A beginner's problem
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A beginner's problem
1. I have downloaded a new graphic set which have the files newgrfw.cgf and some other grf files placed in a folder. So what do I need to do to install them?
2. I've seen some saved games posted here which uses different train sets. Do I need to load the corresponding graphic sets each time to play that game?
3. Can I use all the downloaded graphic sets together in one single game?
Thanks a lot
2. I've seen some saved games posted here which uses different train sets. Do I need to load the corresponding graphic sets each time to play that game?
3. Can I use all the downloaded graphic sets together in one single game?
Thanks a lot
1.)First of all, the newgrfw.cfg should be placed in the main TTD Patch directory, along with the game. The .grf files should be placed in a folder called 'newgrf' (minus the quotes). Then open up newgrfw.cfg and place the appropriate graphics sets in them in the following way:
The '#' disables the set without having to delete it from the config.
2.)As long as they are loaded in the config file, then they will work. Beware, you have to have the correct graphic files for a savegame to work. Eg USSet and USRoads or DBSetXL, Trams and OneWayRoads etc
3.)In short, no... This is because there is a limit to how many slots there are for each indivisual type of thing (trains/houses/landscape etc)
For instance, the major sets such as DBSetXL and USSet, take up all the train slots, so you cant use more than that for the trains. On the other hand, .grf files which contain different things are acceptable, ie USSet (trains), USRoads (roads), TTRS2 (buildings) etc
Hope this helps
James
Code: Select all
newgrf/set1w.grf
newgrf/set2w.grf
newgrf/set3w.grf
#newgrf/set4w.grf
2.)As long as they are loaded in the config file, then they will work. Beware, you have to have the correct graphic files for a savegame to work. Eg USSet and USRoads or DBSetXL, Trams and OneWayRoads etc
3.)In short, no... This is because there is a limit to how many slots there are for each indivisual type of thing (trains/houses/landscape etc)
For instance, the major sets such as DBSetXL and USSet, take up all the train slots, so you cant use more than that for the trains. On the other hand, .grf files which contain different things are acceptable, ie USSet (trains), USRoads (roads), TTRS2 (buildings) etc
Hope this helps
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Apart from the above you also have to activate the grf sets in the "Graphic Status Window" which you can find under the "wrench" icon (second one from the left).
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Still the best OS around
Still the best OS around
/me looks at the username
Ahh, so another Aussie joins the fray.
Welcome to the invasion.
Ahh, so another Aussie joins the fray.
Welcome to the invasion.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
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Thanks. Here are some more questions. Hope you won't find me annoying.
1. How do you load the graphics into the config file?
2. Save games here have names like trp60_200.sv1 but mines are like TRT03.SV1. However when I change the 'trp' back to 'trt' I could play it. Is this normal?
3. I remember in the original TT industries have only around a thousand ouput max, even after the year 2050. Is it true that in TTD you could see factories producing a hundred thousand goods per month?
Again, many thanks.
1. How do you load the graphics into the config file?
2. Save games here have names like trp60_200.sv1 but mines are like TRT03.SV1. However when I change the 'trp' back to 'trt' I could play it. Is this normal?
3. I remember in the original TT industries have only around a thousand ouput max, even after the year 2050. Is it true that in TTD you could see factories producing a hundred thousand goods per month?
Again, many thanks.
Like this.
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- Clipboard.png (82.96 KiB) Viewed 4602 times
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Still the best OS around
Still the best OS around
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Well, I can't really see a problem there, since there is no description of what the problem actually is. But what I see is a wild mixture of entrance-, exit- and combo-signals, and they are all two-way - which will not work as expected.collingwood wrote:Here's a problem encounted when using pre-signals
Is this setup correct?
To get useful results, you should start using one-way signals, then figure out the different signal types and their meanings, and finally take a look at PBS-signalling. The link in my sig might help a bit with that.
Greets,
Uwe
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Thanks.
Actually, there is a main backbone (from right upper corner to the lower side) that consists of three lines which allows double direction access. About five or six trains uses the track, and a 'loop' is made for waiting trains. (since the tracks lead to a terminal station where space is limited) The loop could be entered from both sides.
It seems ok with two or three trains but I don't know whether it'll work with full capacity.
Actually, there is a main backbone (from right upper corner to the lower side) that consists of three lines which allows double direction access. About five or six trains uses the track, and a 'loop' is made for waiting trains. (since the tracks lead to a terminal station where space is limited) The loop could be entered from both sides.
It seems ok with two or three trains but I don't know whether it'll work with full capacity.
A bit OT, but a tunnel like that underneath an ironore mine isn't very realistic.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Still the best OS around
Still the best OS around
The only thing I can see is that it looks like a maze - and some trains will get lost when you get to full capacitycollingwood wrote:Thanks.
Actually, there is a main backbone (from right upper corner to the lower side) that consists of three lines which allows double direction access. About five or six trains uses the track, and a 'loop' is made for waiting trains. (since the tracks lead to a terminal station where space is limited) The loop could be entered from both sides.
It seems ok with two or three trains but I don't know whether it'll work with full capacity.
Where does that line at the back go to? (The one under the mine?)
If possible, try and sort the trains before they arrive at this junction, and where possible, as a "golden rule" which I use, don't let a track junction reach over two tracks as it'll slow down the rest of the network. [More trains waiting at signals as the track section is blocked with another train]
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It goes back to a point on the main line...And again, it accepts trains entering the loop from both sides...
To Rob: What does 'OT' mean?
Here's the game. Modification is welcomed.
To Rob: What does 'OT' mean?
Here's the game. Modification is welcomed.
- Attachments
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- TRT08.SV1
- (186.81 KiB) Downloaded 146 times
I'll have a look at your saved game, Collingwood, however the thing I meant is shown below...
(If you already knew about this already, discard this post!)
meaning, let less trains get congested:pmhtuk wrote: don't let a track junction reach over two tracks as it'll slow down the rest of the network
(If you already knew about this already, discard this post!)
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- The tunnel avoids congesting Train C with Train A and B which can continue as normal at the junction.
- fix.jpg (109.9 KiB) Viewed 4473 times
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- The issue - Train B is fine to continue, however both Train A and Train C have to wait as the track is blocked
- issue.jpg (88.45 KiB) Viewed 4472 times
Last edited by pmhtuk on 29 Dec 2005 19:02, edited 1 time in total.
Right, I'd have to spend ages modifying the entire system, as you've used too many "normal" signals.collingwood wrote: Here's the game. Modification is welcomed.
Try building a system of one-way tracks to sort the traffic - there are some massive issues near stations where trains are just queuing everywhere.
See image for the change made - this sorts the issue instantly!
If you'd like an example of a saved game, i'll find one that you can look at. In the meantime, look at the Scenario "Scotland" which is already installed on your system. Take a look at the Blue Company's system which uses one-way signals to keep trains in order.
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- Simple route...
- SCR10.jpg (109.63 KiB) Viewed 4470 times
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- jonty-comp
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I've gone one step further and added in the latest patch features :pmhtuk wrote:menaing, let less trains get congested:
- Attachments
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- Visible:- enhancedtunnels, buildonslopes and 2companycolor.
- enhancedfix.PNG (36.25 KiB) Viewed 4440 times
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