-crossings?
try this way instead, it's less work (with the drag function) and let the city build bridges ;)
It'l save you buying land (and is less ugly :P )
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White Rabbit
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Post by White Rabbit »

ROFL...nice game you got there. :P How long were the trains?
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Post by csuke »

100 cars each :)
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Torben DH
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Post by Torben DH »

Mr. X wrote:I see your trying to keep the city from building railroad-crossings?
try this way instead, it's less work (with the drag function) and let the city build bridges ;)
It'l save you buying land (and is less ugly :P )
we dont think looks in coop we just think BIG
TDH
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Post by Brianetta »

Entire cities are bound and controlled in this way (by buying land). Sometimes we grant them expansion room - we're flexible, and kind, you see. Sometimes we provide a road tunnel or bridge to an enclave. Cities are, you see, simply a place to dump goods. (:
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Gedemon
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Post by Gedemon »

damn, here's one of my small patch I should implement for train, for another kind of record ;)
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Post by GoneWacko »

Boss wrote:
Mr. X wrote:I see your trying to keep the city from building railroad-crossings?
try this way instead, it's less work (with the drag function) and let the city build bridges ;)
It'l save you buying land (and is less ugly :P )
we dont think looks in coop we just think BIG
So Shadow-XIII was right after all; OpenTTD players really do lack style. ;)
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Post by ConductorBob »

Whoa whoa. I go for looks mate ;)
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Post by DeletedUser21 »

So I have style then? :]
Many people think that I am the 'founder of people who lack style!' :P

Anyway, back to topic... :P
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Post by Aaangel »

Gedemon wrote:damn, here's one of my small patch I should implement for train, for another kind of record ;)
That would be a very fun thing to have, I got about 70 planes all of the Dinger 200 type (400 passengers) ... that would make one huge bill, but then again I have 2 billion dollars ;)
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White Rabbit
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Post by White Rabbit »

...look here! :P
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Post by Aaangel »

How many cars ?
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White Rabbit
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Post by White Rabbit »

Oops. Sorry for not mentioning it before, but that is not a screenshot taken by me. I found it in the 'Pictures of your Games' thread (non-OTTD one).
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Benbo
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Post by Benbo »

Year 3000 ey?

Is that with past 2090 patch?
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White Rabbit
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Post by White Rabbit »

No, it's actually with the Patch.

And the year makes no difference.
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Post by csuke »

yup, non-standard ttd cars, doesn't count ;)
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proudmoore
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Post by proudmoore »

It should be possible to create a single crash with up to 103 100car trains - in maglev, with full passenger cars and a pegasus engine, thats a maximum of... 479,465. Timing it so that all 102 trains hit the one in the centre at the same time would be a nightmare tho - and so would loading up all of them, as each would require a 50 square station, and each would carry up to 4653 passengers

If i get really bored sometime soon, i might try it...
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csuke
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Post by csuke »

you cant have more than 2 trains involved in a single crash, they can crash into them but only the first two to hit will be counted in the first message
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proudmoore
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Post by proudmoore »

Thats what's so difficult about really huge crashes - calculating and coordinating the release of the trains so that many will hit together in the same crash. I did manage to do it once, but i didn't take a screenshot
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